view docs/html/sdlpauseaudio.html @ 888:07def9d03315

Date: Sun, 28 Mar 2004 16:38:32 +1200 From: Paul Eggleton Subject: [SDL] Possible memory leak in SDL 1.2.7 Taking a look at this function X11_CreateWMCursor and its companion X11_FreeWMCursor (in src/video/x11/SDL_x11mouse.c), I can see that X11_CreateWMCursor is making several calls to XCreatePixmap, but there are no corresponding calls in X11_FreeWMCursor to XFreePixmap.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 17:40:32 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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