Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | bce7171e7a85 |
children | 8e3ce997621c |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/ioctl.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_endian.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_ph_video.h" #include "SDL_ph_modes_c.h" #include "SDL_ph_image_c.h" #include "SDL_ph_events_c.h" #include "SDL_ph_mouse_c.h" #include "SDL_ph_wm_c.h" #include "SDL_phyuv_c.h" #include "blank_cursor.h" static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void ph_VideoQuit(_THIS); static void ph_DeleteDevice(SDL_VideoDevice *device); #ifdef HAVE_OPENGL int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags); static void ph_GL_SwapBuffers(_THIS); static int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); #endif /* HAVE_OPENGL */ static int ph_Available(void) { int phstat=-1; phstat=PtInit(0); if (phstat==0) { return 1; } else { return 0; } } static SDL_VideoDevice *ph_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if (device) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); device->gl_data = NULL; } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); ph_DeleteDevice(device); return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the driver flags */ device->handles_any_size = 1; /* JB not true for fullscreen */ /* Set the function pointers */ device->CreateYUVOverlay = ph_CreateYUVOverlay; device->VideoInit = ph_VideoInit; device->ListModes = ph_ListModes; device->SetVideoMode = ph_SetVideoMode; device->ToggleFullScreen = ph_ToggleFullScreen; device->UpdateMouse = NULL; device->SetColors = ph_SetColors; device->UpdateRects = NULL; /* ph_ResizeImage */ device->VideoQuit = ph_VideoQuit; device->AllocHWSurface = ph_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = ph_LockHWSurface; device->UnlockHWSurface = ph_UnlockHWSurface; device->FlipHWSurface = ph_FlipHWSurface; device->FreeHWSurface = ph_FreeHWSurface; device->SetCaption = ph_SetCaption; device->SetIcon = NULL; device->IconifyWindow = ph_IconifyWindow; device->GrabInput = ph_GrabInput; device->GetWMInfo = ph_GetWMInfo; device->FreeWMCursor = ph_FreeWMCursor; device->CreateWMCursor = ph_CreateWMCursor; device->ShowWMCursor = ph_ShowWMCursor; device->WarpWMCursor = ph_WarpWMCursor; device->CheckMouseMode = ph_CheckMouseMode; device->InitOSKeymap = ph_InitOSKeymap; device->PumpEvents = ph_PumpEvents; /* OpenGL support. */ device->GL_LoadLibrary = NULL; device->GL_GetProcAddress = NULL; device->GL_MakeCurrent = NULL; #ifdef HAVE_OPENGL device->GL_SwapBuffers = ph_GL_SwapBuffers; device->GL_GetAttribute = ph_GL_GetAttribute; #else device->GL_SwapBuffers = NULL; device->GL_GetAttribute = NULL; #endif /* HAVE_OPENGL */ device->free = ph_DeleteDevice; return device; } VideoBootStrap ph_bootstrap = { "photon", "QNX Photon video output", ph_Available, ph_CreateDevice }; static void ph_DeleteDevice(SDL_VideoDevice *device) { if (device) { if (device->hidden) { free(device->hidden); device->hidden = NULL; } if (device->gl_data) { free(device->gl_data); device->gl_data = NULL; } free(device); device = NULL; } } static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat) { PgVideoModeInfo_t my_mode_info; PgHWCaps_t my_hwcaps; window=NULL; desktoppal=SDLPH_PAL_NONE; #ifdef HAVE_OPENGL oglctx=NULL; #endif /* HAVE_OPENGL */ captionflag=0; old_video_mode=-1; old_refresh_rate=-1; if (NULL == (event = malloc(EVENT_SIZE))) { exit(EXIT_FAILURE); } memset(event, 0x00, EVENT_SIZE); /* Create the blank cursor */ SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, (int)BLANK_CWIDTH, (int)BLANK_CHEIGHT, (int)BLANK_CHOTX, (int)BLANK_CHOTY); if (SDL_BlankCursor == NULL) { printf("ph_VideoInit(): could not create blank cursor !