view src/cdrom/macosx/CDPlayer.h @ 2406:05e8f46403c0 gsoc2008_iphone

SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Tue, 29 Jul 2008 17:21:49 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __CDPlayer__H__
#define __CDPlayer__H__ 1

#include <string.h>

#include <Carbon/Carbon.h>
#include <CoreFoundation/CoreFoundation.h>
#include <AudioUnit/AudioUnit.h>

#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"

#ifdef __cplusplus
extern "C"
{
#endif

    typedef void (*CDPlayerCompletionProc) (SDL_CD * cdrom);

    void Lock();

    void Unlock();

    int LoadFile(const FSRef * ref, int startFrame, int endFrame);      /* pass -1 to do nothing */

    int ReleaseFile();

    int PlayFile();

    int PauseFile();

    void SetCompletionProc(CDPlayerCompletionProc proc, SDL_CD * cdrom);

    int ReadTOCData(FSVolumeRefNum theVolume, SDL_CD * theCD);

    int ListTrackFiles(FSVolumeRefNum theVolume, FSRef * trackFiles,
                       int numTracks);

    int DetectAudioCDVolumes(FSVolumeRefNum * volumes, int numVolumes);

    int GetCurrentFrame();

#ifdef __cplusplus
};
#endif

#endif /* __CD_Player__H__ */
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