view docs/man3/SDL_PumpEvents.3 @ 4287:0620847bf1a8 SDL-1.2

Fixed bug #798 kty@lavabit.com 2009-09-19 14:19:04 PDT The stable release of SDL 1.2.13 for BeOS/Haiku has a bug in BE_FindClosestFSMode that causes it to sometimes not select the best mode when going fullscreen. There are in fact two bugs in the implementation but I will not go into specifics because there is already a patch for it in the developer SVN 1.3. However I am still reporting it because I believe the following code is a better patch for the issue. The current implementation on SVN only works if it is able to find an exact match for the requested mode. However, by scanning from lowest-to-highest resolution instead of highest-to-lowest, one can find the best mode at all times
author Sam Lantinga <slouken@libsdl.org>
date Sat, 10 Oct 2009 02:11:07 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Pumps the event loop, gathering events from the input devices\&.
.PP
\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
.PP
.RS
\fBNote:  
.PP
You can only call this function in the thread that set the video mode\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_PollEvent\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59