view src/video/x11/SDL_x11events.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents 864a66f028d8
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Handle the event stream, converting X11 events into SDL events */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <setjmp.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#ifdef __SVR4
#include <X11/Sunkeysym.h>
#endif
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>

#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_sysvideo.h"
#include "SDL_events_c.h"
#include "SDL_x11video.h"
#include "SDL_x11dga_c.h"
#include "SDL_x11modes_c.h"
#include "SDL_x11image_c.h"
#include "SDL_x11gamma_c.h"
#include "SDL_x11wm_c.h"
#include "SDL_x11mouse_c.h"
#include "SDL_x11events_c.h"


/* Define this if you want to debug X11 events */
/*#define DEBUG_XEVENTS*/

/* The translation tables from an X11 keysym to a SDL keysym */
static SDLKey ODD_keymap[256];
static SDLKey MISC_keymap[256];
SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc,
			     SDL_keysym *keysym);

/* Check to see if this is a repeated key.
   (idea shamelessly lifted from GII -- thanks guys! :)
 */
static int X11_KeyRepeat(Display *display, XEvent *event)
{
	XEvent peekevent;
	int repeated;

	repeated = 0;
	if ( XPending(display) ) {
		XPeekEvent(display, &peekevent);
		if ( (peekevent.type == KeyPress) &&
		     (peekevent.xkey.keycode == event->xkey.keycode) &&
		     ((peekevent.xkey.time-event->xkey.time) < 2) ) {
			repeated = 1;
			XNextEvent(display, &peekevent);
		}
	}
	return(repeated);
}

/* Note:  The X server buffers and accumulates mouse motion events, so
   the motion event generated by the warp may not appear exactly as we
   expect it to.  We work around this (and improve performance) by only
   warping the pointer when it reaches the edge, and then wait for it.
*/
#define MOUSE_FUDGE_FACTOR	8

static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent)
{
	int w, h, i;
	int deltax, deltay;
	int posted;

	w = SDL_VideoSurface->w;
	h = SDL_VideoSurface->h;
	deltax = xevent->xmotion.x - mouse_last.x;
	deltay = xevent->xmotion.y - mouse_last.y;
#ifdef DEBUG_MOTION
  printf("Warped mouse motion: %d,%d\n", deltax, deltay);
#endif
	mouse_last.x = xevent->xmotion.x;
	mouse_last.y = xevent->xmotion.y;
	posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay);

	if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) ||
	     (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) ||
	     (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) ||
	     (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) {
		/* Get the events that have accumulated */
		while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) {
			deltax = xevent->xmotion.x - mouse_last.x;
			deltay = xevent->xmotion.y - mouse_last.y;
#ifdef DEBUG_MOTION
  printf("Extra mouse motion: %d,%d\n", deltax, deltay);
#endif
			mouse_last.x = xevent->xmotion.x;
			mouse_last.y = xevent->xmotion.y;
			posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay);
		}
		mouse_last.x = w/2;
		mouse_last.y = h/2;
		XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0,
					mouse_last.x, mouse_last.y);
		for ( i=0; i<10; ++i ) {
        		XMaskEvent(SDL_Display, PointerMotionMask, xevent);
			if ( (xevent->xmotion.x >
			          (mouse_last.x-MOUSE_FUDGE_FACTOR)) &&
			     (xevent->xmotion.x <
			          (mouse_last.x+MOUSE_FUDGE_FACTOR)) &&
			     (xevent->xmotion.y >
			          (mouse_last.y-MOUSE_FUDGE_FACTOR)) &&
			     (xevent->xmotion.y <
			          (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) {
				break;
			}
#ifdef DEBUG_XEVENTS
  printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y);
#endif
		}
#ifdef DEBUG_XEVENTS
		if ( i == 10 ) {
			printf("Warning: didn't detect mouse warp motion\n");
		}
#endif
	}
	return(posted);
}

static int X11_DispatchEvent(_THIS)
{
	int posted;
	XEvent xevent;

