Mercurial > sdl-ios-xcode
view test/testkeys.c @ 2353:07acabba25d9 gsoc2008_iphone
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:43:09 +0000 |
parents | 1a8bab15a45d |
children | 25d4feb7c127 |
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/* Print out all the scancodes we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_scancode scancode; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) { printf("Scancode #%d, \"%s\"\n", scancode, SDL_GetScancodeName(scancode)); } SDL_Quit(); return (0); }