Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_sysevents.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 2a778055dbba |
children | 7d7e19b59866 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> #include <windows.h> #include "SDL_getenv.h" #include "SDL_events.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_sysvideo.h" #include "SDL_lowvideo.h" #include "SDL_syswm_c.h" #include "SDL_main.h" #ifdef WMMSG_DEBUG #include "wmmsg.h" #endif #ifdef _WIN32_WCE #define NO_GETKEYBOARDSTATE #define NO_CHANGEDISPLAYSETTINGS #endif /* The window we use for everything... */ #ifdef _WIN32_WCE LPWSTR SDL_Appname = NULL; #else LPSTR SDL_Appname = NULL; #endif HINSTANCE SDL_Instance = NULL; HWND SDL_Window = NULL; RECT SDL_bounds = {0, 0, 0, 0}; int SDL_resizing = 0; int mouse_relative = 0; int posted = 0; #ifndef NO_CHANGEDISPLAYSETTINGS DEVMODE SDL_fullscreen_mode; #endif WORD *gamma_saved = NULL; /* Functions called by the message processing function */ LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL; void (*WIN_RealizePalette)(_THIS); void (*WIN_PaletteChanged)(_THIS, HWND window); void (*WIN_WinPAINT)(_THIS, HDC hdc); extern void DIB_SwapGamma(_THIS); static void SDL_RestoreGameMode(void) { #ifndef NO_CHANGEDISPLAYSETTINGS ShowWindow(SDL_Window, SW_RESTORE); ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN); #endif } static void SDL_RestoreDesktopMode(void) { #ifndef NO_CHANGEDISPLAYSETTINGS ShowWindow(SDL_Window, SW_MINIMIZE); ChangeDisplaySettings(NULL, 0); #endif } #ifdef WM_MOUSELEAVE /* Special code to handle mouse leave events - this sucks... http://support.microsoft.com/support/kb/articles/q183/1/07.asp TrackMouseEvent() is only available on Win98 and WinNT. _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32 development environment, and only works on systems that have had IE 3.0 or newer installed on them (which is not the case with the base Win95). Therefore, we implement our own version of _TrackMouseEvent() which uses our own implementation if TrackMouseEvent() is not available. */ static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL; static VOID CALLBACK TrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime) { RECT rect; POINT pt; GetClientRect(hWnd, &rect); MapWindowPoints(hWnd, NULL, (LPPOINT)&rect, 2); GetCursorPos(&pt); if ( !PtInRect(&rect, pt) || (WindowFromPoint(pt) != hWnd) ) { if ( !KillTimer(hWnd, idEvent) ) { /* Error killing the timer! */ } PostMessage(hWnd, WM_MOUSELEAVE, 0, 0); } } static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme) { if ( ptme->dwFlags == TME_LEAVE ) { return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100, (TIMERPROC)TrackMouseTimerProc); } return FALSE; } #endif /* WM_MOUSELEAVE */ /* Function to retrieve the current keyboard modifiers */ static void WIN_GetKeyboardState(void) { #ifndef NO_GETKEYBOARDSTATE SDLMod state; BYTE keyboard[256]; Uint8 *kstate = SDL_GetKeyState(NULL); state = KMOD_NONE; if ( GetKeyboardState(keyboard) ) { if ( keyboard[VK_LSHIFT] & 0x80) { state |= KMOD_LSHIFT; } if ( keyboard[VK_RSHIFT] & 0x80) { state |= KMOD_RSHIFT; } if ( keyboard[VK_LCONTROL] & 0x80) { state |= KMOD_LCTRL; } if ( keyboard[VK_RCONTROL] & 0x80) { state |= KMOD_RCTRL; } if ( keyboard[VK_LMENU] & 0x80) { state |= KMOD_LALT; } if ( keyboard[VK_RMENU] & 0x80) { state |= KMOD_RALT; } if ( keyboard[VK_NUMLOCK] & 0x01) { state |= KMOD_NUM; kstate[SDLK_NUMLOCK] = SDL_PRESSED; } if ( keyboard[VK_CAPITAL] & 0x01) { state |= KMOD_CAPS; kstate[SDLK_CAPSLOCK] = SDL_PRESSED; } } SDL_SetModState(state); #endif /* !NO_GETKEYBOARDSTATE */ } /* The main Win32 event handler DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it */ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { SDL_VideoDevice *this = current_video; static int mouse_pressed = 0; static int in_window = 0; #ifdef WMMSG_DEBUG fprintf(stderr, "Received windows message: "); if ( msg > MAX_WMMSG ) { fprintf(stderr, "%d", msg); } else { fprintf(stderr, "%s", wmtab[msg]); } fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam); #endif switch (msg) { case WM_ACTIVATE: { SDL_VideoDevice *this = current_video; BOOL minimized; Uint8 appstate; minimized = HIWORD(wParam); if ( !minimized && (LOWORD(wParam) != WA_INACTIVE) ) { /* Gain the following states */ appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS; if ( this->input_grab != SDL_GRAB_OFF ) { WIN_GrabInput(this, SDL_GRAB_ON); } if ( !