	XNextEvent(SDL_Display, &xevent);

	posted = 0;
	switch (xevent.type) {

	    /* Gaining mouse coverage? */
	    case EnterNotify: {
#ifdef DEBUG_XEVENTS
printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y);
if ( xevent.xcrossing.mode == NotifyGrab )
printf("Mode: NotifyGrab\n");
if ( xevent.xcrossing.mode == NotifyUngrab )
printf("Mode: NotifyUngrab\n");
#endif
		if ( (xevent.xcrossing.mode != NotifyGrab) &&
		     (xevent.xcrossing.mode != NotifyUngrab) ) {
			if ( this->input_grab == SDL_GRAB_OFF ) {
				posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
			} else {
				posted = SDL_PrivateMouseMotion(0, 0,
						xevent.xcrossing.x,
						xevent.xcrossing.y);
			}
		}
	    }
	    break;

	    /* Losing mouse coverage? */
	    case LeaveNotify: {
#ifdef DEBUG_XEVENTS
printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y);
if ( xevent.xcrossing.mode == NotifyGrab )
printf("Mode: NotifyGrab\n");
if ( xevent.xcrossing.mode == NotifyUngrab )
printf("Mode: NotifyUngrab\n");
#endif
		if ( (xevent.xcrossing.mode != NotifyGrab) &&
		     (xevent.xcrossing.mode != NotifyUngrab) &&
		     (xevent.xcrossing.detail != NotifyInferior) ) {
			if ( this->input_grab == SDL_GRAB_OFF ) {
				posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
			} else {
				posted = SDL_PrivateMouseMotion(0, 0,
						xevent.xcrossing.x,
						xevent.xcrossing.y);
			}
		}
	    }
	    break;

	    /* Gaining input focus? */
	    case FocusIn: {
#ifdef DEBUG_XEVENTS
printf("FocusIn!\n");
#endif
		posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);

		/* Queue entry into fullscreen mode */
		switch_waiting = 0x01 | SDL_FULLSCREEN;
		switch_time = SDL_GetTicks() + 1500;
	    }
	    break;

	    /* Losing input focus? */
	    case FocusOut: {
#ifdef DEBUG_XEVENTS
printf("FocusOut!\n");
#endif
		posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS);

		/* Queue leaving fullscreen mode */
		switch_waiting = 0x01;
		switch_time = SDL_GetTicks() + 200;
	    }
	    break;

	    /* Generated upon EnterWindow and FocusIn */
	    case KeymapNotify: {
#ifdef DEBUG_XEVENTS
printf("KeymapNotify!\n");
#endif
		X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector);
	    }
	    break;

	    /* Mouse motion? */
	    case MotionNotify: {
		if ( SDL_VideoSurface ) {
			if ( mouse_relative ) {
				if ( using_dga & DGA_MOUSE ) {
#ifdef DEBUG_MOTION
  printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root);
#endif
					posted = SDL_PrivateMouseMotion(0, 1,
							xevent.xmotion.x_root,
							xevent.xmotion.y_root);
				} else {
					posted = X11_WarpedMotion(this,&xevent);
				}
			} else {
#ifdef DEBUG_MOTION
  printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y);
#endif
				posted = SDL_PrivateMouseMotion(0, 0,
						xevent.xmotion.x,
						xevent.xmotion.y);
			}
		}
	    }
	    break;

	    /* Mouse button press? */
	    case ButtonPress: {
		posted = SDL_PrivateMouseButton(SDL_PRESSED, 
					xevent.xbutton.button, 0, 0);
	    }
	    break;

	    /* Mouse button release? */
	    case ButtonRelease: {
		posted = SDL_PrivateMouseButton(SDL_RELEASED, 
					xevent.xbutton.button, 0, 0);
	    }
	    break;

	    /* Key press? */
	    case KeyPress: {
		SDL_keysym keysym;

#ifdef DEBUG_XEVENTS
printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
		posted = SDL_PrivateKeyboard(SDL_PRESSED,
				X11_TranslateKey(SDL_Display, &xevent.xkey,
						 xevent.xkey.keycode,
						 &keysym));
	    }
	    break;

