Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32opengl.c @ 2939:084e5b4fc5be
Audio driver priority: favor PulseAudio and ALSA over OSS.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 01 Jan 2009 07:58:20 +0000 |
parents | 99210400e8b9 |
children | 089a77aebb7d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" /* WGL implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL_WGL #include "SDL_opengl.h" #define DEFAULT_OPENGL "OPENGL32.DLL" int WIN_GL_LoadLibrary(_THIS, const char *path) { LPTSTR wpath; HANDLE handle; if (_this->gl_config.driver_loaded) { if (path) { SDL_SetError("OpenGL library already loaded"); return -1; } else { ++_this->gl_config.driver_loaded; return 0; } } if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); } if (path == NULL) { path = DEFAULT_OPENGL; } wpath = WIN_UTF8ToString(path); handle = LoadLibrary(wpath); SDL_free(wpath); if (!handle) { char message[1024]; SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")", path); WIN_SetError(message); return -1; } /* Load function pointers */ _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *)) GetProcAddress(handle, "wglGetProcAddress"); _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC)) GetProcAddress(handle, "wglCreateContext"); _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC)) GetProcAddress(handle, "wglDeleteContext"); _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int)) GetProcAddress(handle, "wglSwapIntervalEXT"); _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void)) GetProcAddress(handle, "wglGetSwapIntervalEXT"); if (!_this->gl_data->wglGetProcAddress || !_this->gl_data->wglCreateContext || !_this->gl_data->wglDeleteContext || !_this->gl_data->wglMakeCurrent) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } _this->gl_config.dll_handle = handle; SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); _this->gl_config.driver_loaded = 1; return 0; } void * WIN_GL_GetProcAddress(_THIS, const char *proc) { void *func; /* This is to pick up extensions */ func = _this->gl_data->wglGetProcAddress(proc); if (!func) { /* This is probably a normal GL function */ func = GetProcAddress(_this->gl_config.dll_handle, proc); } return func; } static void WIN_GL_UnloadLibrary(_THIS) { if (_this->gl_config.driver_loaded > 0) { if (--_this->gl_config.driver_loaded > 0) { return; } FreeLibrary((HMODULE) _this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; } } static void WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd) { SDL_zerop(pfd); pfd->nSize = sizeof(*pfd); pfd->nVersion = 1; pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if (_this->gl_config.double_buffer) { pfd->dwFlags |= PFD_DOUBLEBUFFER; } if (_this->gl_config.stereo) { pfd->dwFlags |= PFD_STEREO; } pfd->iLayerType = PFD_MAIN_PLANE; pfd->iPixelType = PFD_TYPE_RGBA; pfd->cRedBits = _this->gl_config.red_size; pfd->cGreenBits = _this->gl_config.green_size; pfd->cBlueBits = _this->gl_config.blue_size; pfd->cAlphaBits = _this->gl_config.alpha_size; if (_this->gl_config.buffer_size) { pfd->cColorBits = _this->gl_config.buffer_size - _this->gl_config.alpha_size; } else { pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits); } pfd->cAccumRedBits = _this->gl_config.accum_red_size; pfd->cAccumGreenBits = _this->gl_config.accum_green_size; pfd->cAccumBlueBits = _this->gl_config.accum_blue_size; pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size; pfd->cAccumBits = (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits + pfd->cAccumAlphaBits); pfd->cDepthBits = _this->gl_config.depth_size; pfd->cStencilBits = _this->gl_config.stencil_size; } /* Choose the closest pixel format that meets or exceeds the target. FIXME: Should we weight any particular attribute over any other? */ static int WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target) { PIXELFORMATDESCRIPTOR pfd; int count, index, best = 0; unsigned int dist, best_dist = ~0U; count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL); for (index = 1; index <= count; index++) { if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) { continue; } if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) { continue; } if (pfd.iLayerType != target->iLayerType) { continue; } if (pfd.iPixelType != target->iPixelType) { continue; } dist = 0; if (pfd.cColorBits < target->cColorBits) { continue; } else { dist += (pfd.cColorBits - target->cColorBits); } if (pfd.cRedBits < target->cRedBits) { continue; } else { dist += (pfd.cRedBits - target->cRedBits); } if (pfd.cGreenBits < target->cGreenBits) { continue; } else { dist += (pfd.cGreenBits - target->cGreenBits); } if (pfd.cBlueBits < target->cBlueBits) { continue; } else { dist += (pfd.cBlueBits - target->cBlueBits); } if (pfd.cAlphaBits < target->cAlphaBits) { continue; } else { dist += (pfd.cAlphaBits - target->cAlphaBits); } if (pfd.cAccumBits < target->cAccumBits) { continue; } else { dist += (pfd.cAccumBits - target->cAccumBits); } if (pfd.cAccumRedBits < target->cAccumRedBits) { continue; } else { dist += (pfd.cAccumRedBits - target->cAccumRedBits); } if (pfd.cAccumGreenBits < target->cAccumGreenBits) { continue; } else { dist += (pfd.cAccumGreenBits - target->cAccumGreenBits); } if (pfd.cAccumBlueBits < target->cAccumBlueBits) { continue; } else { dist += (pfd.cAccumBlueBits - target->cAccumBlueBits); } if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) { continue; } else { dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits); } if (pfd.cDepthBits < target->cDepthBits) { continue; } else { dist += (pfd.cDepthBits - target->cDepthBits); } if (pfd.cStencilBits < target->cStencilBits) { continue; } else { dist += (pfd.cStencilBits - target->cStencilBits); } if (dist < best_dist) { best = index; best_dist = dist; } } return best; } static SDL_bool HasExtension(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') return SDL_FALSE; if (!extensions) return SDL_FALSE; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return SDL_TRUE; start = terminator; } return SDL_FALSE; } static void WIN_GL_InitExtensions(_THIS, HDC hdc) { const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0; const char *extensions; wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC)) _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); if (wglGetExtensionsStringARB) { extensions = wglGetExtensionsStringARB(hdc); } else { extensions = NULL; } /* Check for WGL_ARB_pixel_format */ _this->gl_data->WGL_ARB_pixel_format = 0; if (HasExtension("WGL_ARB_pixel_format", extensions)) { _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *) (HDC, const int *, const FLOAT *, UINT, int *, UINT *)) WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB"); _this->gl_data->wglGetPixelFormatAttribivARB = (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *)) WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB"); if ((_this->gl_data->wglChoosePixelFormatARB != NULL) && (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) { _this->gl_data->WGL_ARB_pixel_format = 1; } } /* Check for WGL_EXT_swap_control */ if (HasExtension("WGL_EXT_swap_control", extensions)) { _this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT"); _this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT"); } else { _this->gl_data->wglSwapIntervalEXT = NULL; _this->gl_data->wglGetSwapIntervalEXT = NULL; } } static int WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs) { HWND hwnd; HDC hdc; PIXELFORMATDESCRIPTOR pfd; HGLRC hglrc; int pixel_format = 0; unsigned int matching; hwnd = CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); WIN_PumpEvents(_this); hdc = GetDC(hwnd); WIN_GL_SetupPixelFormat(_this, &pfd); SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd); hglrc = _this->gl_data->wglCreateContext(hdc); if (hglrc) { _this->gl_data->wglMakeCurrent(hdc, hglrc); WIN_GL_InitExtensions(_this, hdc); if (_this->gl_data->WGL_ARB_pixel_format) { _this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pixel_format, &matching); } _this->gl_data->wglMakeCurrent(NULL, NULL); _this->gl_data->wglDeleteContext(hglrc); } ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); WIN_PumpEvents(_this); return pixel_format; } static int WIN_GL_Initialize(_THIS) { if (_this->gl_data) { ++_this->gl_data->initialized; return 0; } _this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData)); if (!