Mercurial > sdl-ios-xcode
view docs/man3/SDL_AudioCVT.3 @ 4391:07b330419439 SDL-1.2
Fixed bug #849 some more:
Tim Angus 2009-11-26 14:41:04 PST
Fix to the cursor not being responsive when the app doesn't have
SDL_APPINPUTFOCUS
The problems with the directx driver are similar to the ones I introduced in
the windib driver with r4478. Basically if the application did not have focus,
the mouse position is not updated. It's not really that the mouse cursor was
invisible, it's that it is stuck underneath another window where you can't see
it. This behaviour predates my r4478 changes and is the reason I unwittingly
broke the windib driver as I had been replicating the way the directx driver
deals with focus. Prior to r4478 the directx driver could not be used in
windowed mode, so the broken focusing would not have actually been observable.
Anyway, the attached patch makes the directx driver behaves like the windib
driver in terms of focus.
Time for 1.2.15? ;)
I've added an additional change of moving the calls to WIN_GrabInput that are
made on WM_ACTIVATE messages so that they only occur when the state is
SDL_APPINPUTFOCUS. When a fullscreen application is minimised using alt-tab, it
still receives WM_ACTIVATE messages when other applications are selected. If
WIN_GrabInput is called when the SDL application doesn't have input focus, bad
things happen; it shouldn't be being called at all.
I've also added a line to make sure that SDL_APPMOUSEFOCUS state is dropped
when the application is minimised following an alt-tab.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:24:53 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_AudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_AudioCVT \- Audio Conversion Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBneeded\fR Set to one if the conversion is possible .TP 20 \fBsrc_format\fR Audio format of the source .TP 20 \fBdest_format\fR Audio format of the destination .TP 20 \fBrate_incr\fR Rate conversion increment .TP 20 \fBbuf\fR Audio buffer .TP 20 \fBlen\fR Length of the original audio buffer in bytes .TP 20 \fBlen_cvt\fR Length of converted audio buffer in bytes (calculated) .TP 20 \fBlen_mult\fR \fBbuf\fR must be \fBlen\fR*\fBlen_mult\fR bytes in size(calculated) .TP 20 \fBlen_ratio\fR Final audio size is \fBlen\fR*\fBlen_ratio\fR .TP 20 \fBfilters[10](\&.\&.)\fR Pointers to functions needed for this conversion .TP 20 \fBfilter_index\fR Current conversion function .SH "DESCRIPTION" .PP The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&. .PP Many of the fields in the \fBSDL_AudioCVT\fR structure should be considered private and their function will not be discussed here\&. .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&. .IP "\fBint\fP \fBlen\fR" 10This is the length of the original audio data in bytes\&. .IP "\fBint\fP \fBlen_mult\fR" 10As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data\&. The length of \fBbuf\fR should be \fBlen\fR*\fBlen_mult\fR\&. .IP "\fBdouble\fP \fBlen_ratio\fR" 10When you have finished converting your audio data, you need to know how much of your audio buffer is valid\&. \fBlen\fR*\fBlen_ratio\fR is the size of the converted audio data in bytes\&. This is very similar to \fBlen_mult\fR, however when the convert audio data is shorter than the original \fBlen_mult\fR would be 1\&. \fBlen_ratio\fR, on the other hand, would be a fractional number between 0 and 1\&. .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioSpec\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58