Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsevents_c.h @ 3566:07c8339c95c6
Fixed bug #905
Give the foreign window message proc more control over Windows events.
This may need to be adjusted when we add the capability for the app to specify whether it wants SDL to handle input for the window or not.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 15 Dec 2009 09:20:10 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_gsvideo.h" /* Variables and functions exported by SDL_sysevents.c to other parts of the native video subsystem (SDL_sysvideo.c) */ extern int GS_OpenKeyboard(_THIS); extern void GS_CloseKeyboard(_THIS); extern int GS_OpenMouse(_THIS); extern void GS_CloseMouse(_THIS); extern int GS_EnterGraphicsMode(_THIS); extern int GS_InGraphicsMode(_THIS); extern void GS_LeaveGraphicsMode(_THIS); extern void GS_InitOSKeymap(_THIS); extern void GS_PumpEvents(_THIS); /* vi: set ts=4 sw=4 expandtab: */