	    /* Key release? */
	    case KeyRelease: {
		SDL_keysym keysym;

#ifdef DEBUG_XEVENTS
printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
		/* Check to see if this is a repeated key */
		if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) {
			posted = SDL_PrivateKeyboard(SDL_RELEASED, 
				X11_TranslateKey(SDL_Display, &xevent.xkey,
						 xevent.xkey.keycode,
						 &keysym));
		}
	    }
	    break;

	    /* Have we been iconified? */
	    case UnmapNotify: {
#ifdef DEBUG_XEVENTS
printf("UnmapNotify!\n");
#endif
		/* If we're active, make ourselves inactive */
		if ( SDL_GetAppState() & SDL_APPACTIVE ) {
			/* Swap out the gamma before we go inactive */
			X11_SwapVidModeGamma(this);

			/* Send an internal deactivate event */
			posted = SDL_PrivateAppActive(0,
					SDL_APPACTIVE|SDL_APPINPUTFOCUS);
		}
	    }
	    break;

	    /* Have we been restored? */
	    case MapNotify: {
#ifdef DEBUG_XEVENTS
printf("MapNotify!\n");
#endif
		/* If we're not active, make ourselves active */
		if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) {
			/* Send an internal activate event */
			posted = SDL_PrivateAppActive(1, SDL_APPACTIVE);

			/* Now that we're active, swap the gamma back */
			X11_SwapVidModeGamma(this);
		}

		if ( SDL_VideoSurface &&
		     (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
			X11_EnterFullScreen(this);
		} else {
			X11_GrabInputNoLock(this, this->input_grab);
		}
		X11_CheckMouseModeNoLock(this);

		if ( SDL_VideoSurface ) {
			X11_RefreshDisplay(this);
		}
	    }
	    break;

	    /* Have we been resized or moved? */
	    case ConfigureNotify: {
#ifdef DEBUG_XEVENTS
printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height);
#endif
		if ( SDL_VideoSurface ) {
		    if ((xevent.xconfigure.width != SDL_VideoSurface->w) ||
		        (xevent.xconfigure.height != SDL_VideoSurface->h)) {
			/* FIXME: Find a better fix for the bug with KDE 1.2 */
			if ( ! ((xevent.xconfigure.width == 32) &&
			        (xevent.xconfigure.height == 32)) ) {
				SDL_PrivateResize(xevent.xconfigure.width,
				                  xevent.xconfigure.height);
			}
		    } else {
			/* OpenGL windows need to know about the change */
			if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
				SDL_PrivateExpose();
			}
		    }
		}
	    }
	    break;

	    /* Have we been requested to quit (or another client message?) */
	    case ClientMessage: {
		if ( (xevent.xclient.format == 32) &&
		     (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) )
		{
			posted = SDL_PrivateQuit();
		} else
		if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
			SDL_SysWMmsg wmmsg;

			SDL_VERSION(&wmmsg.version);
			wmmsg.subsystem = SDL_SYSWM_X11;
			wmmsg.event.xevent = xevent;
			posted = SDL_PrivateSysWMEvent(&wmmsg);
		}
	    }
	    break;

	    /* Do we need to refresh ourselves? */
	    case Expose: {
#ifdef DEBUG_XEVENTS
printf("Expose (count = %d)\n", xevent.xexpose.count);
#endif
		if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) {
			X11_RefreshDisplay(this);
		}
	    }
	    break;

	    default: {
#ifdef DEBUG_XEVENTS
printf("Unhandled event %d\n", xevent.type);
#endif
		/* Only post the event if we're watching for it */
		if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
			SDL_SysWMmsg wmmsg;

			SDL_VERSION(&wmmsg.version);
			wmmsg.subsystem = SDL_SYSWM_X11;
			wmmsg.event.xevent = xevent;
			posted = SDL_PrivateSysWMEvent(&wmmsg);
		}
	    }
	    break;
	}
	return(posted);
}