(SDL_GetAppState()&SDL_APPINPUTFOCUS) ) { if ( ! DDRAW_FULLSCREEN() ) { DIB_SwapGamma(this); } if ( WINDIB_FULLSCREEN() ) { SDL_RestoreGameMode(); } } posted = SDL_PrivateAppActive(1, appstate); WIN_GetKeyboardState(); } else { /* Lose the following states */ appstate = SDL_APPINPUTFOCUS; if ( minimized ) { appstate |= SDL_APPACTIVE; } if ( this->input_grab != SDL_GRAB_OFF ) { WIN_GrabInput(this, SDL_GRAB_OFF); } if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { if ( ! DDRAW_FULLSCREEN() ) { DIB_SwapGamma(this); } if ( WINDIB_FULLSCREEN() ) { SDL_RestoreDesktopMode(); } } posted = SDL_PrivateAppActive(0, appstate); } return(0); } break; case WM_MOUSEMOVE: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; /* mouse has entered the window */ if ( ! in_window ) { #ifdef WM_MOUSELEAVE TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = SDL_Window; _TrackMouseEvent(&tme); #endif /* WM_MOUSELEAVE */ in_window = TRUE; posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); } /* mouse has moved within the window */ x = LOWORD(lParam); y = HIWORD(lParam); if ( mouse_relative ) { POINT center; center.x = (SDL_VideoSurface->w/2); center.y = (SDL_VideoSurface->h/2); x -= (Sint16)center.x; y -= (Sint16)center.y; if ( x || y ) { ClientToScreen(SDL_Window, ¢er); SetCursorPos(center.x, center.y); posted = SDL_PrivateMouseMotion(0, 1, x, y); } } else { posted = SDL_PrivateMouseMotion(0, 0, x, y); } } } return(0); #ifdef WM_MOUSELEAVE case WM_MOUSELEAVE: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { /* mouse has left the window */ /* or */ /* Elvis has left the building! */ in_window = FALSE; posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } return(0); #endif /* WM_MOUSELEAVE */ case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; Uint8 button, state; /* DJM: We want the SDL window to take focus so that it acts like a normal windows "component" (e.g. gains keyboard focus on a mouse click). */ SetFocus(SDL_Window); /* Figure out which button to use */ switch (msg) { case WM_LBUTTONDOWN: button = SDL_BUTTON_LEFT; state = SDL_PRESSED; break; case WM_LBUTTONUP: button = SDL_BUTTON_LEFT; state = SDL_RELEASED; break; case WM_MBUTTONDOWN: button = SDL_BUTTON_MIDDLE; state = SDL_PRESSED; break; case WM_MBUTTONUP: button = SDL_BUTTON_MIDDLE; state = SDL_RELEASED; break; case WM_RBUTTONDOWN: button = SDL_BUTTON_RIGHT; state = SDL_PRESSED; break; case WM_RBUTTONUP: button = SDL_BUTTON_RIGHT; state = SDL_RELEASED; break; default: /* Eh? Unknown button? */ return(0); } if ( state == SDL_PRESSED ) { /* Grab mouse so we get up events */ if ( ++mouse_pressed > 0 ) { SetCapture(hwnd); } } else { /* Release mouse after all up events */ if ( --mouse_pressed <= 0 ) { ReleaseCapture(); mouse_pressed = 0; } } if ( mouse_relative ) { /* RJR: March 28, 2000 report internal mouse position if in relative mode */ x = 0; y = 0; } else { x = (Sint16)LOWORD(lParam); y = (Sint16)HIWORD(lParam); } posted = SDL_PrivateMouseButton( state, button, x, y); } } return(0); #if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) case WM_MOUSEWHEEL: if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { int move = (short)HIWORD(wParam); if ( move ) { Uint8 button; if ( move > 0 ) button = SDL_BUTTON_WHEELUP; else button = SDL_BUTTON_WHEELDOWN; posted = SDL_PrivateMouseButton( SDL_PRESSED, button, 0, 0); posted |= SDL_PrivateMouseButton( SDL_RELEASED, button, 0, 0); } } return(0); #endif #ifdef WM_GETMINMAXINFO /* This message is sent as a way for us to "check" the values * of a position change. If we don't like it, we can adjust * the values before they are changed. */ case WM_GETMINMAXINFO: { MINMAXINFO *info; RECT size; int x, y; int width; int height; /* We don't want to clobber an internal resize */ if ( SDL_resizing ) return(0); /* We allow resizing with the SDL_RESIZABLE flag */ if ( SDL_PublicSurface && (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { return(0); } /* Get the current position of our window */ GetWindowRect(SDL_Window, &size); x = size.left; y = size.top; /* Calculate current width and height of our window */ size.top = 0; size.left = 0; if ( SDL_PublicSurface != NULL ) { size.bottom = SDL_PublicSurface->h; size.right = SDL_PublicSurface->w; } else { size.bottom = 0; size.right = 