Mercurial > sdl-ios-xcode
view test/testwin.c @ 4490:06c7423f8c60
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jul 2010 18:58:51 -0700 |
parents | c4eccbd21d16 |
children |
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void DrawPict(SDL_Surface * screen, char *bmpfile, int speedy, int flip, int nofade) { SDL_Surface *picture; SDL_Rect dest, update; int i, centered; int ncolors; SDL_Color *colors, *cmap; /* Load the image into a surface */ if (bmpfile == NULL) { bmpfile = "sample.bmp"; /* Sample image */ } fprintf(stderr, "Loading picture: %s\n", bmpfile); picture = SDL_LoadBMP(bmpfile); if (picture == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); return; } /* Set the display colors -- on a hicolor display this is a no-op */ if (picture->format->palette) { ncolors = picture->format->palette->ncolors; colors = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); cmap = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); memcpy(colors, picture->format->palette->colors, ncolors * sizeof(SDL_Color)); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); cmap = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for (r = 0; r < 8; ++r) { for (g = 0; g < 8; ++g) { for (b = 0; b < 4; ++b) { i = ((r << 5) | (g << 2) | b); colors[i].r = r << 5; colors[i].g = g << 5; colors[i].b = b << 6; } } } } NOTICE("testwin: setting colors\n"); if (!SDL_SetColors(screen, colors, 0, ncolors) && (screen->format->palette != NULL)) { fprintf(stderr, "Warning: Couldn't set all of the colors, but SDL will map the image\n" " (colormap fading will suffer - try the -warp option)\n"); } /* Display the picture */ if (speedy) { SDL_Surface *displayfmt; fprintf(stderr, "Converting picture\n"); displayfmt = SDL_DisplayFormat(picture); if (displayfmt == NULL) { fprintf(stderr, "Couldn't convert image: %s\n", SDL_GetError()); goto done; } SDL_FreeSurface(picture); picture = displayfmt; } printf("(image surface located in %s memory)\n", (picture->flags & SDL_HWSURFACE) ? "video" : "system"); centered = (screen->w - picture->w) / 2; if (centered < 0) { centered = 0; } dest.y = (screen->h - picture->h) / 2; dest.w = picture->w; dest.h = picture->h; NOTICE("testwin: moving image\n"); for (i = 0; i <= centered; ++i) { dest.x = i; update = dest; if (SDL_BlitSurface(picture, NULL, screen, &update) < 0) { fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); break; } if (flip) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &update); } } #ifdef SCREENSHOT if (SDL_SaveBMP(screen, "screen.bmp") < 0) printf("Couldn't save screen: %s\n", SDL_GetError()); #endif #ifndef BENCHMARK_SDL /* Let it sit there for a while */ SDL_Delay(5 * 1000); #endif /* Fade the colormap */ if (!nofade) { int maxstep; SDL_Color final; SDL_Color palcolors[256]; struct { Sint16 r, g, b; } cdist[256]; NOTICE("testwin: fading out...\n"); memcpy(cmap, colors, ncolors * sizeof(SDL_Color)); maxstep = 32 - 1; final.r = 0xFF; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = final.r - palcolors[i].r; cdist[i].g = final.g - palcolors[i].g; cdist[i].b = final.b - palcolors[i].b; } for (i = 0; i <= maxstep / 2; ++i) { /* halfway fade */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } final.r = 0x00; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = final.r - palcolors[i].r; cdist[i].g = final.g - palcolors[i].g; cdist[i].b = final.b - palcolors[i].b; } maxstep /= 2; for (i = 0; i <= maxstep; ++i) { /* finish fade out */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } for (i = 0; i < ncolors; ++i) { colors[i].r = final.r; colors[i].g = final.g; colors[i].b = final.b; } SDL_SetColors(screen, colors, 0, ncolors); NOTICE("testwin: fading in...\n"); memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = cmap[i].r - palcolors[i].r; cdist[i].g = cmap[i].g - palcolors[i].g; cdist[i].b = cmap[i].b - palcolors[i].b; } for (i = 0; i <= maxstep; ++i) { /* 32 step fade in */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } NOTICE("testwin: fading over\n"); } done: /* Free the picture and return */ SDL_FreeSurface(picture); free(colors); free(cmap); return; } int main(int argc, char *argv[]) { SDL_Surface *screen; /* Options */ int speedy, flip, nofade; int delay; int w, h; int desired_bpp; Uint32 video_flags; #ifdef BENCHMARK_SDL Uint32 then, now; #endif /* Set default options and check command-line */ speedy = 0; flip = 0; nofade = 0; delay = 1; #ifdef _WIN32_WCE w = 240; h = 320; desired_bpp = 8; video_flags = SDL_FULLSCREEN; #else w = 640; h = 480; desired_bpp = 0; video_flags = 0; #endif if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } while (argc > 1) { if (strcmp(argv[1], "-speedy") == 0) { speedy = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-nofade") == 0) { nofade = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-delay") == 0) { if (argv[2]) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-width") == 0) { if (argv[2] && ((w = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-height") == 0) { if (argv[2] && ((h = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-bpp") == 0) { if (argv[2]) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-warp") == 0) { video_flags |= SDL_HWPALETTE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-hw") == 0) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-flip") == 0) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags & SDL_HWSURFACE) ? "video" : "system"); if (screen->flags & SDL_DOUBLEBUF) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test window", "testwin"); /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); DrawPict(screen, argv[1], speedy, flip, nofade); now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now - then); #else DrawPict(screen, argv[1], speedy, flip, nofade); #endif SDL_Delay(delay * 1000); SDL_Quit(); return (0); }