Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11events.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 864a66f028d8 |
children | b8d311d90021 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting X11 events into SDL events */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <setjmp.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> #ifdef __SVR4 #include <X11/Sunkeysym.h> #endif #include <sys/types.h> #include <sys/time.h> #include <unistd.h> #include "SDL.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_sysvideo.h" #include "SDL_events_c.h" #include "SDL_x11video.h" #include "SDL_x11dga_c.h" #include "SDL_x11modes_c.h" #include "SDL_x11image_c.h" #include "SDL_x11gamma_c.h" #include "SDL_x11wm_c.h" #include "SDL_x11mouse_c.h" #include "SDL_x11events_c.h" /* Define this if you want to debug X11 events */ /*#define DEBUG_XEVENTS*/ /* The translation tables from an X11 keysym to a SDL keysym */ static SDLKey ODD_keymap[256]; static SDLKey MISC_keymap[256]; SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc, SDL_keysym *keysym); /* Check to see if this is a repeated key. (idea shamelessly lifted from GII -- thanks guys! :) */ static int X11_KeyRepeat(Display *display, XEvent *event) { XEvent peekevent; int repeated; repeated = 0; if ( XPending(display) ) { XPeekEvent(display, &peekevent); if ( (peekevent.type == KeyPress) && (peekevent.xkey.keycode == event->xkey.keycode) && ((peekevent.xkey.time-event->xkey.time) < 2) ) { repeated = 1; XNextEvent(display, &peekevent); } } return(repeated); } /* Note: The X server buffers and accumulates mouse motion events, so the motion event generated by the warp may not appear exactly as we expect it to. We work around this (and improve performance) by only warping the pointer when it reaches the edge, and then wait for it. */ #define MOUSE_FUDGE_FACTOR 8 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) { int w, h, i; int deltax, deltay; int posted; w = SDL_VideoSurface->w; h = SDL_VideoSurface->h; deltax = xevent->xmotion.x - mouse_last.x; deltay = xevent->xmotion.y - mouse_last.y; #ifdef DEBUG_MOTION printf("Warped mouse motion: %d,%d\n", deltax, deltay); #endif mouse_last.x = xevent->xmotion.x; mouse_last.y = xevent->xmotion.y; posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { /* Get the events that have accumulated */ while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { deltax = xevent->xmotion.x - mouse_last.x; deltay = xevent->xmotion.y - mouse_last.y; #ifdef DEBUG_MOTION printf("Extra mouse motion: %d,%d\n", deltax, deltay); #endif mouse_last.x = xevent->xmotion.x; mouse_last.y = xevent->xmotion.y; posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); } mouse_last.x = w/2; mouse_last.y = h/2; XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, mouse_last.x, mouse_last.y); for ( i=0; i<10; ++i ) { XMaskEvent(SDL_Display, PointerMotionMask, xevent); if ( (xevent->xmotion.x > (mouse_last.x-MOUSE_FUDGE_FACTOR)) && (xevent->xmotion.x < (mouse_last.x+MOUSE_FUDGE_FACTOR)) && (xevent->xmotion.y > (mouse_last.y-MOUSE_FUDGE_FACTOR)) && (xevent->xmotion.y < (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { break; } #ifdef DEBUG_XEVENTS printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); #endif } #ifdef DEBUG_XEVENTS if ( i == 10 ) { printf("Warning: didn't detect mouse warp motion\n"); } #endif } return(posted); } static int X11_DispatchEvent(_THIS) { int posted; XEvent xevent; XNextEvent(SDL_Display, &xevent); posted = 0; switch (xevent.type) { /* Gaining mouse coverage? */ case EnterNotify: { #ifdef DEBUG_XEVENTS printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); if ( xevent.xcrossing.mode == NotifyGrab ) printf("Mode: NotifyGrab\n"); if ( xevent.xcrossing.mode == NotifyUngrab ) printf("Mode: NotifyUngrab\n"); #endif if ( (xevent.xcrossing.mode != NotifyGrab) && (xevent.xcrossing.mode != NotifyUngrab) ) { if ( this->input_grab == SDL_GRAB_OFF ) { posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); } else { posted = SDL_PrivateMouseMotion(0, 0, xevent.xcrossing.x, xevent.xcrossing.y); } } } break; /* Losing mouse coverage? */ case LeaveNotify: { #ifdef DEBUG_XEVENTS printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); if ( xevent.xcrossing.mode == NotifyGrab ) printf("Mode: NotifyGrab\n"); if ( xevent.xcrossing.mode == NotifyUngrab ) printf("Mode: NotifyUngrab\n"); #endif if ( (xevent.xcrossing.mode != NotifyGrab) && (xevent.xcrossing.mode != NotifyUngrab) && (xevent.xcrossing.detail != NotifyInferior) ) { if ( this->input_grab == SDL_GRAB_OFF ) { posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } else { posted = SDL_PrivateMouseMotion(0, 0, xevent.xcrossing.x, xevent.xcrossing.y); } } } break; /* Gaining input focus? */ case FocusIn: { #ifdef DEBUG_XEVENTS printf("FocusIn!\n"); #endif posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); /* Queue entry into fullscreen mode */ switch_waiting = 0x01 | SDL_FULLSCREEN; switch_time = SDL_GetTicks() + 1500; } break; /* Losing input focus? */ case FocusOut: { #ifdef DEBUG_XEVENTS printf("FocusOut!\n"); #endif posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); /* Queue leaving fullscreen mode */ switch_waiting = 0x01; switch_time = SDL_GetTicks() + 200; } break; /* Generated upon EnterWindow and FocusIn */ case KeymapNotify: { #ifdef DEBUG_XEVENTS printf("KeymapNotify!\n"); #endif X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector); } break; /* Mouse motion? */ case MotionNotify: { if ( SDL_VideoSurface ) { if ( mouse_relative ) { if ( using_dga & DGA_MOUSE ) { #ifdef DEBUG_MOTION printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); #endif posted = SDL_PrivateMouseMotion(0, 1, xevent.xmotion.x_root, xevent.xmotion.y_root); } else { posted = X11_WarpedMotion(this,&xevent); } } else { #ifdef DEBUG_MOTION printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); #endif posted = SDL_PrivateMouseMotion(0, 0, xevent.xmotion.x, xevent.xmotion.y); } } } break; /* Mouse button press? */ case ButtonPress: { posted = SDL_PrivateMouseButton(SDL_PRESSED, xevent.xbutton.button, 0, 0); } break; /* Mouse button release? */ case ButtonRelease: { posted = SDL_PrivateMouseButton(SDL_RELEASED, xevent.xbutton.button, 0, 0); } break; /* Key press? */ case KeyPress: { SDL_keysym keysym; #ifdef DEBUG_XEVENTS printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); #endif posted = SDL_PrivateKeyboard(SDL_PRESSED, X11_TranslateKey(SDL_Display, &xevent.xkey, xevent.xkey.keycode, &keysym)); } break; /* Key release? */ case KeyRelease: { SDL_keysym keysym; #ifdef DEBUG_XEVENTS printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); #endif /* Check to see if this is a repeated key */ if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) { posted = SDL_PrivateKeyboard(SDL_RELEASED, X11_TranslateKey(SDL_Display, &xevent.xkey, xevent.xkey.keycode, &keysym)); } } break; /* Have we been iconified? */ case UnmapNotify: { #ifdef DEBUG_XEVENTS printf("UnmapNotify!\n"); #endif /* If we're active, make ourselves inactive */ if ( SDL_GetAppState() & SDL_APPACTIVE ) { /* Swap out the gamma before we go inactive */ X11_SwapVidModeGamma(this); /* Send an internal deactivate event */ posted = SDL_PrivateAppActive(0, SDL_APPACTIVE|SDL_APPINPUTFOCUS); } } break; /* Have we been restored? */ case MapNotify: { #ifdef DEBUG_XEVENTS printf("MapNotify!\n"); #endif /* If we're not active, make ourselves active */ if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { /* Send an internal activate event */ posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); /* Now that we're active, swap the gamma back */ X11_SwapVidModeGamma(this); } if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { X11_EnterFullScreen(this); } else { X11_GrabInputNoLock(this, this->input_grab); } X11_CheckMouseModeNoLock(this); if ( SDL_VideoSurface ) { X11_RefreshDisplay(this); } } break; /* Have we been resized or moved? */ case ConfigureNotify: { #ifdef DEBUG_XEVENTS printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); #endif if ( SDL_VideoSurface ) { if ((xevent.xconfigure.width != SDL_VideoSurface->w) || (xevent.xconfigure.height != SDL_VideoSurface->h)) { /* FIXME: Find a better fix for the bug with KDE 1.2 */ if ( ! ((xevent.xconfigure.width == 32) && (xevent.xconfigure.height == 32)) ) { SDL_PrivateResize(xevent.xconfigure.width, xevent.xconfigure.height); } } else { /* OpenGL windows need to know about the change */ if ( SDL_VideoSurface->flags & SDL_OPENGL ) { SDL_PrivateExpose(); } } } } break; /* Have we been requested to quit (or another client message?) */ case ClientMessage: { if ( (xevent.xclient.format == 32) && (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) { posted = SDL_PrivateQuit(); } else if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.subsystem = SDL_SYSWM_X11; wmmsg.event.xevent = xevent; posted = SDL_PrivateSysWMEvent(&wmmsg); } } break; /* Do we need to refresh ourselves? */ case Expose: { #ifdef DEBUG_XEVENTS printf("Expose (count = %d)\n", xevent.xexpose.count); #endif if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { X11_RefreshDisplay(this); } } break; default: { #ifdef DEBUG_XEVENTS printf("Unhandled event %d\n", xevent.type); #endif /* Only post the event if we're watching for it */ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.subsystem = SDL_SYSWM_X11; wmmsg.event.xevent = xevent; posted = SDL_PrivateSysWMEvent(&wmmsg); } } break; } return(posted); } /* Ack! XPending() actually performs a blocking read if no events available */ int X11_Pending(Display *display) { /* Flush the display connection and look to see if events are queued */ XFlush(display); if ( XEventsQueued(display, QueuedAlready) ) { return(1); } /* More drastic measures are required -- see if X is ready to talk */ { static struct timeval zero_time; /* static == 0 */ int x11_fd; fd_set fdset; x11_fd = ConnectionNumber(display); FD_ZERO(&fdset); FD_SET(x11_fd, &fdset); if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { return(XPending(display)); } } /* Oh well, nothing is ready .. */ return(0); } void X11_PumpEvents(_THIS) { int pending; /* Keep processing pending events */ pending = 0; while ( X11_Pending(SDL_Display) ) { X11_DispatchEvent(this); ++pending; } if ( switch_waiting ) { Uint32 now; now = SDL_GetTicks(); if ( pending || !SDL_VideoSurface ) { /* Try again later... */ if ( switch_waiting & SDL_FULLSCREEN ) { switch_time = now + 1500; } else { switch_time = now + 200; } } else if ( now >= switch_time ) { Uint32 go_fullscreen; go_fullscreen = switch_waiting & SDL_FULLSCREEN; switch_waiting = 0; if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { if ( go_fullscreen ) { X11_EnterFullScreen(this); } else { X11_LeaveFullScreen(this); } } /* Handle focus in/out when grabbed */ if ( go_fullscreen ) { X11_GrabInputNoLock(this, this->input_grab); } else { X11_GrabInputNoLock(this, SDL_GRAB_OFF); } X11_CheckMouseModeNoLock(this); } } } void X11_InitKeymap(void) { int i; /* Odd keys used in international keyboards */ for ( i=0; i<SDL_TABLESIZE(ODD_keymap); ++i ) ODD_keymap[i] = SDLK_UNKNOWN; #ifdef XK_dead_circumflex /* These X keysyms have 0xFE as the high byte */ ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; #endif /* Map the miscellaneous keys */ for ( i=0; i<SDL_TABLESIZE(MISC_keymap); ++i ) MISC_keymap[i] = SDLK_UNKNOWN; /* These X keysyms have 0xFF as the high byte */ MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; MISC_keymap[XK_Up&0xFF] = SDLK_UP; MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; MISC_keymap[XK_Home&0xFF] = SDLK_HOME; MISC_keymap[XK_End&0xFF] = SDLK_END; MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; MISC_keymap[XK_F1&0xFF] = SDLK_F1; MISC_keymap[XK_F2&0xFF] = SDLK_F2; MISC_keymap[XK_F3&0xFF] = SDLK_F3; MISC_keymap[XK_F4&0xFF] = SDLK_F4; MISC_keymap[XK_F5&0xFF] = SDLK_F5; MISC_keymap[XK_F6&0xFF] = SDLK_F6; MISC_keymap[XK_F7&0xFF] = SDLK_F7; MISC_keymap[XK_F8&0xFF] = SDLK_F8; MISC_keymap[XK_F9&0xFF] = SDLK_F9; MISC_keymap[XK_F10&0xFF] = SDLK_F10; MISC_keymap[XK_F11&0xFF] = SDLK_F11; MISC_keymap[XK_F12&0xFF] = SDLK_F12; MISC_keymap[XK_F13&0xFF] = SDLK_F13; MISC_keymap[XK_F14&0xFF] = SDLK_F14; MISC_keymap[XK_F15&0xFF] = SDLK_F15; MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ MISC_keymap[XK_Help&0xFF] = SDLK_HELP; MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ } SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc, SDL_keysym *keysym) { KeySym xsym; /* Get the raw keyboard scancode */ keysym->scancode = kc; xsym = XKeycodeToKeysym(display, kc, 0); #ifdef DEBUG_KEYS fprintf(stderr, "Translating key 0x%.4x (%d)\n", xsym, kc); #endif /* Get the translated SDL virtual keysym */ keysym->sym = SDLK_UNKNOWN; if ( xsym ) { switch (xsym>>8) { case 0x1005FF: #ifdef SunXK_F36 if ( xsym == SunXK_F36 ) keysym->sym = SDLK_F11; #endif #ifdef SunXK_F37 if ( xsym == SunXK_F37 ) keysym->sym = SDLK_F12; #endif break; case 0x00: /* Latin 1 */ case 0x01: /* Latin 2 */ case 0x02: /* Latin 3 */ case 0x03: /* Latin 4 */ case 0x04: /* Katakana */ case 0x05: /* Arabic */ case 0x06: /* Cyrillic */ case 0x07: /* Greek */ case 0x08: /* Technical */ case 0x0A: /* Publishing */ case 0x0C: /* Hebrew */ case 0x0D: /* Thai */ keysym->sym = (SDLKey)(xsym&0xFF); /* Map capital letter syms to lowercase */ if ((keysym->sym >= 'A')&&(keysym->sym <= 'Z')) keysym->sym += ('a'-'A'); break; case 0xFE: keysym->sym = ODD_keymap[xsym&0xFF]; break; case 0xFF: keysym->sym = MISC_keymap[xsym&0xFF]; break; default: fprintf(stderr, "X11: Unknown xsym, sym = 0x%04x\n", (unsigned int)xsym); break; } } else { /* X11 doesn't know how to translate the key! */ switch (kc) { /* Caution: These keycodes are from the Microsoft Keyboard */ case 115: keysym->sym = SDLK_LSUPER; break; case 116: keysym->sym = SDLK_RSUPER; break; case 117: keysym->sym = SDLK_MENU; break; default: /* * no point in an error message; happens for * several keys when we get a keymap notify */ break; } } keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE && xkey ) { static XComposeStatus state; /* Until we handle the IM protocol, use XLookupString() */ unsigned char keybuf[32]; #define BROKEN_XFREE86_INTERNATIONAL_KBD /* This appears to be a magical flag that is used with AltGr on international keyboards to signal alternate key translations. The flag doesn't show up when in fullscreen mode (?) FIXME: Check to see if this code is safe for other servers. */ #ifdef BROKEN_XFREE86_INTERNATIONAL_KBD /* Work around what appears to be a bug in XFree86 */ if ( SDL_GetModState() & KMOD_MODE ) { xkey->state |= (1<<13); } #endif /* Look up the translated value for the key event */ if ( XLookupString(xkey, (char *)keybuf, sizeof(keybuf), NULL, &state) ) { /* * FIXME,: XLookupString() may yield more than one * character, so we need a mechanism to allow for * this (perhaps generate null keypress events with * a unicode value) */ keysym->unicode = keybuf[0]; } } return(keysym); } /* X11 modifier masks for various keys */ static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; static unsigned num_mask, mode_switch_mask; static void get_modifier_masks(Display *display) { static unsigned got_masks; int i, j; XModifierKeymap *xmods; unsigned n; if(got_masks) return; xmods = XGetModifierMapping(display); n = xmods->max_keypermod; for(i = 3; i < 8; i++) { for(j = 0; j < n; j++) { KeyCode kc = xmods->modifiermap[i * n + j]; KeySym ks = XKeycodeToKeysym(display, kc, 0); unsigned mask = 1 << i; switch(ks) { case XK_Num_Lock: num_mask = mask; break; case XK_Alt_L: alt_l_mask = mask; break; case XK_Alt_R: alt_r_mask = mask; break; case XK_Meta_L: meta_l_mask = mask; break; case XK_Meta_R: meta_r_mask = mask; break; case XK_Mode_switch: mode_switch_mask = mask; break; } } } XFreeModifiermap(xmods); got_masks = 1; } /* * This function is semi-official; it is not