view Xcode/stationary.csh @ 3457:06e948183b59

Found a way to implement mask semantics in OpenGL
author Sam Lantinga <slouken@libsdl.org>
date Thu, 19 Nov 2009 05:33:41 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script installs the stationary
###

sudo -v -p "Please enter the administrator password: "

# project templates
sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"

sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"

sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Custom Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"

sudo /Developer/Tools/CpMac -r "Project Stationary/SDL OpenGL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"


# target templates
sudo mkdir -p "/Developer/ProjectBuilder Extras/Target Templates/SDL"

sudo /Developer/Tools/CpMac -r "Project Stationary/Application.trgttmpl" "/Developer/ProjectBuilder Extras/Target Templates/SDL"