_this->gl_data) { SDL_OutOfMemory(); return -1; } _this->gl_data->initialized = 1; if (WIN_GL_LoadLibrary(_this, NULL) < 0) { return -1; } return 0; } static void WIN_GL_Shutdown(_THIS) { if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { return; } WIN_GL_UnloadLibrary(_this); SDL_free(_this->gl_data); _this->gl_data = NULL; } int WIN_GL_SetupWindow(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; PIXELFORMATDESCRIPTOR pfd; int pixel_format; int iAttribs[64]; int *iAttr; float fAttribs[1] = { 0 }; if (WIN_GL_Initialize(_this) < 0) { return -1; } WIN_GL_SetupPixelFormat(_this, &pfd); /* setup WGL_ARB_pixel_format attribs */ iAttr = &iAttribs[0]; *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; *iAttr++ = GL_TRUE; *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = WGL_FULL_ACCELERATION_ARB; *iAttr++ = WGL_RED_BITS_ARB; *iAttr++ = _this->gl_config.red_size; *iAttr++ = WGL_GREEN_BITS_ARB; *iAttr++ = _this->gl_config.green_size; *iAttr++ = WGL_BLUE_BITS_ARB; *iAttr++ = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { *iAttr++ = WGL_ALPHA_BITS_ARB; *iAttr++ = _this->gl_config.alpha_size; } *iAttr++ = WGL_DOUBLE_BUFFER_ARB; *iAttr++ = _this->gl_config.double_buffer; *iAttr++ = WGL_DEPTH_BITS_ARB; *iAttr++ = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { *iAttr++ = WGL_STENCIL_BITS_ARB; *iAttr++ = _this->gl_config.stencil_size; } if (_this->gl_config.accum_red_size) { *iAttr++ = WGL_ACCUM_RED_BITS_ARB; *iAttr++ = _this->gl_config.accum_red_size; } if (_this->gl_config.accum_green_size) { *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; *iAttr++ = _this->gl_config.accum_green_size; } if (_this->gl_config.accum_blue_size) { *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; *iAttr++ = _this->gl_config.accum_blue_size; } if (_this->gl_config.accum_alpha_size) { *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; *iAttr++ = _this->gl_config.accum_alpha_size; } if (_this->gl_config.stereo) { *iAttr++ = WGL_STEREO_ARB; *iAttr++ = GL_TRUE; } if (_this->gl_config.multisamplebuffers) { *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; *iAttr++ = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { *iAttr++ = WGL_SAMPLES_ARB; *iAttr++ = _this->gl_config.multisamplesamples; } if (_this->gl_config.accelerated >= 0) { *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = (_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); } *iAttr = 0; /* Choose and set the closest available pixel format */ pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs); if (!pixel_format) { pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd); } if (!pixel_format) { SDL_SetError("No matching GL pixel format available"); return -1; } if (!SetPixelFormat(hdc, pixel_format, &pfd)) { WIN_SetError("SetPixelFormat()"); return (-1); } return 0; } void WIN_GL_CleanupWindow(_THIS, SDL_Window * window) { WIN_GL_Shutdown(_this); } SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; HGLRC context; context = _this->gl_data->wglCreateContext(hdc); if (!context) { SDL_SetError("Could not create GL context"); return NULL; } if (WIN_GL_MakeCurrent(_this, window, context) < 0) { WIN_GL_DeleteContext(_this, context); return NULL; } WIN_GL_InitExtensions(_this, hdc); return context; } int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { HDC hdc; int status; if (window) { hdc = ((SDL_WindowData *) window->driverdata)->hdc; } else { hdc = NULL; } if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) { WIN_SetError("wglMakeCurrent()"); status = -1; } else { status = 0; } return status; } int WIN_GL_SetSwapInterval(_THIS, int interval) { if (_this->gl_data->wglSwapIntervalEXT) { _this->gl_data->wglSwapIntervalEXT(interval); return 0; } else { SDL_Unsupported(); return -1; } } int WIN_GL_GetSwapInterval(_THIS) { if (_this->gl_data->wglGetSwapIntervalEXT) { return _this->gl_data->wglGetSwapIntervalEXT(); } else { SDL_Unsupported(); return -1; } } void WIN_GL_SwapWindow(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; SwapBuffers(hdc); } void WIN_GL_DeleteContext(_THIS, SDL_GLContext context) { _this->gl_data->wglDeleteContext((HGLRC) context); } #endif /* SDL_VIDEO_OPENGL_WGL */ /* vi: set ts=4 sw=4 expandtab: */