Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3yuv.c @ 4194:05c9e942cc46 SDL-1.2
Preliminary work to support the Milan video bios, that will gives access to 24 or 32 bpp modes. I used the svga driver as model to dynamically build video modes list.
author | Patrice Mandin <patmandin@gmail.com> |
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date | Sat, 19 Sep 2009 12:46:00 +0000 |
parents | 3b8ac3d311a2 |
children |
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/* * SDL - Simple DirectMedia Layer * CELL BE Support for PS3 Framebuffer * Copyright (C) 2008, 2009 International Business Machines Corporation * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA * * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> * SPE code based on research by: * Rene Becker * Thimo Emmerich */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_ps3video.h" #include "SDL_ps3yuv_c.h" #include "../SDL_yuvfuncs.h" #include "spulibs/spu_common.h" /* Stores the executable name */ extern spe_program_handle_t yuv2rgb_spu; extern spe_program_handle_t bilin_scaler_spu; int SPE_Start(_THIS, spu_data_t * spe_data); int SPE_Stop(_THIS, spu_data_t * spe_data); int SPE_Boot(_THIS, spu_data_t * spe_data); int SPE_Shutdown(_THIS, spu_data_t * spe_data); int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg); int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg); void SPE_RunContext(void *thread_argp); /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs ps3_yuvfuncs = { PS3_LockYUVOverlay, PS3_UnlockYUVOverlay, PS3_DisplayYUVOverlay, PS3_FreeYUVOverlay }; struct private_yuvhwdata { SDL_Surface *display; SDL_Surface *stretch; volatile void * pixels __attribute__((aligned(128))); /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 * planes[3]; unsigned int scale; /* Scaled YUV picture */ Uint8 * scaler_out __attribute__((aligned(128))); /* YUV2RGB converter data */ volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128))); /* Scaler data */ volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128))); Uint8 locked; }; SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { /* Only RGB packed pixel conversion supported */ if ((display->format->BytesPerPixel != 2) && (display->format->BytesPerPixel != 3) && (display->format->BytesPerPixel != 4)) { SDL_SetError ("Can't use YUV data on non 16/24/32 bit surfaces"); return NULL; } /* Double-check the requested format. We'll only support YV12 */ switch (format) { case SDL_IYUV_OVERLAY: case SDL_YV12_OVERLAY: /* Supported YUV format */ break; default: SDL_SetError("Unsupported YUV format"); return NULL; } SDL_Overlay* overlay; struct private_yuvhwdata* hwdata; /* Create the overlay structure */ overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay)); if (overlay == NULL) { SDL_OutOfMemory(); return NULL; } SDL_memset(overlay, 0, (sizeof *overlay)); /* Set the basic attributes */ overlay->format = format; overlay->w = width; overlay->h = height; overlay->hwdata = NULL; /* Set up the PS3 YUV surface function structure */ overlay->hwfuncs = &ps3_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = (struct private_yuvhwdata *) SDL_calloc(1, sizeof(struct private_yuvhwdata)); if (hwdata == NULL) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return NULL; } overlay->hwdata = hwdata; hwdata->stretch = NULL; hwdata->display = display; /* Create SPU parms structure */ hwdata->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t)); hwdata->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t)); if (hwdata->converter_parms == NULL || hwdata->scaler_parms == NULL) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return(NULL); } /* Set up the SPEs */ scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); if (converter_thread_data == NULL || scaler_thread_data == NULL) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return(NULL); } scaler_thread_data->program = bilin_scaler_spu; scaler_thread_data->program_name = "bilin_scaler_spu"; scaler_thread_data->keepalive = 0; scaler_thread_data->booted = 0; converter_thread_data->program = yuv2rgb_spu; converter_thread_data->program_name = "yuv2rgb_spu"; converter_thread_data->keepalive = 1; converter_thread_data->booted = 0; SPE_Start(this, converter_thread_data); hwdata->pixels = (Uint8 *) memalign(16, width * height + ((width * height) >> 1)); if (hwdata->pixels == NULL) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return(NULL); } /* Find the pitch and offset values for the overlay */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[0] = (Uint8 *)hwdata->pixels; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; overlay->planes = 3; break; default: /* We should never get here (caught above) */ break; } /* We're all done.. */ return overlay; } int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { if (overlay == NULL) { return -1; } overlay->hwdata->locked = 1; return 0; } void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { if (overlay == NULL) { return; } overlay->hwdata->locked = 0; return; } int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) { if ((overlay == NULL) || (overlay->hwdata == NULL)) { return -1; } Uint8 *lum, *Cr, *Cb; struct private_yuvhwdata *hwdata; SDL_Surface *display; hwdata = overlay->hwdata; display = hwdata->display; /* Do we have to scale? */ if ((src->w != dst->w) || (src->h != dst->h) ) { hwdata->scale = 1; deprintf(1, "[PS3] We need to scale\n"); } else { hwdata->scale = 0; deprintf(1, "[PS3] No scaling\n"); } /* Find out where the various portions of the image are */ switch (overlay->format) { case SDL_YV12_OVERLAY: lum = (Uint8 *)overlay->pixels[0]; Cr = (Uint8 *)overlay->pixels[1]; Cb = (Uint8 *)overlay->pixels[2]; break; case SDL_IYUV_OVERLAY: lum = (Uint8 *)overlay->pixels[0]; Cr = (Uint8 *)overlay->pixels[2]; Cb = (Uint8 *)overlay->pixels[1]; break; default: SDL_SetError("Unsupported YUV format in blit"); return -1; } if (hwdata->scale) { /* Alloc mem for scaled YUV picture */ hwdata->scaler_out = (Uint8 *) memalign(16, dst->w * dst->h + ((dst->w * dst->h) >> 1)); if (hwdata->scaler_out == NULL) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return -1; } /* Set parms for scaling */ hwdata->scaler_parms->src_pixel_width = src->w; hwdata->scaler_parms->src_pixel_height = src->h; hwdata->scaler_parms->dst_pixel_width = dst->w; hwdata->scaler_parms->dst_pixel_height = dst->h; hwdata->scaler_parms->y_plane = lum; hwdata->scaler_parms->v_plane = Cr; hwdata->scaler_parms->u_plane = Cb; hwdata->scaler_parms->dstBuffer = hwdata->scaler_out; scaler_thread_data->argp = (void *)hwdata->scaler_parms; /* Scale the YUV overlay to given size */ SPE_Start(this, scaler_thread_data); SPE_Stop(this, scaler_thread_data); /* Set parms for converting after scaling */ hwdata->converter_parms->y_plane = hwdata->scaler_out; hwdata->converter_parms->v_plane = hwdata->scaler_out + dst->w * dst->h; hwdata->converter_parms->u_plane = hwdata->scaler_out + dst->w * dst->h + ((dst->w * dst->h) >> 2); } else { /* Set parms for converting */ hwdata->converter_parms->y_plane = lum; hwdata->converter_parms->v_plane = Cr; hwdata->converter_parms->u_plane = Cb; } hwdata->converter_parms->src_pixel_width = dst->w; hwdata->converter_parms->src_pixel_height = dst->h; hwdata->converter_parms->dstBuffer = (Uint8 *) s_pixels; converter_thread_data->argp = (void *)hwdata->converter_parms; /* Convert YUV overlay to RGB */ SPE_SendMsg(this, converter_thread_data, SPU_START); SPE_SendMsg(this, converter_thread_data, (unsigned int)converter_thread_data->argp); /* Centering */ s_bounded_input_width = dst->w; s_bounded_input_height = dst->h; /* UpdateRects() will do the rest.. */ SDL_UpdateRects(display, 1, dst); if (hwdata->scale) SDL_free((void *)hwdata->scaler_out); return 0; } void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { if (overlay == NULL) { return; } if (overlay->hwdata == NULL) { return; } struct private_yuvhwdata * hwdata; hwdata = overlay->hwdata; if (scaler_thread_data) SDL_free(scaler_thread_data); if (converter_thread_data) { SPE_Shutdown(this, converter_thread_data); SDL_free(converter_thread_data); } if (hwdata) { if (hwdata->pixels) SDL_free((void *)hwdata->pixels); SDL_free(hwdata); } return; }