view src/video/photon/SDL_ph_video.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents bce7171e7a85
children 8e3ce997621c
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <sys/ioctl.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_endian.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_ph_video.h"
#include "SDL_ph_modes_c.h"
#include "SDL_ph_image_c.h"
#include "SDL_ph_events_c.h"
#include "SDL_ph_mouse_c.h"
#include "SDL_ph_wm_c.h"
#include "SDL_phyuv_c.h"
#include "blank_cursor.h"

static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current,
                int width, int height, int bpp, Uint32 flags);
static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void ph_VideoQuit(_THIS);
static void ph_DeleteDevice(SDL_VideoDevice *device);

#ifdef HAVE_OPENGL
int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags);
static void ph_GL_SwapBuffers(_THIS);
static int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
#endif /* HAVE_OPENGL */

static int ph_Available(void)
{
    int phstat=-1;

    phstat=PtInit(0);
    if (phstat==0)
    {
       return 1;
    }
    else
    {
       return 0;
    }
}

static SDL_VideoDevice *ph_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
    if (device) {
        memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
                malloc((sizeof *device->hidden));
        device->gl_data = NULL;
    }
    if ( (device == NULL) || (device->hidden == NULL) ) {
        SDL_OutOfMemory();
        ph_DeleteDevice(device);
        return(0);
    }
    memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the driver flags */
    device->handles_any_size = 1; /* JB not true for fullscreen */

    /* Set the function pointers */
    device->CreateYUVOverlay = ph_CreateYUVOverlay;
    device->VideoInit = ph_VideoInit;
    device->ListModes = ph_ListModes;
    device->SetVideoMode = ph_SetVideoMode;
    device->ToggleFullScreen = ph_ToggleFullScreen;
    device->UpdateMouse = NULL;	
    device->SetColors = ph_SetColors;
    device->UpdateRects = NULL;         /* ph_ResizeImage */
    device->VideoQuit = ph_VideoQuit;
    device->AllocHWSurface = ph_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = ph_LockHWSurface;
    device->UnlockHWSurface = ph_UnlockHWSurface;
    device->FlipHWSurface = ph_FlipHWSurface;
    device->FreeHWSurface = ph_FreeHWSurface;
    device->SetCaption = ph_SetCaption;
    device->SetIcon = NULL;
    device->IconifyWindow = ph_IconifyWindow;
    device->GrabInput = ph_GrabInput;
    device->GetWMInfo = ph_GetWMInfo;
    device->FreeWMCursor = ph_FreeWMCursor;
    device->CreateWMCursor = ph_CreateWMCursor;
    device->ShowWMCursor = ph_ShowWMCursor;
    device->WarpWMCursor = ph_WarpWMCursor;
    device->CheckMouseMode = ph_CheckMouseMode;
    device->InitOSKeymap = ph_InitOSKeymap;
    device->PumpEvents = ph_PumpEvents;

    /* OpenGL support. */
    device->GL_LoadLibrary = NULL;
    device->GL_GetProcAddress = NULL;
    device->GL_MakeCurrent = NULL;
#ifdef HAVE_OPENGL
    device->GL_SwapBuffers = ph_GL_SwapBuffers;
    device->GL_GetAttribute = ph_GL_GetAttribute;
#else
    device->GL_SwapBuffers = NULL;
    device->GL_GetAttribute = NULL;
#endif /* HAVE_OPENGL */

    device->free = ph_DeleteDevice;

    return device;
}

VideoBootStrap ph_bootstrap = {
    "photon", "QNX Photon video output",
    ph_Available, ph_CreateDevice
};

static void ph_DeleteDevice(SDL_VideoDevice *device)
{
    if (device)
    {
        if (device->hidden)
        {
            free(device->hidden);
            device->hidden = NULL;
        }
        if (device->gl_data)
        {
            free(device->gl_data);
            device->gl_data = NULL;
        }
        free(device);
        device = NULL;
    }
}

static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
    PgVideoModeInfo_t my_mode_info;
    PgHWCaps_t my_hwcaps;

    window=NULL;
    desktoppal=SDLPH_PAL_NONE;
#ifdef HAVE_OPENGL
    oglctx=NULL;
#endif /* HAVE_OPENGL */
    
    captionflag=0;
    old_video_mode=-1;
    old_refresh_rate=-1;
	
    if (NULL == (event = malloc(EVENT_SIZE)))
    {
        exit(EXIT_FAILURE);
    }
    memset(event, 0x00, EVENT_SIZE);

    /* Create the blank cursor */
    SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
                                          (int)BLANK_CWIDTH, (int)BLANK_CHEIGHT,
                                          (int)BLANK_CHOTX, (int)BLANK_CHOTY);

    if (SDL_BlankCursor == NULL)
    {
        printf("ph_VideoInit(): could not create blank cursor !\n");
    }

    if (PgGetGraphicsHWCaps(&my_hwcaps) < 0)
    {
        fprintf(stderr,"ph_VideoInit(): GetGraphicsHWCaps failed !\n");
    }

    if (PgGetVideoModeInfo(my_hwcaps.current_video_mode, &my_mode_info) < 0)
    {
        fprintf(stderr,"ph_VideoInit(): PgGetVideoModeInfo failed !\n");
    }

    /* We need to return BytesPerPixel as it in used by CreateRGBsurface */
    vformat->BitsPerPixel = my_mode_info.bits_per_pixel;
    vformat->BytesPerPixel = my_mode_info.bytes_per_scanline/my_mode_info.width;
    desktopbpp = my_mode_info.bits_per_pixel;
    
    /* save current palette */
    if (desktopbpp==8)
    {
        PgGetPalette(ph_palette);
    }
         
    currently_fullscreen = 0;
    
    this->info.wm_available = 1;
    
    return 0;
}

static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current,
                int width, int height, int bpp, Uint32 flags)
{
    PgDisplaySettings_t settings;
    int mode;
    PtArg_t arg[32];
    PhDim_t dim;
    int rtnval;
    int i;
    unsigned long *tempptr;
    int pargc;

    dim.w=width;
    dim.h=height;

    /* Lock the event thread, in multi-threading environments */
    SDL_Lock_EventThread();

    current->flags = flags;

    /* create window if no OpenGL support selected */
    if ((flags & SDL_OPENGL)!=SDL_OPENGL)
    {
        pargc=0;
        
        // prevent using HWSURFACE in window mode if desktop bpp != chosen bpp
        if ((flags & SDL_HWSURFACE) && (!(flags & SDL_FULLSCREEN)))
        {
           if (desktopbpp!=bpp)
           {
              fprintf(stderr, "ph_SetVideoMode(): SDL_HWSURFACE available only with chosen bpp equal desktop bpp !\n");
              return NULL;
           }
        }

        PtSetArg(&arg[pargc++], Pt_ARG_DIM, &dim, 0);
        PtSetArg(&arg[pargc++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED);

        /* enable window minimizing */
        PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_HIDE);

        /* remove border and caption if no frame flag selected */
        if ((flags & SDL_NOFRAME) == SDL_NOFRAME)
        {
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER);
        }
        else
        {
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER);
        }

        /* if window is not resizable then remove resize handles and maximize button */
        if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE)
        {
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX);
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX);
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX);
        }
        else
        {
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX);
            /* it is need to be Pt_FALSE to allow the application to process the resize callback */
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX);
            PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_RESIZE | Ph_WM_MAX);
        }

        if (window!=NULL)
        {
            PtUnrealizeWidget(window);
            PtDestroyWidget(window);
            window=NULL;
        }

        window=PtCreateWidget(PtWindow, NULL, pargc, arg);
        PtRealizeWidget(window);
        
        PtFlush();
    }

#ifdef HAVE_OPENGL
    if (flags & SDL_OPENGL)
    {
        /* ph_SetupOpenGLContext creates also window as need */
        if (ph_SetupOpenGLContext(this, width, height, bpp, flags)==0)
        {
            /* setup OGL update function ... ugly method */
            ph_ResizeImage(this, current, flags); 
        }
        else
        {
            /* if context creation fail, report no OpenGL to high level */
            current->flags=(flags & (~SDL_OPENGL));
        }
#else
    if (flags & SDL_OPENGL) /* if no built-in OpenGL support */
    {
        fprintf(stderr, "ph_SetVideoMode(): no OpenGL support, try to recompile library.\n");
        current->flags=(flags & (~SDL_OPENGL));
        return NULL;
#endif /* HAVE_OPENGL */
    }
    else
    {
        /* Initialize the window */
        if (flags & SDL_FULLSCREEN) /* Direct Context , assume SDL_HWSURFACE also set */
        {
            /* Get the video mode and set it */
            if (flags & SDL_ANYFORMAT)
            {
                if ((mode = get_mode_any_format(width, height, bpp)) == 0)
                {
                    fprintf(stderr,"ph_SetVideoMode(): get_mode_any_format failed !\n");
                    exit(1);
                }
            }
            else
            {
                if ((mode = get_mode(width, height, bpp)) == 0)
                {
                    fprintf(stderr,"ph_SetVideoMode(): get_mode failed !\n");
                    exit(1);
                }
            }
            
            if (bpp==8)
            {
               desktoppal=SDLPH_PAL_SYSTEM;
            }
            
            /* save old video mode caps */
            PgGetVideoMode(&settings);
            old_video_mode=settings.mode;
            old_refresh_rate=settings.refresh;

            /* setup new video mode */
            settings.mode = mode;
            settings.refresh = 0;
            settings.flags = 0;

            if (PgSetVideoMode(&settings) < 0)
            {
                fprintf(stderr,"ph_SetVideoMode(): PgSetVideoMode failed !\n");
            }

            current->flags = (flags & (~SDL_RESIZABLE)); /* no resize for Direct Context */

            /* Begin direct mode */
            ph_EnterFullScreen(this);

        } /* end fullscreen flag */
        else
        {
            /* Use offscreen memory iff SDL_HWSURFACE flag is set */
            if (flags & SDL_HWSURFACE)
            {
                /* no stretch blit in offscreen context */
                current->flags = (flags & (~SDL_RESIZABLE));
            }

            /* using palette emulation code in window mode */
            if (bpp==8)
            {
                if (desktopbpp>=15)
                {
                    desktoppal=SDLPH_PAL_EMULATE;
                }
                else
                {
                    desktoppal=SDLPH_PAL_SYSTEM;
                }
            }
            else
            {
               desktoppal=SDLPH_PAL_NONE;
            }
        }

	/* If we are setting video to use the palette make sure we have allocated memory for it */
	if (bpp==8)
	{
            current->format->palette = malloc(sizeof(SDL_Palette));
            memset(current->format->palette, 0, sizeof(SDL_Palette));
            current->format->palette->ncolors = 256;
            current->format->palette->colors = (SDL_Color *)malloc(256 *sizeof(SDL_Color));
            /* fill the palette */
            rtnval = PgGetPalette(ph_palette);

            tempptr = (unsigned long *)current->format->palette->colors;

            for(i=0; i<256; i++)
            {
                *tempptr = (((unsigned long)ph_palette[i]) << 8);
                tempptr++;
            }
        }

    }

    current->w = width;
    current->h = height;
    current->format->BitsPerPixel = bpp;
    current->format->BytesPerPixel = (bpp+7)/8;
    current->pitch = SDL_CalculatePitch(current);

    /* Must call at least once it setup image planes */
    rtnval = ph_ResizeImage(this, current, flags);
    
    if (rtnval==-1)
    {
        fprintf(stderr,"ph_SetVideoMode(): ph_ResizeImage failed !\n");
        return NULL;
    }

    /* delayed set caption call */
    if (captionflag)
    {
        ph_SetCaption(this, this->wm_title, NULL);
    }

    /* finish window drawing */
    PtFlush();

    SDL_Unlock_EventThread();

    /* We're done! */
    return (current);
}

static void ph_VideoQuit(_THIS)
{
#ifdef HAVE_OPENGL
    PhRegion_t region_info;
#endif /* HAVE_OPENGL */

    ph_DestroyImage(this, SDL_VideoSurface); 

    if (currently_fullscreen)
    {
        ph_LeaveFullScreen(this);
    }

#ifdef HAVE_OPENGL
    /* prevent double SEGFAULT during parachute mode */
    if (this->screen)
    {
        if (((this->screen->flags & SDL_FULLSCREEN)==SDL_FULLSCREEN) &&
            ((this->screen->flags & SDL_OPENGL)==SDL_OPENGL))
        {
            region_info.cursor_type=Ph_CURSOR_POINTER;
            region_info.rid=PtWidgetRid(window);
            PhRegionChange(Ph_REGION_CURSOR, 0, &region_info, NULL, NULL);
        }
    }

    PtFlush();
#endif /* HAVE_OPENGL */
    
    if (window)
    {
        PtUnrealizeWidget(window);
        PtDestroyWidget(window);
        window=NULL;
    }
    
