view docs/html/sdlpushevent.html @ 886:05c551e5bc64

Date: Sat, 24 Apr 2004 15:13:32 +0300 From: "Mike Gorchak" Subject: SDL updates for the QNX6 1. Updated the README.QNX 2. Updated libtool scripts, which are shipped with SDL for QNX6 support. 3. Added some code to support the new QNX 6.3.0, which is in beta now. 4. Added code to detect the hw features, which driver supports. 5. Added hw alpha blits code. 6. Fixed bug when application switches to fullscreen more the 2 times. (afte\ r that window becames always stay on top). 7. Updated a bit README for the tests. 8. Added information about acceleration show in the testalpha.c test. 9. Added small fixes to the testoverlay2.c test. 10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 May 2004 15:55:06 +0000
parents 355632dca928
children
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><H1
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>SDL_PushEvent</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
><P
>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is a pointer to the event structure you wish to push onto the queue.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
></BLOCKQUOTE
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the event couldn't be pushed.</P
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><H2
>Examples</H2
><P
>See <A
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><SPAN
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>SDL_Event</SPAN
></A
>.</P
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>SDL_PollEvent</TT
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>,
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>SDL_PeepEvents</TT
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