Mercurial > sdl-ios-xcode
view README.DirectFB @ 2467:058e1f140ff3 gsoc2008_iphone
Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Mon, 18 Aug 2008 19:39:08 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
line wrap: on
line source
SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) What you need: DirectFB 1.0.0 - required Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL As of this writing 20070810 you need to pull Mesa from git and do the following: ------------------------ cd mesa make linux-directfb make echo Installing - pleaser enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one concurrent overlay and may behave strange if not used with SDL_CreateYUvOverlay from SDLcompat.c.