\n"); } if (PgGetGraphicsHWCaps(&my_hwcaps) < 0) { fprintf(stderr,"ph_VideoInit(): GetGraphicsHWCaps failed !\n"); } if (PgGetVideoModeInfo(my_hwcaps.current_video_mode, &my_mode_info) < 0) { fprintf(stderr,"ph_VideoInit(): PgGetVideoModeInfo failed !\n"); } /* We need to return BytesPerPixel as it in used by CreateRGBsurface */ vformat->BitsPerPixel = my_mode_info.bits_per_pixel; vformat->BytesPerPixel = my_mode_info.bytes_per_scanline/my_mode_info.width; desktopbpp = my_mode_info.bits_per_pixel; /* save current palette */ if (desktopbpp==8) { PgGetPalette(ph_palette); } currently_fullscreen = 0; this->info.wm_available = 1; return 0; } static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { PgDisplaySettings_t settings; int mode; PtArg_t arg[32]; PhDim_t dim; int rtnval; int i; unsigned long *tempptr; int pargc; dim.w=width; dim.h=height; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); current->flags = flags; /* create window if no OpenGL support selected */ if ((flags & SDL_OPENGL)!=SDL_OPENGL) { pargc=0; // prevent using HWSURFACE in window mode if desktop bpp != chosen bpp if ((flags & SDL_HWSURFACE) && (!(flags & SDL_FULLSCREEN))) { if (desktopbpp!=bpp) { fprintf(stderr, "ph_SetVideoMode(): SDL_HWSURFACE available only with chosen bpp equal desktop bpp !\n"); return NULL; } } PtSetArg(&arg[pargc++], Pt_ARG_DIM, &dim, 0); PtSetArg(&arg[pargc++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED); /* enable window minimizing */ PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_HIDE); /* remove border and caption if no frame flag selected */ if ((flags & SDL_NOFRAME) == SDL_NOFRAME) { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER); } else { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER); } /* if window is not resizable then remove resize handles and maximize button */ if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE) { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX); PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX); PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX); } else { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX); /* it is need to be Pt_FALSE to allow the application to process the resize callback */ PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX); PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_RESIZE | Ph_WM_MAX); } if (window!=NULL) { PtUnrealizeWidget(window); PtDestroyWidget(window); window=NULL; } window=PtCreateWidget(PtWindow, NULL, pargc, arg); PtRealizeWidget(window); PtFlush(); } #ifdef HAVE_OPENGL if (flags & SDL_OPENGL) { /* ph_SetupOpenGLContext creates also window as need */ if (ph_SetupOpenGLContext(this, width, height, bpp, flags)==0) { /* setup OGL update function ... ugly method */ ph_ResizeImage(this, current, flags); } else { /* if context creation fail, report no OpenGL to high level */ current->flags=(flags & (~SDL_OPENGL)); } #else if (flags & SDL_OPENGL) /* if no built-in OpenGL support */ { fprintf(stderr, "ph_SetVideoMode(): no OpenGL support, try to recompile library.\n"); current->flags=(flags & (~SDL_OPENGL)); return NULL; #endif /* HAVE_OPENGL */ } else { /* Initialize the window */ if (flags & SDL_FULLSCREEN) /* Direct Context , assume SDL_HWSURFACE also set */ { /* Get the video mode and set it */ if (flags & SDL_ANYFORMAT) { if ((mode = get_mode_any_format(width, height, bpp)) == 0) { fprintf(stderr,"ph_SetVideoMode(): get_mode_any_format failed !\n"); exit(1); } } else { if ((mode = get_mode(width, height, bpp)) == 0) { fprintf(stderr,"ph_SetVideoMode(): get_mode failed !