view test/testbitmap.c @ 3566:07c8339c95c6

Fixed bug #905 Give the foreign window message proc more control over Windows events. This may need to be adjusted when we add the capability for the app to specify whether it wants SDL to handle input for the window or not.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Dec 2009 09:20:10 +0000
parents c0ce3380742d
children
line wrap: on
line source


/* Simple program:  Test bitmap blits */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "picture.xbm"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

SDL_Surface *
LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits)
{
    SDL_Surface *bitmap;
    Uint8 *line;

    /* Allocate the bitmap */
    bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
    if (bitmap == NULL) {
        fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError());
        return (NULL);
    }

    /* Copy the pixels */
    line = (Uint8 *) bitmap->pixels;
    w = (w + 7) / 8;
    while (h--) {
        memcpy(line, bits, w);
        /* X11 Bitmap images have the bits reversed */
        {
            int i, j;
            Uint8 *buf, byte;
            for (buf = line, i = 0; i < w; ++i, ++buf) {
                byte = *buf;
                *buf = 0;
                for (j = 7; j >= 0; --j) {
                    *buf |= (byte & 0x01) << j;
                    byte >>= 1;
                }
            }
        }
        line += bitmap->pitch;
        bits += w;
    }
    return (bitmap);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_Surface *bitmap;
    Uint8 video_bpp;
    Uint32 videoflags;
    Uint8 *buffer;
    int i, k, done;
    SDL_Event event;
    Uint16 *buffer16;
    Uint16 color;
    Uint8 gradient;
    SDL_Color palette[256];

    int video_w, video_h;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    video_bpp = 0;
    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (strcmp(argv[argc - 1], "-bpp") == 0) {
            video_bpp = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc], "-warp") == 0) {
            videoflags |= SDL_HWPALETTE;
        } else if (strcmp(argv[argc], "-hw") == 0) {
            videoflags |= SDL_HWSURFACE;
        } else if (strcmp(argv[argc], "-fullscreen") == 0) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
                    argv[0]);
            quit(1);
        }
    }

#ifdef __IPHONEOS__
    video_w = 320;
    video_h = 480;
#else
    video_w = 640;
    video_h = 480;
#endif

    /* Set 640x480 video mode */
    if ((screen =
         SDL_SetVideoMode(video_w, video_h, video_bpp, videoflags)) == NULL) {
        fprintf(stderr, "Couldn't set %dx%d %d video mode: %s\n", video_w,
                video_h, video_bpp, SDL_GetError());
        quit(2);
    }

    if (video_bpp == 8) {
        /* Set a gray colormap, reverse order from white to black */
        for (i = 0; i < 256; ++i) {
            palette[i].r = 255 - i;
            palette[i].g = 255 - i;
            palette[i].b = 255 - i;
        }
        SDL_SetColors(screen, palette, 0, 256);
    }

    /* Set the surface pixels and refresh! */
    if (SDL_LockSurface(screen) < 0) {
        fprintf(stderr, "Couldn't lock the display surface: %s\n",
                SDL_GetError());
        quit(2);
    }
    buffer = (Uint8 *) screen->pixels;
    if (screen->format->BytesPerPixel != 2) {
        for (i = 0; i < screen->h; ++i) {
            memset(buffer, (i * 255) / screen->h, screen->pitch);
            buffer += screen->pitch;
        }
    } else {
        for (i = 0; i < screen->h; ++i) {
            gradient = ((i * 255) / screen->h);
            color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
            buffer16 = (Uint16 *) buffer;
            for (k = 0; k < screen->w; k++) {
                *(buffer16 + k) = color;
            }
            buffer += screen->pitch;
        }
    }
    SDL_UnlockSurface(screen);
    SDL_UpdateRect(screen, 0, 0, 0, 0);

    /* Load the bitmap */
    bitmap = LoadXBM(screen, picture_width, picture_height,
                     (Uint8 *) picture_bits);
    if (bitmap == NULL) {
        quit(1);
    }

    /* Wait for a keystroke */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                {
                    SDL_Rect dst;

                    dst.x = event.button.x - bitmap->w / 2;
                    dst.y = event.button.y - bitmap->h / 2;
                    dst.w = bitmap->w;
                    dst.h = bitmap->h;
                    SDL_BlitSurface(bitmap, NULL, screen, &dst);
                    SDL_UpdateRects(screen, 1, &dst);
                }
                break;
            case SDL_KEYDOWN:
                /* Any key press quits the app... */
                done = 1;
                break;
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
    }
    SDL_FreeSurface(bitmap);
    SDL_Quit();
    return (0);
}