view docs/man3/SDL_Flip.3 @ 3899:081aecdb0911 SDL-1.2

From: Gabriel Gambetta To: SDL Mailing List <sdl@libsdl.org> Date: Fri, 17 Nov 2006 00:39:29 -0200 Subject: [SDL] Alpha blending bug - fixed? It turns out mm5 never got the correct value. This failed : [...] "movd %1, %%mm5\n\t" : : "m" (amask), "m" (sf->Ashift) ); mm5 got 0xFF000018 instead of 0x00000018. However I did this : Uint32 ashift = sf->Ashift; [...] "movd %1, %%mm5\n\t" : : "m" (amask), "m" (ashift) ); and everything worked fine. The only thing I could find out was that ashift is 32-bit aligned but sf->Ashift isn't: printf("ashift %8X [%d]\n", &ashift, (int)(&ashift) % 4); printf("sf->Ashift %8X [%d]\n", &sf->Ashift, (int)(&sf->Ashift) % 4); ashift at BFF0E0C4 [0] sf->Ashift at 08AFB9CD [1] Could this be the problem? If it is, the fix is extremely trivial. Should I submit a patch? --Gabriel
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 21 Nov 2006 23:17:00 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Flip\- Swaps screen buffers
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR);
.SH "DESCRIPTION"
.PP
On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR
.PP
The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&.
.SH "RETURN VALUE"
.PP
This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01