/* Ack!  XPending() actually performs a blocking read if no events available */
int X11_Pending(Display *display)
{
	/* Flush the display connection and look to see if events are queued */
	XFlush(display);
	if ( XEventsQueued(display, QueuedAlready) ) {
		return(1);
	}

	/* More drastic measures are required -- see if X is ready to talk */
	{
		static struct timeval zero_time;	/* static == 0 */
		int x11_fd;
		fd_set fdset;

		x11_fd = ConnectionNumber(display);
		FD_ZERO(&fdset);
		FD_SET(x11_fd, &fdset);
		if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) {
			return(XPending(display));
		}
	}

	/* Oh well, nothing is ready .. */
	return(0);
}

void X11_PumpEvents(_THIS)
{
	int pending;

	/* Keep processing pending events */
	pending = 0;
	while ( X11_Pending(SDL_Display) ) {
		X11_DispatchEvent(this);
		++pending;
	}
	if ( switch_waiting ) {
		Uint32 now;

		now  = SDL_GetTicks();
		if ( pending || !SDL_VideoSurface ) {
			/* Try again later... */
			if ( switch_waiting & SDL_FULLSCREEN ) {
				switch_time = now + 1500;
			} else {
				switch_time = now + 200;
			}
		} else if ( now >= switch_time ) {
			Uint32 go_fullscreen;

			go_fullscreen = switch_waiting & SDL_FULLSCREEN;
			switch_waiting = 0;
			if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) {
				if ( go_fullscreen ) {
					X11_EnterFullScreen(this);
				} else {
					X11_LeaveFullScreen(this);
				}
			}
			/* Handle focus in/out when grabbed */
			if ( go_fullscreen ) {
				X11_GrabInputNoLock(this, this->input_grab);
			} else {
				X11_GrabInputNoLock(this, SDL_GRAB_OFF);
			}
			X11_CheckMouseModeNoLock(this);
		}
	}
}

void X11_InitKeymap(void)
{
	int i;

	/* Odd keys used in international keyboards */
	for ( i=0; i<SDL_TABLESIZE(ODD_keymap); ++i )
		ODD_keymap[i] = SDLK_UNKNOWN;

#ifdef XK_dead_circumflex
	/* These X keysyms have 0xFE as the high byte */
	ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET;
#endif

	/* Map the miscellaneous keys */
	for ( i=0; i<SDL_TABLESIZE(MISC_keymap); ++i )
		MISC_keymap[i] = SDLK_UNKNOWN;

	/* These X keysyms have 0xFF as the high byte */
	MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE;
	MISC_keymap[XK_Tab&0xFF] = SDLK_TAB;
	MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR;
	MISC_keymap[XK_Return&0xFF] = SDLK_RETURN;
	MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE;
	MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE;
	MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE;

	MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0;		/* Keypad 0-9 */
	MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1;
	MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2;
	MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3;
	MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4;
	MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5;
	MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6;
	MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7;
	MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8;
	MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9;
	MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0;
	MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1;	
	MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2;
	MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3;
	MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4;
	MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5;
	MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6;
	MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7;
	MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8;
	MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9;
	MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD;
	MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD;
	MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE;
	MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY;
	MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS;
	MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS;
	MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER;
	MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS;

	MISC_keymap[XK_Up&0xFF] = SDLK_UP;
	MISC_keymap[XK_Down&0xFF] = SDLK_DOWN;
	MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT;
	MISC_keymap[XK_Left&0xFF] = SDLK_LEFT;
	MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT;
	MISC_keymap[XK_Home&0xFF] = SDLK_HOME;
	MISC_keymap[XK_End&0xFF] = SDLK_END;
	MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP;
	MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN;

