Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.h @ 1273:05d5d36b71f4
Who'd have thought that Windows CE wouldn't have the environment APIs?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 26 Jan 2006 08:45:51 +0000 |
parents | f8d5ddc7aef1 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_coreaudio_h #define _SDL_coreaudio_h #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { AudioUnit outputAudioUnit; void *buffer; UInt32 bufferOffset; UInt32 bufferSize; }; /* Old variable names */ #define outputAudioUnit (this->hidden->outputAudioUnit) #define buffer (this->hidden->buffer) #define bufferOffset (this->hidden->bufferOffset) #define bufferSize (this->hidden->bufferSize) #endif /* _SDL_coreaudio_h */