Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsvideo.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Framebuffer console based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <unistd.h> #include <sys/ioctl.h> #include <sys/mman.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_cursor_c.h" #include "SDL_gsvideo.h" #include "SDL_gsmouse_c.h" #include "SDL_gsevents_c.h" #include "SDL_gsyuv_c.h" /* Initialization/Query functions */ static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void GS_VideoQuit(_THIS); /* Hardware surface functions */ static int GS_AllocHWSurface(_THIS, SDL_Surface *surface); static int GS_LockHWSurface(_THIS, SDL_Surface *surface); static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface); static void GS_FreeHWSurface(_THIS, SDL_Surface *surface); /* GS driver bootstrap functions */ static int GS_Available(void) { int console, memory; console = open(PS2_DEV_GS, O_RDWR, 0); if ( console >= 0 ) { close(console); } memory = open(PS2_DEV_MEM, O_RDWR, 0); if ( memory >= 0 ) { close(memory); } return((console >= 0) && (memory >= 0)); } static void GS_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *GS_CreateDevice(int devindex) { SDL_VideoDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); mouse_fd = -1; keyboard_fd = -1; /* Set the function pointers */ this->VideoInit = GS_VideoInit; this->ListModes = GS_ListModes; this->SetVideoMode = GS_SetVideoMode; this->CreateYUVOverlay = GS_CreateYUVOverlay; this->SetColors = GS_SetColors; this->UpdateRects = NULL; this->VideoQuit = GS_VideoQuit; this->AllocHWSurface = GS_AllocHWSurface; this->CheckHWBlit = NULL; this->FillHWRect = NULL; this->SetHWColorKey = NULL; this->SetHWAlpha = NULL; this->LockHWSurface = GS_LockHWSurface; this->UnlockHWSurface = GS_UnlockHWSurface; this->FlipHWSurface = NULL; this->FreeHWSurface = GS_FreeHWSurface; this->SetIcon = NULL; this->SetCaption = NULL; this->GetWMInfo = NULL; this->FreeWMCursor = GS_FreeWMCursor; this->CreateWMCursor = GS_CreateWMCursor; this->ShowWMCursor = GS_ShowWMCursor; this->MoveWMCursor = GS_MoveWMCursor; this->InitOSKeymap = GS_InitOSKeymap; this->PumpEvents = GS_PumpEvents; this->free = GS_DeleteDevice; return this; } VideoBootStrap PS2GS_bootstrap = { "ps2gs", "PlayStation 2 Graphics Synthesizer", GS_Available, GS_CreateDevice }; /* These are the pixel formats for the 32, 24, and 16 bit video modes */ static struct { int bpp; Uint32 r; Uint32 g; Uint32 b; } GS_pixelmasks[] = { { 32, 0x000000FF, /* RGB little-endian */ 0x0000FF00, 0x00FF0000 }, { 24, 0x000000FF, /* RGB little-endian */ 0x0000FF00, 0x00FF0000 }, { 16, 0x0000001f, /* RGB little-endian */ 0x000003e0, 0x00007c00 }, }; /* This is a mapping from SDL bytes-per-pixel to GS pixel format */ static int GS_formatmap[] = { -1, /* 0 bpp, not a legal value */ -1, /* 8 bpp, not supported (yet?) */ PS2_GS_PSMCT16, /* 16 bpp */ PS2_GS_PSMCT24, /* 24 bpp */ PS2_GS_PSMCT32 /* 32 bpp */ }; static unsigned long long head_tags[] __attribute__((aligned(16))) = { 4 | (1LL << 60), /* GIFtag */ 0x0e, /* A+D */ 0, /* 2 */ PS2_GS_BITBLTBUF, 0, /* 4 */ PS2_GS_TRXPOS, 0, /* 6 */ PS2_GS_TRXREG, 0, /* 8 */ PS2_GS_TRXDIR }; #define MAXIMG (32767 * 16) #define MAXTAGS 8 static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size, unsigned long long *hm, unsigned long long *im) { struct ps2_plist plist; struct ps2_packet packet[1 + MAXTAGS * 2]; int isize; int pnum, it, eop; char *data; /* initialize the variables */ data = (char *)image->ptr; pnum = it = eop = 0; plist.packet = packet; /* make BITBLT packet */ packet[pnum].ptr = hm; packet[pnum].len = sizeof(head_tags); pnum++; hm[2] = ((unsigned long long)image->fbp << 32) | ((unsigned long long)image->fbw << 48) | ((unsigned long long)image->psm << 56); hm[4] = ((unsigned long long)image->x << 32) | ((unsigned long long)image->y << 48); hm[6] = (unsigned long long)image->w | ((unsigned long long)image->h << 32); /* make image mode tags */ while (!eop) { isize = size > MAXIMG ? MAXIMG : size; size -= isize; eop = (size == 0); packet[pnum].ptr = &im[it]; packet[pnum].len = sizeof(unsigned long long) * 2; pnum++; im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58); im[it++] = 0; packet[pnum].ptr = (void *)data; packet[pnum].len = isize; pnum++; data += isize; } plist.num = pnum; return ioctl(fd, PS2IOC_SENDL, &plist); } static unsigned long long tex_tags[] __attribute__((aligned(16))) = { 3 | (1LL << 60), /* GIFtag */ 0x0e, /* A+D */ 0, /* 2 */ PS2_GS_TEX0_1, (1 << 5) + (1 << 6), PS2_GS_TEX1_1, 0, PS2_GS_TEXFLUSH }; static unsigned long long scale_tags[] __attribute__((aligned(16))) = { 5 | (1LL << 60), /* GIFtag */ 0x0e, /* A+D */ 6 + (1 << 4) + (1 << 8), PS2_GS_PRIM, ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16), PS2_GS_UV, ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16), PS2_GS_XYZ2, 0, /* 8 */ PS2_GS_UV, 0, /* 10 */ PS2_GS_XYZ2 }; int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm) { struct ps2_plist plist; struct ps2_packet packet[2]; /* initialize the variables */ plist.num = 2; plist.packet = packet; packet[0].ptr = tm; packet[0].len = sizeof(tex_tags); packet[1].ptr = sm; packet[1].len = sizeof(scale_tags); return ioctl(fd, PS2IOC_SENDL, &plist); } static int power_of_2(int value) { int shift; for ( shift = 0; (1<<shift) < value; ++shift ) { /* Keep looking */ ; } return(shift); } static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat) { struct ps2_screeninfo vinfo; /* Initialize the library */ console_fd = open(PS2_DEV_GS, O_RDWR, 0); if ( console_fd < 0 ) { SDL_SetError("Unable to open %s", PS2_DEV_GS); return(-1); } memory_fd = open(PS2_DEV_MEM, O_RDWR, 0); if ( memory_fd < 0 ) { close(console_fd); console_fd = -1; SDL_SetError("Unable to open %s", PS2_DEV_MEM); return(-1); } /* Determine the current screen depth */ if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) { close(memory_fd); close(console_fd); console_fd = -1; SDL_SetError("Couldn't get console pixel format"); return(-1); } switch (vinfo.psm) { /* Supported pixel formats */ case PS2_GS_PSMCT32: case PS2_GS_PSMCT24: case PS2_GS_PSMCT16: break; default: GS_VideoQuit(this); SDL_SetError("Unknown console pixel format: %d", vinfo.psm); return(-1); } vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp; vformat->Rmask = GS_pixelmasks[vinfo.psm].r; vformat->Gmask = GS_pixelmasks[vinfo.psm].g; vformat->Bmask = GS_pixelmasks[vinfo.psm].b; saved_vinfo = vinfo; /* Enable mouse and keyboard support */ if ( GS_OpenKeyboard(this) < 0 ) { GS_VideoQuit(this); SDL_SetError("Unable to open keyboard"); return(-1); } if ( GS_OpenMouse(this) < 0 ) { const char *sdl_nomouse; sdl_nomouse = getenv("SDL_NOMOUSE"); if ( ! sdl_nomouse ) { GS_VideoQuit(this); SDL_SetError("Unable to open mouse"); return(-1); } } /* We're done! */ return(0); } static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { static SDL_Rect GS_vesa_mode_list[] = { { 0, 0, 1280, 1024 }, { 0, 0, 1024, 768 }, { 0, 0, 800, 600 }, { 0, 0, 640, 480 } }; static SDL_Rect *GS_vesa_modes[] = { &GS_vesa_mode_list[0], &GS_vesa_mode_list[1], &GS_vesa_mode_list[2], &GS_vesa_mode_list[3], NULL }; static SDL_Rect GS_tvout_stretch; static SDL_Rect GS_tvout_mode; static SDL_Rect *GS_tvout_modes[3]; SDL_Rect **modes = NULL; switch (format->BitsPerPixel) { case 16: case 24: case 32: if ( saved_vinfo.mode == PS2_GS_VESA ) { modes = GS_vesa_modes; } else { int i, j = 0; // FIXME - what's wrong with the stretch code at 16 bpp? if ( format->BitsPerPixel != 32 ) break; /* Add a mode