view src/audio/macrom/SDL_romaudio.h @ 692:04dd6c6d7c30

Date: Fri, 15 Aug 2003 09:13:59 +0300 From: "Mike Gorchak" Subject: Patches for tests and QNX6 Here more fixes for the QNX6 in sdlqnx.diff file: - Spellchecked README.QNX (thanks to Julian Kinraid) - Fixed bugs in fullscreen mode: window region wasn't on top by default, so \ it caused some artifacts to be appeared on the screen, prevent window conten\ ts default filler in Photon while in fullscreen mode, it damages the screen. - Added support for the SDL_VIDEO_WINDOW_POS, SDL_VIDEO_CENTERED env variabl\ es. - Some minor code restructurization.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:20:21 +0000
parents b7e8038e40ae
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_romaudio_h
#define _SDL_romaudio_h

#include "SDL_sysaudio.h"

/* This is Ryan's improved MacOS sound code, with locking support */
#define USE_RYANS_SOUNDCODE

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData {
	/* Sound manager audio channel */
	SndChannelPtr channel;
#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
	/* FIXME: Add Ryan's static data here */
#else
	/* Double buffering variables */
	SndDoubleBufferPtr audio_buf[2];
#endif
};

/* Old variable names */
#define channel		(this->hidden->channel)
#define audio_buf	(this->hidden->audio_buf)

#endif /* _SDL_romaudio_h */