	MISC_keymap[XK_F1&0xFF] = SDLK_F1;
	MISC_keymap[XK_F2&0xFF] = SDLK_F2;
	MISC_keymap[XK_F3&0xFF] = SDLK_F3;
	MISC_keymap[XK_F4&0xFF] = SDLK_F4;
	MISC_keymap[XK_F5&0xFF] = SDLK_F5;
	MISC_keymap[XK_F6&0xFF] = SDLK_F6;
	MISC_keymap[XK_F7&0xFF] = SDLK_F7;
	MISC_keymap[XK_F8&0xFF] = SDLK_F8;
	MISC_keymap[XK_F9&0xFF] = SDLK_F9;
	MISC_keymap[XK_F10&0xFF] = SDLK_F10;
	MISC_keymap[XK_F11&0xFF] = SDLK_F11;
	MISC_keymap[XK_F12&0xFF] = SDLK_F12;
	MISC_keymap[XK_F13&0xFF] = SDLK_F13;
	MISC_keymap[XK_F14&0xFF] = SDLK_F14;
	MISC_keymap[XK_F15&0xFF] = SDLK_F15;

	MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK;
	MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK;
	MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK;
	MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT;
	MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT;
	MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL;
	MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL;
	MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT;
	MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT;
	MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA;
	MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA;
	MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */
	MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */
	MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */
	MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */

	MISC_keymap[XK_Help&0xFF] = SDLK_HELP;
	MISC_keymap[XK_Print&0xFF] = SDLK_PRINT;
	MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ;
	MISC_keymap[XK_Break&0xFF] = SDLK_BREAK;
	MISC_keymap[XK_Menu&0xFF] = SDLK_MENU;
	MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU;   /* Windows "Menu" key */
}

SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc,
			     SDL_keysym *keysym)
{
	KeySym xsym;

	/* Get the raw keyboard scancode */
	keysym->scancode = kc;
	xsym = XKeycodeToKeysym(display, kc, 0);
#ifdef DEBUG_KEYS
	fprintf(stderr, "Translating key 0x%.4x (%d)\n", xsym, kc);
#endif
	/* Get the translated SDL virtual keysym */
	keysym->sym = SDLK_UNKNOWN;
	if ( xsym ) {
		switch (xsym>>8) {
			case 0x1005FF:
#ifdef SunXK_F36
				if ( xsym == SunXK_F36 )
					keysym->sym = SDLK_F11;
#endif
#ifdef SunXK_F37
				if ( xsym == SunXK_F37 )
					keysym->sym = SDLK_F12;
#endif
				break;
			case 0x00:	/* Latin 1 */
			case 0x01:	/* Latin 2 */
			case 0x02:	/* Latin 3 */
			case 0x03:	/* Latin 4 */
			case 0x04:	/* Katakana */
			case 0x05:	/* Arabic */
			case 0x06:	/* Cyrillic */
			case 0x07:	/* Greek */
			case 0x08:	/* Technical */
			case 0x0A:	/* Publishing */
			case 0x0C:	/* Hebrew */
			case 0x0D:	/* Thai */
				keysym->sym = (SDLKey)(xsym&0xFF);
				/* Map capital letter syms to lowercase */
				if ((keysym->sym >= 'A')&&(keysym->sym <= 'Z'))
					keysym->sym += ('a'-'A');
				break;
			case 0xFE:
				keysym->sym = ODD_keymap[xsym&0xFF];
				break;
			case 0xFF:
				keysym->sym = MISC_keymap[xsym&0xFF];
				break;
			default:
				fprintf(stderr,
					"X11: Unknown xsym, sym = 0x%04x\n",
					(unsigned int)xsym);
				break;
		}
	} else {
		/* X11 doesn't know how to translate the key! */
		switch (kc) {
			/* Caution:
			   These keycodes are from the Microsoft Keyboard
			 */
			case 115:
				keysym->sym = SDLK_LSUPER;
				break;
			case 116:
				keysym->sym = SDLK_RSUPER;
				break;
			case 117:
				keysym->sym = SDLK_MENU;
				break;
			default:
				/*
				 * no point in an error message; happens for
				 * several keys when we get a keymap notify
				 */
				break;
		}
	}
	keysym->mod = KMOD_NONE;

	/* If UNICODE is on, get the UNICODE value for the key */
	keysym->unicode = 0;
	if ( SDL_TranslateUNICODE && xkey ) {
		static XComposeStatus state;
		/* Until we handle the IM protocol, use XLookupString() */
		unsigned char keybuf[32];

#define BROKEN_XFREE86_INTERNATIONAL_KBD
/* This appears to be a magical flag that is used with AltGr on
   international keyboards to signal alternate key translations.
   The flag doesn't show up when in fullscreen mode (?)
   FIXME:  Check to see if this code is safe for other servers.
*/
#ifdef BROKEN_XFREE86_INTERNATIONAL_KBD
		/* Work around what appears to be a bug in XFree86 */
		if ( SDL_GetModState() & KMOD_MODE ) {
			xkey->state |= (1<<13);
		}
#endif
		/* Look up the translated value for the key event */
		if ( XLookupString(xkey, (char *)keybuf, sizeof(keybuf),
							NULL, &state) ) {
			/*
			 * FIXME,: XLookupString() may yield more than one
			 * character, so we need a mechanism to allow for
			 * this (perhaps generate null keypress events with
			 * a unicode value)
			 */
			keysym->unicode = keybuf[0];
		}
	}
	return(keysym);
}

/* X11 modifier masks for various keys */
static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask;
static unsigned num_mask, mode_switch_mask;

static void get_modifier_masks(Display *display)
{
	static unsigned got_masks;
	int i, j;
	XModifierKeymap *xmods;
	unsigned n;

	if(got_masks)
		return;

	xmods = XGetModifierMapping(display);
	n = xmods->max_keypermod;
	for(i = 3; i < 8; i++) {
		for(j = 0; j < n; j++) {
			KeyCode kc = xmods->modifiermap[i * n + j];
			KeySym ks = XKeycodeToKeysym(display, kc, 0);
			unsigned mask = 1 << i;
			switch(ks) {
			case XK_Num_Lock:
				num_mask = mask; break;
			case XK_Alt_L:
				alt_l_mask = mask; break;
			case XK_Alt_R:
				alt_r_mask = mask; break;
			case XK_Meta_L:
				meta_l_mask = mask; break;
			case XK_Meta_R:
				meta_r_mask = mask; break;
			case XK_Mode_switch:
				mode_switch_mask = mask; break;
			}
		}
	}
	XFreeModifiermap(xmods);
	got_masks = 1;
}


/*
 * This function is semi-official; it is not officially exported and should
 * not be considered part of the SDL API, but may be used by client code
 * that *really* needs it (including legacy code).
 * It is slow, though, and should be avoided if possible.
 *
 * Note that it isn't completely accurate either; in particular, multi-key
 * sequences (dead accents, compose key sequences) will not work since the
 * state has been irrevocably lost.
 */
Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers)
{
	struct SDL_VideoDevice *this = current_video;
	char keybuf[32];
	int i;
	KeySym xsym = 0;
	XKeyEvent xkey;
	Uint16 unicode;

	if ( !this || !SDL_Display ) {
		return 0;
	}

	memset(&xkey, 0, sizeof(xkey));
	xkey.display = SDL_Display;

	xsym = keysym;		/* last resort if not found */
	for (i = 0; i < 256; ++i) {
		if ( MISC_keymap[i] == keysym ) {
			xsym = 0xFF00 | i;
			break;
		} else if ( ODD_keymap[i] == keysym ) {
			xsym = 0xFE00 | i;
			break;
		}
	}

	xkey.keycode = XKeysymToKeycode(xkey.display, xsym);

	get_modifier_masks(SDL_Display);
	if(modifiers & KMOD_SHIFT)
		xkey.state |= ShiftMask;
	if(modifiers & KMOD_CAPS)
		xkey.state |= LockMask;
	if(modifiers & KMOD_CTRL)
		xkey.state |= ControlMask;
	if(modifiers & KMOD_MODE)
		xkey.state |= mode_switch_mask;
	if(modifiers & KMOD_LALT)
		xkey.state |= alt_l_mask;
	if(modifiers & KMOD_RALT)
		xkey.state |= alt_r_mask;
	if(modifiers & KMOD_LMETA)
		xkey.state |= meta_l_mask;
	if(modifiers & KMOD_RMETA)
		xkey.state |= meta_r_mask;
	if(modifiers & KMOD_NUM)
		xkey.state |= num_mask;

	unicode = 0;
	if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) )
		unicode = (unsigned char)keybuf[0];
	return(unicode);
}

