Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmodes_c.h @ 2353:07acabba25d9 gsoc2008_iphone
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:43:09 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_nxvideo.h" #include <SDL.h> extern SDL_Rect **NX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); extern void NX_FreeVideoModes(_THIS); extern int NX_EnterFullScreen(_THIS); extern int NX_LeaveFullScreen(_THIS); /* vi: set ts=4 sw=4 expandtab: */