Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11image.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | b0c5a13a4243 |
children | 6399f4e90211 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <unistd.h> #include "SDL_error.h" #include "SDL_endian.h" #include "SDL_events_c.h" #include "SDL_x11image_c.h" #ifndef NO_SHARED_MEMORY /* Shared memory information */ extern int XShmQueryExtension(Display *dpy); /* Not in X11 headers */ /* Shared memory error handler routine */ static int shm_error; static int (*X_handler)(Display *, XErrorEvent *) = NULL; static int shm_errhandler(Display *d, XErrorEvent *e) { if ( e->error_code == BadAccess ) { shm_error = 1; return(0); } else return(X_handler(d,e)); } static void try_mitshm(_THIS, SDL_Surface *screen) { if(!use_mitshm) return; shminfo.shmid = shmget(IPC_PRIVATE, screen->h*screen->pitch, IPC_CREAT | 0777); if ( shminfo.shmid >= 0 ) { shminfo.shmaddr = (char *)shmat(shminfo.shmid, 0, 0); shminfo.readOnly = False; if ( shminfo.shmaddr != (char *)-1 ) { shm_error = False; X_handler = XSetErrorHandler(shm_errhandler); XShmAttach(SDL_Display, &shminfo); XSync(SDL_Display, True); XSetErrorHandler(X_handler); if (shm_error) shmdt(shminfo.shmaddr); } else { shm_error = True; } shmctl(shminfo.shmid, IPC_RMID, NULL); } else { shm_error = True; } if ( shm_error ) use_mitshm = 0; if ( use_mitshm ) screen->pixels = shminfo.shmaddr; } #endif /* ! NO_SHARED_MEMORY */ /* Various screen update functions available */ static void X11_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); static void X11_MITSHMUpdate(_THIS, int numrects, SDL_Rect *rects); int X11_SetupImage(_THIS, SDL_Surface *screen) { #ifndef NO_SHARED_MEMORY try_mitshm(this, screen); if(use_mitshm) { SDL_Ximage = XShmCreateImage(SDL_Display, SDL_Visual, this->hidden->depth, ZPixmap, shminfo.shmaddr, &shminfo, screen->w, screen->h); if(!SDL_Ximage) { XShmDetach(SDL_Display, &shminfo); XSync(SDL_Display, False); shmdt(shminfo.shmaddr); screen->pixels = NULL; goto error; } this->UpdateRects = X11_MITSHMUpdate; } if(!use_mitshm) #endif /* not NO_SHARED_MEMORY */ { int bpp; screen->pixels = malloc(screen->h*screen->pitch); if ( screen->pixels == NULL ) { SDL_OutOfMemory(); return -1; } bpp = screen->format->BytesPerPixel; SDL_Ximage = XCreateImage(SDL_Display, SDL_Visual, this->hidden->depth, ZPixmap, 0, (char *)screen->pixels, screen->w, screen->h, 32, 0); if ( SDL_Ximage == NULL ) goto error; /* XPutImage will convert byte sex automatically */ SDL_Ximage->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) ? MSBFirst : LSBFirst; this->UpdateRects = X11_NormalUpdate; } screen->pitch = SDL_Ximage->bytes_per_line; return(0); error: SDL_SetError("Couldn't create XImage"); return 1; } void X11_DestroyImage(_THIS, SDL_Surface *screen) { if ( SDL_Ximage ) { XDestroyImage(SDL_Ximage); #ifndef NO_SHARED_MEMORY if ( use_mitshm ) { XShmDetach(SDL_Display, &shminfo); XSync(SDL_Display, False); shmdt(shminfo.shmaddr); } #endif /* ! NO_SHARED_MEMORY */ SDL_Ximage = NULL; } if ( screen ) { screen->pixels = NULL; } } /* Determine the number of CPUs in the system */ static int num_CPU(void) { static int num_cpus = 0; if(!num_cpus) { #if defined(__linux) char line[BUFSIZ]; FILE *pstat = fopen("/proc/stat", "r"); if ( pstat ) { while ( fgets(line, sizeof(line), pstat) ) { if (memcmp(line, "cpu", 3) == 0 && line[3] != ' ') { ++num_cpus; } } fclose(pstat); } #elif