officially exported and should * not be considered part of the SDL API, but may be used by client code * that *really* needs it (including legacy code). * It is slow, though, and should be avoided if possible. * * Note that it isn't completely accurate either; in particular, multi-key * sequences (dead accents, compose key sequences) will not work since the * state has been irrevocably lost. */ Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) { struct SDL_VideoDevice *this = current_video; char keybuf[32]; int i; KeySym xsym = 0; XKeyEvent xkey; Uint16 unicode; if ( !this || !SDL_Display ) { return 0; } memset(&xkey, 0, sizeof(xkey)); xkey.display = SDL_Display; xsym = keysym; /* last resort if not found */ for (i = 0; i < 256; ++i) { if ( MISC_keymap[i] == keysym ) { xsym = 0xFF00 | i; break; } else if ( ODD_keymap[i] == keysym ) { xsym = 0xFE00 | i; break; } } xkey.keycode = XKeysymToKeycode(xkey.display, xsym); get_modifier_masks(SDL_Display); if(modifiers & KMOD_SHIFT) xkey.state |= ShiftMask; if(modifiers & KMOD_CAPS) xkey.state |= LockMask; if(modifiers & KMOD_CTRL) xkey.state |= ControlMask; if(modifiers & KMOD_MODE) xkey.state |= mode_switch_mask; if(modifiers & KMOD_LALT) xkey.state |= alt_l_mask; if(modifiers & KMOD_RALT) xkey.state |= alt_r_mask; if(modifiers & KMOD_LMETA) xkey.state |= meta_l_mask; if(modifiers & KMOD_RMETA) xkey.state |= meta_r_mask; if(modifiers & KMOD_NUM) xkey.state |= num_mask; unicode = 0; if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) unicode = (unsigned char)keybuf[0]; return(unicode); } /* * Called when focus is regained, to read the keyboard state and generate * synthetic keypress/release events. * key_vec is a bit vector of keycodes (256 bits) */ void X11_SetKeyboardState(Display *display, const char *key_vec) { char keys_return[32]; int i; KeyCode xcode[SDLK_LAST]; Uint8 new_kstate[SDLK_LAST]; Uint8 *kstate = SDL_GetKeyState(NULL); SDLMod modstate; Window junk_window; int x, y; unsigned int mask; /* The first time the window is mapped, we initialize key state */ if ( ! key_vec ) { XQueryKeymap(display, keys_return); key_vec = keys_return; } /* Get the keyboard modifier state */ modstate = 0; get_modifier_masks(display); if ( XQueryPointer(display, DefaultRootWindow(display), &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { if ( mask & LockMask ) { modstate |= KMOD_CAPS; } if ( mask & mode_switch_mask ) { modstate |= KMOD_MODE; } if ( mask & num_mask ) { modstate |= KMOD_NUM; } } /* Zero the new keyboard state and generate it */ memset(new_kstate, SDL_RELEASED, sizeof(new_kstate)); /* * An obvious optimisation is to check entire longwords at a time in * both loops, but we can't be sure the arrays are aligned so it's not * worth the extra complexity */ for(i = 0; i < 32; i++) { int j; if(!key_vec[i]) continue; for(j = 0; j < 8; j++) { if(key_vec[i] & (1 << j)) { SDL_keysym sk; KeyCode kc = i << 3 | j; X11_TranslateKey(display, NULL, kc, &sk); new_kstate[sk.sym] = SDL_PRESSED; xcode[sk.sym] = kc; } } } for(i = SDLK_FIRST+1; i < SDLK_LAST; i++) { int state = new_kstate[i]; if ( state == SDL_PRESSED ) { switch (i) { case SDLK_LSHIFT: modstate |= KMOD_LSHIFT; break; case SDLK_RSHIFT: modstate |= KMOD_RSHIFT; break; case SDLK_LCTRL: modstate |= KMOD_LCTRL; break; case SDLK_RCTRL: modstate |= KMOD_RCTRL; break; case SDLK_LALT: modstate |= KMOD_LALT; break; case SDLK_RALT: modstate |= KMOD_RALT; break; case SDLK_LMETA: modstate |= KMOD_LMETA; break; case SDLK_RMETA: modstate |= KMOD_RMETA; break; default: break; } } if ( kstate[i] != state ) { kstate[i] = state; } } /* Hack - set toggle key state */ if ( modstate & KMOD_CAPS ) { kstate[SDLK_CAPSLOCK] = SDL_PRESSED; } else { kstate[SDLK_CAPSLOCK] = SDL_RELEASED; } if ( modstate & KMOD_NUM ) { kstate[SDLK_NUMLOCK] = SDL_PRESSED; } else { kstate[SDLK_NUMLOCK] = SDL_RELEASED; } /* Set the final modifier state */ SDL_SetModState(modstate); } void X11_InitOSKeymap(_THIS) { X11_InitKeymap(); }