view src/video/uikit/SDL_uikitvideo.m @ 3566:07c8339c95c6

Fixed bug #905 Give the foreign window message proc more control over Windows events. This may need to be adjusted when we add the capability for the app to specify whether it wants SDL to handle input for the window or not.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Dec 2009 09:20:10 +0000
parents 8b18669c2663
children 41253c0fa9b3
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"

#include "SDL_renderer_sw.h"
#include "SDL_renderer_gles.h"

#define UIKITVID_DRIVER_NAME "uikit"

/* Initialization/Query functions */
static int UIKit_VideoInit(_THIS);
static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
static void UIKit_VideoQuit(_THIS);

/* DUMMY driver bootstrap functions */

static int
UIKit_Available(void)
{
	return (1);
}

static void UIKit_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device);
}

static SDL_VideoDevice *
UIKit_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }

    /* Set the function pointers */
    device->VideoInit = UIKit_VideoInit;
    device->VideoQuit = UIKit_VideoQuit;
    device->SetDisplayMode = UIKit_SetDisplayMode;
    device->PumpEvents = UIKit_PumpEvents;
	device->CreateWindow = UIKit_CreateWindow;
	device->DestroyWindow = UIKit_DestroyWindow;
	
	
	/* OpenGL (ES) functions */
	device->GL_MakeCurrent		= UIKit_GL_MakeCurrent;
	device->GL_SwapWindow		= UIKit_GL_SwapWindow;
	device->GL_CreateContext	= UIKit_GL_CreateContext;
	device->GL_DeleteContext    = UIKit_GL_DeleteContext;
	device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
	device->GL_LoadLibrary	    = UIKit_GL_LoadLibrary;
	device->free = UIKit_DeleteDevice;

	device->gl_config.accelerated = 1;
	
    return device;
}

VideoBootStrap UIKIT_bootstrap = {
    UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
    UIKit_Available, UIKit_CreateDevice
};


int
UIKit_VideoInit(_THIS)
{
    SDL_DisplayMode mode;
		
	_this->gl_config.driver_loaded = 1;

	SDL_VideoDisplay display;
	SDL_zero(display);

    /* Use a 32-bpp desktop mode */
    SDL_zero(mode);
	mode.format = SDL_PIXELFORMAT_ABGR8888;
    mode.w = 320;
    mode.h = 480;
    mode.refresh_rate = 0;
    mode.driverdata = NULL;
		
	display.num_display_modes = 1;
	display.max_display_modes = 1;
	display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
	
	display.display_modes[0] = mode;
	display.desktop_mode = mode;
	display.current_mode = mode;
		
	SDL_AddVideoDisplay(&display);

    /* We're done! */
    return 0;
}

static int
UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
    return 0;
}

void
UIKit_VideoQuit(_THIS)
{
}

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