0; } AdjustWindowRect(&size, GetWindowLong(hwnd, GWL_STYLE), FALSE); width = size.right - size.left; height = size.bottom - size.top; /* Fix our size to the current size */ info = (MINMAXINFO *)lParam; info->ptMaxSize.x = width; info->ptMaxSize.y = height; info->ptMaxPosition.x = x; info->ptMaxPosition.y = y; info->ptMinTrackSize.x = width; info->ptMinTrackSize.y = height; info->ptMaxTrackSize.x = width; info->ptMaxTrackSize.y = height; } return(0); #endif /* WM_GETMINMAXINFO */ case WM_WINDOWPOSCHANGED: { SDL_VideoDevice *this = current_video; int w, h; GetClientRect(SDL_Window, &SDL_bounds); ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds); ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1); w = SDL_bounds.right-SDL_bounds.left; h = SDL_bounds.bottom-SDL_bounds.top; if ( this->input_grab != SDL_GRAB_OFF ) { ClipCursor(&SDL_bounds); } if ( SDL_PublicSurface && (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { SDL_PrivateResize(w, h); } } break; /* We need to set the cursor */ case WM_SETCURSOR: { Uint16 hittest; hittest = LOWORD(lParam); if ( hittest == HTCLIENT ) { SetCursor(SDL_hcursor); return(TRUE); } } break; /* We are about to get palette focus! */ case WM_QUERYNEWPALETTE: { WIN_RealizePalette(current_video); return(TRUE); } break; /* Another application changed the palette */ case WM_PALETTECHANGED: { WIN_PaletteChanged(current_video, (HWND)wParam); } break; /* We were occluded, refresh our display */ case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint(SDL_Window, &ps); if ( current_video->screen && !(current_video->screen->flags & SDL_OPENGL) ) { WIN_WinPAINT(current_video, hdc); } EndPaint(SDL_Window, &ps); } return(0); /* DJM: Send an expose event in this case */ case WM_ERASEBKGND: { posted = SDL_PrivateExpose(); } return(0); case WM_CLOSE: { if ( (posted = SDL_PrivateQuit()) ) PostQuitMessage(0); } return(0); case WM_DESTROY: { PostQuitMessage(0); } return(0); default: { /* Special handling by the video driver */ if (HandleMessage) { return(HandleMessage(current_video, hwnd, msg, wParam, lParam)); } } break; } return(DefWindowProc(hwnd, msg, wParam, lParam)); } /* Allow the application handle to be stored and retrieved later */ static void *SDL_handle = NULL; void SDL_SetModuleHandle(void *handle) { SDL_handle = handle; } void *SDL_GetModuleHandle(void) { void *handle; if ( SDL_handle ) { handle = SDL_handle; } else { /* Warning: If SDL is built as a DLL, this will return a handle to the DLL, not the application, and DirectInput may fail to initialize. */ handle = GetModuleHandle(NULL); } return(handle); } /* This allows the SDL_WINDOWID hack */ const char *SDL_windowid = NULL; /* Register the class for this application -- exported for winmain.c */ int SDL_RegisterApp(char *name, Uint32 style, void *hInst) { static int initialized = 0; WNDCLASS class; #ifdef WM_MOUSELEAVE HMODULE handle; #endif /* Only do this once... */ if ( initialized ) { return(0); } /* This function needs to be passed the correct process handle by the application. */ if ( ! hInst ) { hInst = SDL_GetModuleHandle(); } /* Register the application class */ class.hCursor = NULL; #ifdef _WIN32_WCE { /* WinCE uses the UNICODE version */ int nLen = strlen(name)+1; SDL_Appname = malloc(nLen*2); MultiByteToWideChar(CP_ACP, 0, name, -1, SDL_Appname, nLen); } #else { int nLen = strlen(name)+1; SDL_Appname = malloc(nLen); strcpy(SDL_Appname, name); } #endif /* _WIN32_WCE */ class.hIcon = LoadImage(hInst, SDL_Appname, IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR); class.lpszMenuName = NULL; class.lpszClassName = SDL_Appname; class.hbrBackground = NULL; class.hInstance = hInst; class.style = style; #ifdef HAVE_OPENGL class.style |= CS_OWNDC; #endif class.lpfnWndProc = WinMessage; class.cbWndExtra = 0; class.cbClsExtra = 0; if ( ! RegisterClass(&class) ) { SDL_SetError("Couldn't register application class"); return(-1); } SDL_Instance = hInst; #ifdef WM_MOUSELEAVE /* Get the version of TrackMouseEvent() we use */ _TrackMouseEvent = NULL; handle = GetModuleHandle("USER32.DLL"); if ( handle ) { _TrackMouseEvent = (BOOL (WINAPI *)(TRACKMOUSEEVENT *))GetProcAddress(handle, "TrackMouseEvent"); } if ( _TrackMouseEvent == NULL ) { _TrackMouseEvent = WIN_TrackMouseEvent; } #endif /* WM_MOUSELEAVE */ /* Check for SDL_WINDOWID hack */ SDL_windowid = getenv("SDL_WINDOWID"); initialized = 1; return(0); }