Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_render.h @ 5078:067973aec4d8
iOS Xcode project template fixes/changes.
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Mon, 31 Jan 2011 07:36:12 -0800 |
parents | f7b03b6838cb |
children | 164f20ba08eb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL surface based renderer implementation */ #define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL) extern void DirectFB_AddRenderDriver(_THIS); /* vi: set ts=4 sw=4 expandtab: */