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Date: Sat, 24 Jan 2004 14:49:58 +0100 From: Stephane Marchesin Subject: Re: [SDL] 3DNow! detection on a P4 system Well... I found another bug : 3dnow was detected on P2/P3 cpus. So I took one more look at the code and found a mistake in CPU_getCPUIDFeaturesExt : The condition for having extended cpuinfo is that when we query extended cpuinfo we get a result >= 0x80000001. So we must exit if eax < 0x80000001. The attached patch does that.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 24 Jan 2004 15:55:00 +0000
parents dad72daf44b3
children d79e6b0c2c19
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SDL for Dreamcast (beta2)

	BERO
	bero@geocities.co.jp

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- edit KOS_BASE in Makefie.dc for your enviroment
- make -f Makefile.dc

FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
- overwrite thread/*.c to kos-1.1.7/kernel/thread
- rebuild kos

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL