Mercurial > sdl-ios-xcode
view src/main/beos/SDL_BeApp.cc @ 4194:05c9e942cc46 SDL-1.2
Preliminary work to support the Milan video bios, that will gives access to 24 or 32 bpp modes. I used the svga driver as model to dynamically build video modes list.
author | Patrice Mandin <patmandin@gmail.com> |
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date | Sat, 19 Sep 2009 12:46:00 +0000 |
parents | a1b03ba2fcd0 |
children | 46fb637777ed |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the BeApp specific portions of the application */ #include <AppKit.h> #include <storage/Path.h> #include <storage/Entry.h> #include <unistd.h> #include "SDL_BeApp.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" /* Flag to tell whether or not the Be application is active or not */ int SDL_BeAppActive = 0; static SDL_Thread *SDL_AppThread = NULL; static int StartBeApp(void *unused) { BApplication *App; App = new BApplication("application/x-SDL-executable"); App->Run(); delete App; return(0); } /* Initialize the Be Application, if it's not already started */ int SDL_InitBeApp(void) { /* Create the BApplication that handles appserver interaction */ if ( SDL_BeAppActive <= 0 ) { SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); if ( SDL_AppThread == NULL ) { SDL_SetError("Couldn't create BApplication thread"); return(-1); } /* Change working to directory to that of executable */ app_info info; if (B_OK == be_app->GetAppInfo(&info)) { entry_ref ref = info.ref; BEntry entry; if (B_OK == entry.SetTo(&ref)) { BPath path; if (B_OK == path.SetTo(&entry)) { if (B_OK == path.GetParent(&path)) { chdir(path.Path()); } } } } do { SDL_Delay(10); } while ( (be_app == NULL) || be_app->IsLaunching() ); /* Mark the application active */ SDL_BeAppActive = 0; } /* Increment the application reference count */ ++SDL_BeAppActive; /* The app is running, and we're ready to go */ return(0); } /* Quit the Be Application, if there's nothing left to do */ void SDL_QuitBeApp(void) { /* Decrement the application reference count */ --SDL_BeAppActive; /* If the reference count reached zero, clean up the app */ if ( SDL_BeAppActive == 0 ) { if ( SDL_AppThread != NULL ) { if ( be_app != NULL ) { /* Not tested */ be_app->PostMessage(B_QUIT_REQUESTED); } SDL_WaitThread(SDL_AppThread, NULL); SDL_AppThread = NULL; } /* be_app should now be NULL since be_app has quit */ } }