Mercurial > sdl-ios-xcode
view docs/html/sdlactiveevent.html @ 886:05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
From: "Mike Gorchak"
Subject: SDL updates for the QNX6
1. Updated the README.QNX
2. Updated libtool scripts, which are shipped with SDL for QNX6 support.
3. Added some code to support the new QNX 6.3.0, which is in beta now.
4. Added code to detect the hw features, which driver supports.
5. Added hw alpha blits code.
6. Fixed bug when application switches to fullscreen more the 2 times. (afte\
r that window becames always stay on top).
7. Updated a bit README for the tests.
8. Added information about acceleration show in the testalpha.c test.
9. Added small fixes to the testoverlay2.c test.
10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 May 2004 15:55:06 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ActiveEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_Event" HREF="sdlevent.html"><LINK REL="NEXT" TITLE="SDL_KeyboardEvent" HREF="sdlkeyboardevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLACTIVEEVENT" ></A >SDL_ActiveEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3955" ></A ><H2 >Name</H2 >SDL_ActiveEvent -- Application visibility event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3958" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 gain; Uint8 state; } SDL_ActiveEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3961" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3963" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ACTIVEEVENT.</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >gain</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >0 if the event is a loss or 1 if it is a gain.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_APPMOUSEFOCUS</TT > if mouse focus was gained or lost, <TT CLASS="LITERAL" >SDL_APPINPUTFOCUS</TT > if input focus was gained or lost, or <TT CLASS="LITERAL" >SDL_APPACTIVE</TT > if the application was iconified (<TT CLASS="STRUCTFIELD" ><I >gain</I ></TT >=0) or restored(<TT CLASS="STRUCTFIELD" ><I >gain</I ></TT >=1).</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3984" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_ActiveEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_ACTIVEEVENT</TT > is reported.</P ><P >When the mouse leaves or enters the window area a <TT CLASS="LITERAL" >SDL_APPMOUSEFOCUS</TT > type activation event occurs, if the mouse entered the window then <TT CLASS="STRUCTFIELD" ><I >gain</I ></TT > will be 1, otherwise <TT CLASS="STRUCTFIELD" ><I >gain</I ></TT > will be 0. A <TT CLASS="LITERAL" >SDL_APPINPUTFOCUS</TT > type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT CLASS="LITERAL" >SDL_APPACTIVE</TT > type event occurs when the application is either minimised/iconified (<TT CLASS="STRUCTFIELD" ><I >gain</I ></TT >=0) or restored.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >This event does not occur when an application window is first created.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4000" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlgetappstate.html" ><TT CLASS="FUNCTION" >SDL_GetAppState</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Event</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_KeyboardEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >