Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/Xinerama.h @ 3457:06e948183b59
Found a way to implement mask semantics in OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 05:33:41 +0000 |
parents | c121d94672cb |
children |
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/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */ #ifndef _Xinerama_h #define _Xinerama_h #include "SDL_name.h" typedef struct { int screen_number; short x_org; short y_org; short width; short height; } SDL_NAME(XineramaScreenInfo); Bool SDL_NAME(XineramaQueryExtension) (Display * dpy, int *event_base, int *error_base); Status SDL_NAME(XineramaQueryVersion) (Display * dpy, int *major, int *minor); Bool SDL_NAME(XineramaIsActive) (Display * dpy); /* Returns the number of heads and a pointer to an array of structures describing the position and size of the individual heads. Returns NULL and number = 0 if Xinerama is not active. Returned array should be freed with XFree(). */ SDL_NAME(XineramaScreenInfo) * SDL_NAME(XineramaQueryScreens) (Display * dpy, int *number); #endif /* _Xinerama_h */ /* vi: set ts=4 sw=4 expandtab: */