Mercurial > sdl-ios-xcode
view README.PS3 @ 3566:07c8339c95c6
Fixed bug #905
Give the foreign window message proc more control over Windows events.
This may need to be adjusted when we add the capability for the app to specify whether it wants SDL to handle input for the window or not.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 15 Dec 2009 09:20:10 +0000 |
parents | 94fb40a4a9a7 |
children |
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SDL on Sony Playstation3 ------------------------ Installation: First, you have to install the Cell SDK - Download the Cell SDK installer RPM and ISO images to a temporary directory such as /tmp/cellsdk. - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install You'll than need to install the SPU-libs - Run make ps3-libs && make ps3libs-install Finally, install SDL - Go to SDL-1.2/ and build SDL like any other GNU style package. e.g. - Build the configure-script with ./autogen.sh - Configure SDL for your needs: ./configure --enable-video-ps3 ... - Build and install it: make && make install Todo: - Mouse & Keyboard support - On SPU-side the current scaler and converter restrictions are: - resolution has to be a multiple of 8 (will work on that) - scaler/converter only supports the YV12 and IYUV format - the scaler works only bilinear (lanzos would be nice) - Optimize the SPU-program handling on the PPE side - Integrate spumedia in SDL Have fun! Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>