view docs/html/eventfunctions.html @ 886:05c551e5bc64

Date: Sat, 24 Apr 2004 15:13:32 +0300 From: "Mike Gorchak" Subject: SDL updates for the QNX6 1. Updated the README.QNX 2. Updated libtool scripts, which are shipped with SDL for QNX6 support. 3. Added some code to support the new QNX 6.3.0, which is in beta now. 4. Added code to detect the hw features, which driver supports. 5. Added hw alpha blits code. 6. Fixed bug when application switches to fullscreen more the 2 times. (afte\ r that window becames always stay on top). 7. Updated a bit README for the tests. 8. Added information about acceleration show in the testalpha.c test. 9. Added small fixes to the testoverlay2.c test. 10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 May 2004 15:55:06 +0000
parents 355632dca928
children
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>Event Functions.</TITLE
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>Event Functions.</H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
>&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
><DT
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
>&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
><DT
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
>&nbsp;--&nbsp;Polls for currently pending events.</DT
><DT
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
>&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
><DT
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
>&nbsp;--&nbsp;Pushes an event onto the event queue</DT
><DT
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
>&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DT
><DT
><A
HREF="sdlgeteventfilter.html"
>SDL_GetEventFilter</A
>&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
><DT
><A
HREF="sdleventstate.html"
>SDL_EventState</A
>&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
><DT
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
>&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
><DT
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
>&nbsp;--&nbsp;Get the state of modifier keys.</DT
><DT
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
>&nbsp;--&nbsp;Set the current key modifier state</DT
><DT
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
>&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
><DT
><A
HREF="sdlenableunicode.html"
>SDL_EnableUNICODE</A
>&nbsp;--&nbsp;Enable UNICODE translation</DT
><DT
><A
HREF="sdlenablekeyrepeat.html"
>SDL_EnableKeyRepeat</A
>&nbsp;--&nbsp;Set keyboard repeat rate.</DT
><DT
><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
><A
HREF="sdlgetrelativemousestate.html"
>SDL_GetRelativeMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
><A
HREF="sdlgetappstate.html"
>SDL_GetAppState</A
>&nbsp;--&nbsp;Get the state of the application</DT
><DT
><A
HREF="sdljoystickeventstate.html"
>SDL_JoystickEventState</A
>&nbsp;--&nbsp;Enable/disable joystick event polling</DT
></DL
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><TD
ALIGN="LEFT"
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><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pumps the event loop, gathering events from the input devices</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
></TD
><TD
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>Checks the event queue for messages and optionally returns them</TD
></TR
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ALIGN="LEFT"
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><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
></TD
><TD
ALIGN="LEFT"
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>Polls for currently pending events</TD
></TR
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ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
></TD
><TD
ALIGN="LEFT"
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>Waits indefinitely for the next available event</TD
></TR
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><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pushes an event onto the event queue</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
></TD
><TD
ALIGN="LEFT"
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>Sets up a filter to process all events</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><A
HREF="sdleventstate.html"
>SDL_EventState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Allows you to set the state of processing certain events</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get a snapshot of the current keyboard state</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get the state of modifier keys</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Set the state of modifier keys</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get the name of an SDL virtual keysym</TD
></TR
><TR
><TD
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VALIGN="TOP"
><A
HREF="sdlenableunicode.html"
>SDL_EnableUNICODE</A
></TD
><TD
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>Enable UNICODE translation</TD
></TR
><TR
><TD
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VALIGN="TOP"
><A
HREF="sdlenablekeyrepeat.html"
>SDL_EnableKeyRepeat</A
></TD
><TD
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>Set keyboard repeat rate</TD
></TR
><TR
><TD
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><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
></TD
><TD
ALIGN="LEFT"
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>Retrieve the current state of the mouse</TD
></TR
><TR
><TD
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><A
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>SDL_GetRelativeMouseState</A
></TD
><TD
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>Retrieve the current state of the mouse</TD
></TR
><TR
><TD
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><A
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>SDL_GetAppState</A
></TD
><TD
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>Get the state of the application</TD
></TR
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><TD
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><A
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>SDL_JoystickEventState</A
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>Enable/disable joystick event polling</TD
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