\n"); exit(1); } } if (bpp==8) { desktoppal=SDLPH_PAL_SYSTEM; } /* save old video mode caps */ PgGetVideoMode(&settings); old_video_mode=settings.mode; old_refresh_rate=settings.refresh; /* setup new video mode */ settings.mode = mode; settings.refresh = 0; settings.flags = 0; if (PgSetVideoMode(&settings) < 0) { fprintf(stderr,"ph_SetVideoMode(): PgSetVideoMode failed !\n"); } current->flags = (flags & (~SDL_RESIZABLE)); /* no resize for Direct Context */ /* Begin direct mode */ ph_EnterFullScreen(this); } /* end fullscreen flag */ else { /* Use offscreen memory iff SDL_HWSURFACE flag is set */ if (flags & SDL_HWSURFACE) { /* no stretch blit in offscreen context */ current->flags = (flags & (~SDL_RESIZABLE)); } /* using palette emulation code in window mode */ if (bpp==8) { if (desktopbpp>=15) { desktoppal=SDLPH_PAL_EMULATE; } else { desktoppal=SDLPH_PAL_SYSTEM; } } else { desktoppal=SDLPH_PAL_NONE; } } /* If we are setting video to use the palette make sure we have allocated memory for it */ if (bpp==8) { current->format->palette = malloc(sizeof(SDL_Palette)); memset(current->format->palette, 0, sizeof(SDL_Palette)); current->format->palette->ncolors = 256; current->format->palette->colors = (SDL_Color *)malloc(256 *sizeof(SDL_Color)); /* fill the palette */ rtnval = PgGetPalette(ph_palette); tempptr = (unsigned long *)current->format->palette->colors; for(i=0; i<256; i++) { *tempptr = (((unsigned long)ph_palette[i]) << 8); tempptr++; } } } current->w = width; current->h = height; current->format->BitsPerPixel = bpp; current->format->BytesPerPixel = (bpp+7)/8; current->pitch = SDL_CalculatePitch(current); /* Must call at least once it setup image planes */ rtnval = ph_ResizeImage(this, current, flags); if (rtnval==-1) { fprintf(stderr,"ph_SetVideoMode(): ph_ResizeImage failed !\n"); return NULL; } /* delayed set caption call */ if (captionflag) { ph_SetCaption(this, this->wm_title, NULL); } /* finish window drawing */ PtFlush(); SDL_Unlock_EventThread(); /* We're done! */ return (current); } static void ph_VideoQuit(_THIS) { #ifdef HAVE_OPENGL PhRegion_t region_info; #endif /* HAVE_OPENGL */ ph_DestroyImage(this, SDL_VideoSurface); if (currently_fullscreen) { ph_LeaveFullScreen(this); } #ifdef HAVE_OPENGL /* prevent double SEGFAULT during parachute mode */ if (this->screen) { if (((this->screen->flags & SDL_FULLSCREEN)==SDL_FULLSCREEN) && ((this->screen->flags & SDL_OPENGL)==SDL_OPENGL)) { region_info.cursor_type=Ph_CURSOR_POINTER; region_info.rid=PtWidgetRid(window); PhRegionChange(Ph_REGION_CURSOR, 0, ®ion_info, NULL, NULL); } } PtFlush(); #endif /* HAVE_OPENGL */ if (window) { PtUnrealizeWidget(window); PtDestroyWidget(window); window=NULL; } /* restore palette */ if (desktoppal!=SDLPH_PAL_NONE) { PgSetPalette(ph_palette, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0); } #ifdef HAVE_OPENGL if (oglctx) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; } #endif /* HAVE_OPENGL */ } static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; PhPoint_t point={0, 0}; PgColor_t syspalph[_Pg_MAX_PALETTE]; /* palette emulation code, using palette of the PhImage_t struct */ if (desktoppal==SDLPH_PAL_EMULATE) { if ((SDL_Image) && (SDL_Image->palette)) { for (i=firstcolor; i<firstcolor+ncolors; i++) { SDL_Image->palette[i] = 0x00000000UL; SDL_Image->palette[i] |= colors[i-firstcolor].r<<16; SDL_Image->palette[i] |= colors[i-firstcolor].g<<8; SDL_Image->palette[i] |= colors[i-firstcolor].b; } /* image needs to be redrawed, very slow method */ PgDrawPhImage(&point, SDL_Image, 0); } } else { if (desktoppal==SDLPH_PAL_SYSTEM) { for (i=firstcolor; i<firstcolor+ncolors; i++) { syspalph[i] = 0x00000000UL; syspalph[i] |= colors[i-firstcolor].r<<16; syspalph[i] |= colors[i-firstcolor].g<<8; syspalph[i] |= colors[i-firstcolor].b; } if ((this->screen->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN) { /* window mode must use soft palette */ PgSetPalette((PgColor_t*)&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_SOFT, 0); /* image needs to be redrawed, very slow method */ if (SDL_Image) { PgDrawPhImage(&point, SDL_Image, 0); } } else { /* fullscreen mode must use hardware palette */ PgSetPalette((PgColor_t*)&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0); } } else { /* SDLPH_PAL_NONE do nothing */ } } return 1; } #ifdef HAVE_OPENGL int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags) { PtArg_t args[8]; PhDim_t dim; uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS]; int OGLargc; int pargc; dim.w=width; dim.h=height; if (oglctx!=NULL) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; } OGLargc=0; if (this->gl_config.depth_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS; OGLAttrib[OGLargc++]=this->gl_config.depth_size; } if (this->gl_config.stencil_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS; OGLAttrib[OGLargc++]=this->gl_config.stencil_size; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; if (flags & SDL_FULLSCREEN) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE; if (this->gl_config.double_buffer) { oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib); } else { oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib); } if (oglctx==NULL) { fprintf(stderr,"ph_SetupOpenGLContext(): cannot create OpenGL context.\n"); return (-1); } PhDCSetCurrent(oglctx); pargc=0; PtSetArg(&args[pargc++], Pt_ARG_DIM, &dim, 0); PtSetArg(&args[pargc++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED); PtSetArg(&args[pargc++], Pt_ARG_FILL_COLOR, Pg_BLACK, 0); if (flags & SDL_FULLSCREEN) { PhPoint_t pos; pos.x=0; pos.y=0; PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, ~0); PtSetArg(&args[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_FFRONT | Ph_WM_CLOSE | Ph_WM_TOFRONT | Ph_WM_CONSWITCH); PtSetArg(&args[pargc++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISFRONT | Ph_WM_STATE_ISFOCUS); PtSetArg(&args[pargc++], Pt_ARG_POS, &pos, 0); } else { /* remove border and caption if no frame flag selected */ if ((flags & SDL_NOFRAME) == SDL_NOFRAME) { PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, 0, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER); } else { /* if window is not resizable then remove resize handles */ if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE) { PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, 0, Ph_WM_RENDER_RESIZE); } } } if (window!=NULL) { PtUnrealizeWidget(window); PtDestroyWidget(window); window=NULL; } window=PtCreateWidget(PtWindow, NULL, pargc, args); PtRealizeWidget(window); /* disable mouse for fullscreen */ if (flags & SDL_FULLSCREEN) { PhRegion_t region_info; region_info.cursor_type=Ph_CURSOR_NONE; region_info.rid=PtWidgetRid(window); PhRegionChange(Ph_REGION_CURSOR, 0, ®ion_info, NULL, NULL); } PtFlush(); return 0; } void ph_GL_SwapBuffers(_THIS) { PgSetRegion(PtWidgetRid(window)); PdOpenGLContextSwapBuffers(oglctx); } int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { switch (attrib) { case SDL_GL_DOUBLEBUFFER: *value=this->gl_config.double_buffer; break; case SDL_GL_STENCIL_SIZE: *value=this->gl_config.stencil_size; break; case SDL_GL_DEPTH_SIZE: *value=this->gl_config.depth_size; break; default: *value=0; return(-1); } return 0; } #endif /* HAVE_OPENGL */