Mercurial > sdl-ios-xcode
view README.DC @ 787:07760c8854d1
Date: Sat, 24 Jan 2004 14:49:58 +0100
From: Stephane Marchesin
Subject: Re: [SDL] 3DNow! detection on a P4 system
Well... I found another bug : 3dnow was detected on P2/P3 cpus. So I
took one more look at the code and found a mistake in
CPU_getCPUIDFeaturesExt :
The condition for having extended cpuinfo is that when we query extended
cpuinfo we get a result >= 0x80000001. So we must exit if eax < 0x80000001.
The attached patch does that.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 24 Jan 2004 15:55:00 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
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SDL for Dreamcast (beta2) BERO bero@geocities.co.jp http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - edit KOS_BASE in Makefie.dc for your enviroment - make -f Makefile.dc FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. - overwrite thread/*.c to kos-1.1.7/kernel/thread - rebuild kos compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL