Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl_c.h @ 1907:06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 15 Jul 2006 09:46:36 +0000 |
parents | c121d94672cb |
children | b657f0bc72c2 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ #ifndef _SDL_ATARIGL_H_ #define _SDL_ATARIGL_H_ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ SDL_bool gl_upsidedown; /* Some implementations draw upside down */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface) (_THIS, SDL_Surface * surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow) (_THIS, SDL_Surface * surface); #if SDL_VIDEO_OPENGL OSMesaContext ctx; /* OpenGL functions */ void (*glGetIntegerv) (GLenum pname, GLint * value); void (*glFinish) (void); void (*glFlush) (void); /* osmesa.ldg */ OSMesaContext(*OSMesaCreateContextExt) (GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext) (OSMesaContext ctx); GLboolean(*OSMesaMakeCurrent) (OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height); void (*OSMesaPixelStore) (GLint pname, GLint value); void *(*OSMesaGetProcAddress) (const char *funcName); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG) (long format, long type, long width, long height); void (*OSMesaDestroyLDG) (void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth, stencil, accum; #endif }; /* Variable names */ #define gl_active (this->gl_data->gl_active) #define gl_ctx (this->gl_data->ctx) #define gl_oldmesa (this->gl_data->gl_oldmesa) #define gl_pixelsize (this->gl_data->gl_pixelsize) #define gl_upsidedown (this->gl_data->gl_upsidedown) #define gl_shadow (this->gl_data->gl_shadow) #define gl_convert (this->gl_data->ConvertSurface) #define gl_copyshadow (this->gl_data->CopyShadow) #define gl_curformat (this->gl_data->format) #define gl_curdepth (this->gl_data->depth) #define gl_curstencil (this->gl_data->stencil) #define gl_curaccum (this->gl_data->accum) #define gl_curwidth (this->gl_data->width) #define gl_curheight (this->gl_data->height) /* OpenGL functions */ extern int SDL_AtariGL_Init(_THIS, SDL_Surface * current); extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); extern void SDL_AtariGL_InitPointers(_THIS); extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); extern int SDL_AtariGL_MakeCurrent(_THIS); extern void SDL_AtariGL_SwapBuffers(_THIS); #endif /* _SDL_ATARIGL_H_ */ /* vi: set ts=4 sw=4 expandtab: */