view test/testjoystick.c @ 3566:07c8339c95c6

Fixed bug #905 Give the foreign window message proc more control over Windows events. This may need to be adjusted when we add the capability for the app to specify whether it wants SDL to handle input for the window or not.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Dec 2009 09:20:10 +0000
parents f55c87ae336b
children
line wrap: on
line source


/* Simple program to test the SDL joystick routines */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

#ifdef __IPHONEOS__
#define SCREEN_WIDTH	320
#define SCREEN_HEIGHT	480
#else
#define SCREEN_WIDTH	640
#define SCREEN_HEIGHT	480
#endif

void
WatchJoystick(SDL_Joystick * joystick)
{
    SDL_Surface *screen;
    const char *name;
    int i, done;
    SDL_Event event;
    int x, y, draw;
    SDL_Rect axis_area[6][2];

    /* Set a video mode to display joystick axis position */
    screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
        return;
    }

    /* Print info about the joystick we are watching */
    name = SDL_JoystickName(SDL_JoystickIndex(joystick));
    printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
           name ? name : "Unknown Joystick");
    printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
           SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
           SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));

    /* Initialize drawing rectangles */
    memset(axis_area, 0, (sizeof axis_area));
    draw = 0;

    /* Loop, getting joystick events! */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_JOYAXISMOTION:
                printf("Joystick %d axis %d value: %d\n",
                       event.jaxis.which,
                       event.jaxis.axis, event.jaxis.value);
                break;
            case SDL_JOYHATMOTION:
                printf("Joystick %d hat %d value:",
                       event.jhat.which, event.jhat.hat);
                if (event.jhat.value == SDL_HAT_CENTERED)
                    printf(" centered");
                if (event.jhat.value & SDL_HAT_UP)
                    printf(" up");
                if (event.jhat.value & SDL_HAT_RIGHT)
                    printf(" right");
                if (event.jhat.value & SDL_HAT_DOWN)
                    printf(" down");
                if (event.jhat.value & SDL_HAT_LEFT)
                    printf(" left");
                printf("\n");
                break;
            case SDL_JOYBALLMOTION:
                printf("Joystick %d ball %d delta: (%d,%d)\n",
                       event.jball.which,
                       event.jball.ball, event.jball.xrel, event.jball.yrel);
                break;
            case SDL_JOYBUTTONDOWN:
                printf("Joystick %d button %d down\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_JOYBUTTONUP:
                printf("Joystick %d button %d up\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym != SDLK_ESCAPE) {
                    break;
                }
                /* Fall through to signal quit */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        /* Update visual joystick state */
        for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
            SDL_Rect area;

            area.x = i * 34;
            area.y = SCREEN_HEIGHT - 34;
            area.w = 32;
            area.h = 32;
            if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
                SDL_FillRect(screen, &area, 0xFFFF);
            } else {
                SDL_FillRect(screen, &area, 0x0000);
            }
            SDL_UpdateRects(screen, 1, &area);
        }

        for (i = 0;
             i < SDL_JoystickNumAxes(joystick) / 2
             && i < SDL_arraysize(axis_area); ++i) {
            /* Erase previous axes */
            SDL_FillRect(screen, &axis_area[i][draw], 0x0000);

            /* Draw the X/Y axis */
            draw = !draw;
            x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
            x *= SCREEN_WIDTH;
            x /= 65535;
            if (x < 0) {
                x = 0;
            } else if (x > (SCREEN_WIDTH - 16)) {
                x = SCREEN_WIDTH - 16;
            }
            y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
            y *= SCREEN_HEIGHT;
            y /= 65535;
            if (y < 0) {
                y = 0;
            } else if (y > (SCREEN_HEIGHT - 16)) {
                y = SCREEN_HEIGHT - 16;
            }

            axis_area[i][draw].x = (Sint16) x;
            axis_area[i][draw].y = (Sint16) y;
            axis_area[i][draw].w = 16;
            axis_area[i][draw].h = 16;
            SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF);

            SDL_UpdateRects(screen, 2, axis_area[i]);
        }
    }
}

int
main(int argc, char *argv[])
{
    const char *name;
    int i;
    SDL_Joystick *joystick;

    /* Initialize SDL (Note: video is required to start event loop) */
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Print information about the joysticks */
    printf("There are %d joysticks attached\n", SDL_NumJoysticks());
    for (i = 0; i < SDL_NumJoysticks(); ++i) {
        name = SDL_JoystickName(i);
        printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
        joystick = SDL_JoystickOpen(i);
        if (joystick == NULL) {
            fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i,
                    SDL_GetError());
        } else {
            printf("       axes: %d\n", SDL_JoystickNumAxes(joystick));
            printf("      balls: %d\n", SDL_JoystickNumBalls(joystick));
            printf("       hats: %d\n", SDL_JoystickNumHats(joystick));
            printf("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
            SDL_JoystickClose(joystick);
        }
    }

    if (argv[1]) {
        joystick = SDL_JoystickOpen(atoi(argv[1]));
        if (joystick == NULL) {
            printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
                   SDL_GetError());
        } else {
            WatchJoystick(joystick);
            SDL_JoystickClose(joystick);
        }
    }
    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);

    return (0);
}