that we could possibly stretch to */ for ( i=0; GS_vesa_modes[i]; ++i ) { if ( (GS_vesa_modes[i]->w == saved_vinfo.w) && (GS_vesa_modes[i]->h != saved_vinfo.h) ) { GS_tvout_stretch.w=GS_vesa_modes[i]->w; GS_tvout_stretch.h=GS_vesa_modes[i]->h; GS_tvout_modes[j++] = &GS_tvout_stretch; break; } } /* Add the current TV video mode */ GS_tvout_mode.w = saved_vinfo.w; GS_tvout_mode.h = saved_vinfo.h; GS_tvout_modes[j++] = &GS_tvout_mode; GS_tvout_modes[j++] = NULL; /* Return the created list of modes */ modes = GS_tvout_modes; } break; default: break; } return(modes); } /* Various screen update functions available */ static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects); static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { struct ps2_screeninfo vinfo; /* Set the terminal into graphics mode */ if ( GS_EnterGraphicsMode(this) < 0 ) { return(NULL); } /* Set the video mode and get the final screen format */ if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) { SDL_SetError("Couldn't get console screen info"); return(NULL); } if ( (vinfo.w != width) || (vinfo.h != height) || (GS_pixelmasks[vinfo.psm].bpp != bpp) ) { /* If we're not in VESA mode, we have to scale resolution */ if ( saved_vinfo.mode == PS2_GS_VESA ) { switch (width) { case 640: vinfo.res = PS2_GS_640x480; break; case 800: vinfo.res = PS2_GS_800x600; break; case 1024: vinfo.res = PS2_GS_1024x768; break; case 1280: vinfo.res = PS2_GS_1280x1024; break; default: SDL_SetError("Unsupported resolution: %dx%d\n", width, height); return(NULL); } vinfo.res |= (PS2_GS_75Hz << 8); vinfo.w = width; vinfo.h = height; } vinfo.fbp = 0; vinfo.psm = GS_formatmap[bpp/8]; if ( vinfo.psm < 0 ) { SDL_SetError("Unsupported depth: %d bpp\n", bpp); return(NULL); } if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) { SDL_SetError("Couldn't set console screen info"); return(NULL); } /* Unmap the previous DMA buffer */ if ( mapped_mem ) { munmap(mapped_mem, mapped_len); mapped_mem = NULL; } } if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp, GS_pixelmasks[vinfo.psm].r, GS_pixelmasks[vinfo.psm].g, GS_pixelmasks[vinfo.psm].b, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ current->flags = SDL_FULLSCREEN; current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); /* Memory map the DMA area for block memory transfer */ if ( ! mapped_mem ) { pixels_len = height * current->pitch; mapped_len = pixels_len + /* Screen update DMA command area */ sizeof(head_tags) + ((2 * MAXTAGS) * 16); if ( saved_vinfo.mode != PS2_GS_VESA ) { mapped_len += sizeof(tex_tags) + sizeof(scale_tags); } mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE, MAP_SHARED, memory_fd, 0); if ( mapped_mem == MAP_FAILED ) { SDL_SetError("Unable to map %d bytes for DMA", mapped_len); mapped_mem = NULL; return(NULL); } /* Set up the entire screen for DMA transfer */ screen_image.ptr = mapped_mem; screen_image.fbp = 0; screen_image.fbw = (vinfo.w + 63) / 64; screen_image.psm = vinfo.psm; screen_image.x = 0; if ( vinfo.h == height ) { screen_image.y = 0; } else { /* Put image offscreen and scale to screen height */ screen_image.y = vinfo.h; } screen_image.w = current->w; screen_image.h = current->h; /* get screen image data size (qword aligned) */ screen_image_size = (screen_image.w * screen_image.h); switch (screen_image.psm) { case PS2_GS_PSMCT32: screen_image_size *= 4; break; case PS2_GS_PSMCT24: screen_image_size *= 3; break; case PS2_GS_PSMCT16: screen_image_size *= 2; break; } screen_image_size = (screen_image_size + 15) & ~15; /* Set up the memory for screen update DMA commands */ head_tags_mem = (unsigned long long *) (mapped_mem + pixels_len); image_tags_mem = (unsigned long long *) ((caddr_t)head_tags_mem + sizeof(head_tags)); memcpy(head_tags_mem, head_tags, sizeof(head_tags)); if ( saved_vinfo.mode != PS2_GS_VESA ) { tex_tags_mem = (unsigned long long *) ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16)); scale_tags_mem = (unsigned long long *) ((caddr_t)tex_tags_mem + sizeof(tex_tags)); memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags)); tex_tags_mem[2] = (vinfo.h * vinfo.w) / 64 + ((unsigned long long)screen_image.fbw << 14) + ((unsigned long long)screen_image.psm << 20) + ((unsigned long long)power_of_2(screen_image.w) << 26) + ((unsigned long long)power_of_2(screen_image.h) << 30) + ((unsigned long long)1 << 34) + ((unsigned long long)1 << 35); memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags)); scale_tags_mem[8] = ((unsigned long long)screen_image.w * 16) + (((unsigned long long)screen_image.h * 16) << 16); scale_tags_mem[10] = ((unsigned long long)vinfo.w * 16) + (((unsigned long long)vinfo.h * 16) << 16); } } current->pixels = NULL; if ( getenv("SDL_FULLSCREEN_UPDATE") ) { /* Correct semantics */ current->flags |= SDL_ASYNCBLIT; } else { /* We lie here - the screen memory isn't really the visible display memory and still requires an update, but this has the desired effect for most applications. */ current->flags |= SDL_HWSURFACE; } /* Set the update rectangle function */ this->UpdateRects = GS_DMAFullUpdate; /* We're done */ return(current); } /* We don't support hardware surfaces yet */ static int GS_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void GS_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int GS_LockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { /* Since mouse motion affects 'pixels', lock it */ SDL_LockCursor(); /* Make sure any pending DMA has completed */ if ( dma_pending ) { ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } /* If the cursor is drawn on the DMA area, remove it */ if ( cursor_drawn ) { surface->pixels = mapped_mem + surface->offset; SDL_EraseCursorNoLock(this->screen); cursor_drawn = 0; } /* Set the surface pixels to the base of the DMA area */ surface->pixels = mapped_mem; /* We're finished! */ SDL_UnlockCursor(); } return(0); } static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { /* Since mouse motion affects 'pixels', lock it */ SDL_LockCursor(); surface->pixels = NULL; SDL_UnlockCursor(); } } static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects) { /* Lock so we aren't interrupted by a mouse update */ SDL_LockCursor(); /* Make sure any pending DMA has completed */ if ( dma_pending ) { ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } /* If the mouse is visible, draw it on the DMA area */ if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) { this->screen->pixels = mapped_mem + this->screen->offset; SDL_DrawCursorNoLock(this->screen); this->screen->pixels = NULL; cursor_drawn = 1; } /* Put the image onto the screen */ loadimage_nonblock(console_fd, &screen_image, screen_image_size, head_tags_mem, image_tags_mem); if ( screen_image.y > 0 ) { /* Need to scale offscreen image to TV output */ ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem); } else { dma_pending = 1; } /* We're finished! */ SDL_UnlockCursor(); } static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { return(0); } static void GS_VideoQuit(_THIS) { /* Close console and input file descriptors */ if ( console_fd > 0 ) { /* Unmap the video framebuffer */ if ( mapped_mem ) { /* Unmap the video framebuffer */ munmap(mapped_mem, mapped_len); mapped_mem = NULL; } close(memory_fd); /* Restore the original video mode */ if ( GS_InGraphicsMode(this) ) { ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo); } /* We're all done with the graphics device */ close(console_fd); console_fd = -1; } GS_CloseMouse(this); GS_CloseKeyboard(this); }