defined(_SC_NPROCESSORS_ONLN) /* number of processors online (SVR4.0MP compliant machines) */ num_cpus = sysconf(_SC_NPROCESSORS_ONLN); #elif defined(_SC_NPROCESSORS_CONF) /* number of processors configured (SVR4.0MP compliant machines) */ num_cpus = sysconf(_SC_NPROCESSORS_CONF); #endif if ( num_cpus <= 0 ) { num_cpus = 1; } } return num_cpus; } int X11_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags) { int retval; X11_DestroyImage(this, screen); if ( flags & SDL_OPENGL ) { /* No image when using GL */ retval = 0; } else { retval = X11_SetupImage(this, screen); /* We support asynchronous blitting on the display */ if ( flags & SDL_ASYNCBLIT ) { /* This is actually slower on single-CPU systems, probably because of CPU contention between the X server and the application. Note: Is this still true with XFree86 4.0? */ if ( num_CPU() > 1 ) { screen->flags |= SDL_ASYNCBLIT; } } } return(retval); } /* We don't actually allow hardware surfaces other than the main one */ int X11_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } void X11_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } int X11_LockHWSurface(_THIS, SDL_Surface *surface) { if ( (surface == SDL_VideoSurface) && blit_queued ) { XSync(GFX_Display, False); blit_queued = 0; } return(0); } void X11_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } int X11_FlipHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void X11_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { int i; for (i = 0; i < numrects; ++i) { if ( rects[i].w == 0 || rects[i].h == 0 ) { /* Clipped? */ continue; } XPutImage(GFX_Display, SDL_Window, SDL_GC, SDL_Ximage, rects[i].x, rects[i].y, rects[i].x, rects[i].y, rects[i].w, rects[i].h); } if ( SDL_VideoSurface->flags & SDL_ASYNCBLIT ) { XFlush(GFX_Display); blit_queued = 1; } else { XSync(GFX_Display, False); } } static void X11_MITSHMUpdate(_THIS, int numrects, SDL_Rect *rects) { #ifndef NO_SHARED_MEMORY int i; for ( i=0; i<numrects; ++i ) { if ( rects[i].w == 0 || rects[i].h == 0 ) { /* Clipped? */ continue; } XShmPutImage(GFX_Display, SDL_Window, SDL_GC, SDL_Ximage, rects[i].x, rects[i].y, rects[i].x, rects[i].y, rects[i].w, rects[i].h, False); } if ( SDL_VideoSurface->flags & SDL_ASYNCBLIT ) { XFlush(GFX_Display); blit_queued = 1; } else { XSync(GFX_Display, False); } #endif /* ! NO_SHARED_MEMORY */ } /* There's a problem with the automatic refreshing of the display. Even though the XVideo code uses the GFX_Display to update the video memory, it appears that updating the window asynchronously from a different thread will cause "blackouts" of the window. This is a sort of a hacked workaround for the problem. */ static int enable_autorefresh = 1; void X11_DisableAutoRefresh(_THIS) { --enable_autorefresh; } void X11_EnableAutoRefresh(_THIS) { ++enable_autorefresh; } void X11_RefreshDisplay(_THIS) { /* Don't refresh a display that doesn't have an image (like GL) Instead, post an expose event so the application can refresh. */ if ( ! SDL_Ximage || (enable_autorefresh <= 0) ) { SDL_PrivateExpose(); return; } #ifndef NO_SHARED_MEMORY if ( this->UpdateRects == X11_MITSHMUpdate ) { XShmPutImage(SDL_Display, SDL_Window, SDL_GC, SDL_Ximage, 0, 0, 0, 0, this->screen->w, this->screen->h, False); } else #endif /* ! NO_SHARED_MEMORY */ { XPutImage(SDL_Display, SDL_Window, SDL_GC, SDL_Ximage, 0, 0, 0, 0, this->screen->w, this->screen->h); } XSync(SDL_Display, False); }