/*
 * Called when focus is regained, to read the keyboard state and generate
 * synthetic keypress/release events.
 * key_vec is a bit vector of keycodes (256 bits)
 */
void X11_SetKeyboardState(Display *display, const char *key_vec)
{
	char keys_return[32];
	int i;
	KeyCode xcode[SDLK_LAST];
	Uint8 new_kstate[SDLK_LAST];
	Uint8 *kstate = SDL_GetKeyState(NULL);
	SDLMod modstate;
	Window junk_window;
	int x, y;
	unsigned int mask;

	/* The first time the window is mapped, we initialize key state */
	if ( ! key_vec ) {
		XQueryKeymap(display, keys_return);
		key_vec = keys_return;
	}

	/* Get the keyboard modifier state */
	modstate = 0;
	get_modifier_masks(display);
	if ( XQueryPointer(display, DefaultRootWindow(display),
		&junk_window, &junk_window, &x, &y, &x, &y, &mask) ) {
		if ( mask & LockMask ) {
			modstate |= KMOD_CAPS;
		}
		if ( mask & mode_switch_mask ) {
			modstate |= KMOD_MODE;
		}
		if ( mask & num_mask ) {
			modstate |= KMOD_NUM;
		}
	}

	/* Zero the new keyboard state and generate it */
	memset(new_kstate, SDL_RELEASED, sizeof(new_kstate));
	/*
	 * An obvious optimisation is to check entire longwords at a time in
	 * both loops, but we can't be sure the arrays are aligned so it's not
	 * worth the extra complexity
	 */
	for(i = 0; i < 32; i++) {
		int j;
		if(!key_vec[i])
			continue;
		for(j = 0; j < 8; j++) {
			if(key_vec[i] & (1 << j)) {
				SDL_keysym sk;
				KeyCode kc = i << 3 | j;
				X11_TranslateKey(display, NULL, kc, &sk);
				new_kstate[sk.sym] = SDL_PRESSED;
				xcode[sk.sym] = kc;
			}
		}
	}
	for(i = SDLK_FIRST+1; i < SDLK_LAST; i++) {
		int state = new_kstate[i];

		if ( state == SDL_PRESSED ) {
			switch (i) {
				case SDLK_LSHIFT:
					modstate |= KMOD_LSHIFT;
					break;
				case SDLK_RSHIFT:
					modstate |= KMOD_RSHIFT;
					break;
				case SDLK_LCTRL:
					modstate |= KMOD_LCTRL;
					break;
				case SDLK_RCTRL:
					modstate |= KMOD_RCTRL;
					break;
				case SDLK_LALT:
					modstate |= KMOD_LALT;
					break;
				case SDLK_RALT:
					modstate |= KMOD_RALT;
					break;
				case SDLK_LMETA:
					modstate |= KMOD_LMETA;
					break;
				case SDLK_RMETA:
					modstate |= KMOD_RMETA;
					break;
				default:
					break;
			}
		}
		if ( kstate[i] != state ) {
			kstate[i] = state;
		}
	}

	/* Hack - set toggle key state */
	if ( modstate & KMOD_CAPS ) {
		kstate[SDLK_CAPSLOCK] = SDL_PRESSED;
	} else {
		kstate[SDLK_CAPSLOCK] = SDL_RELEASED;
	}
	if ( modstate & KMOD_NUM ) {
		kstate[SDLK_NUMLOCK] = SDL_PRESSED;
	} else {
		kstate[SDLK_NUMLOCK] = SDL_RELEASED;
	}

	/* Set the final modifier state */
	SDL_SetModState(modstate);
}

void X11_InitOSKeymap(_THIS)
{
	X11_InitKeymap();
}