    /* restore palette */
    if (desktoppal!=SDLPH_PAL_NONE)
    {
        PgSetPalette(ph_palette, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0);
    }

#ifdef HAVE_OPENGL
    if (oglctx)
    {
        PhDCSetCurrent(NULL);
        PhDCRelease(oglctx);
        oglctx=NULL;
    }
#endif /* HAVE_OPENGL */
}

static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
    int i;
    PhPoint_t point={0, 0};
    PgColor_t syspalph[_Pg_MAX_PALETTE];

    /* palette emulation code, using palette of the PhImage_t struct */
    if (desktoppal==SDLPH_PAL_EMULATE)
    {
        if ((SDL_Image) && (SDL_Image->palette))
        {
            for (i=firstcolor; i<firstcolor+ncolors; i++)
            {
                SDL_Image->palette[i]  = 0x00000000UL;
                SDL_Image->palette[i] |= colors[i-firstcolor].r<<16;
                SDL_Image->palette[i] |= colors[i-firstcolor].g<<8;
                SDL_Image->palette[i] |= colors[i-firstcolor].b;
            }

           /* image needs to be redrawed, very slow method */
           PgDrawPhImage(&point, SDL_Image, 0);
        }
    }
    else
    {
        if (desktoppal==SDLPH_PAL_SYSTEM)
        {
            for (i=firstcolor; i<firstcolor+ncolors; i++)
            {
                syspalph[i]  = 0x00000000UL;
                syspalph[i] |= colors[i-firstcolor].r<<16;
                syspalph[i] |= colors[i-firstcolor].g<<8;
                syspalph[i] |= colors[i-firstcolor].b;
            }

            if ((this->screen->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN)
            {
                /* window mode must use soft palette */
                PgSetPalette((PgColor_t*)&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_SOFT, 0);
                /* image needs to be redrawed, very slow method */
                if (SDL_Image)
                {
                   PgDrawPhImage(&point, SDL_Image, 0);
                }
            }
            else
            {
                /* fullscreen mode must use hardware palette */
                PgSetPalette((PgColor_t*)&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0);
            }
        }
        else
        {
            /* SDLPH_PAL_NONE do nothing */
        }
    }
    
    return 1;
}

#ifdef HAVE_OPENGL

int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
    PtArg_t args[8];
    PhDim_t dim;
    uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS];
    int OGLargc;
    int pargc;

    dim.w=width;
    dim.h=height;
    
    if (oglctx!=NULL)
    {
       PhDCSetCurrent(NULL);
       PhDCRelease(oglctx);
       oglctx=NULL;
    }

    OGLargc=0;
    if (this->gl_config.depth_size)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS;
        OGLAttrib[OGLargc++]=this->gl_config.depth_size;
    }
    if (this->gl_config.stencil_size)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS;
        OGLAttrib[OGLargc++]=this->gl_config.stencil_size;
    }
    OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
    if (flags & SDL_FULLSCREEN)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER;
    }
    OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE;

    if (this->gl_config.double_buffer)
    {
        oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib);
    }
    else
    {
        oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib);
    }

    if (oglctx==NULL)
    {
        fprintf(stderr,"ph_SetupOpenGLContext(): cannot create OpenGL context.\n");
        return (-1);
    }

    PhDCSetCurrent(oglctx);

    pargc=0;

    PtSetArg(&args[pargc++], Pt_ARG_DIM, &dim, 0);
    PtSetArg(&args[pargc++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED);
    PtSetArg(&args[pargc++], Pt_ARG_FILL_COLOR, Pg_BLACK, 0);

    if (flags & SDL_FULLSCREEN)
    {
        PhPoint_t pos;

        pos.x=0;
        pos.y=0;

        PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, ~0);
        PtSetArg(&args[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_FFRONT | Ph_WM_CLOSE | Ph_WM_TOFRONT | Ph_WM_CONSWITCH);
        PtSetArg(&args[pargc++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISFRONT | Ph_WM_STATE_ISFOCUS);
        PtSetArg(&args[pargc++], Pt_ARG_POS, &pos, 0);
    }
    else
    {
        /* remove border and caption if no frame flag selected */
        if ((flags & SDL_NOFRAME) == SDL_NOFRAME)
        {
            PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, 0, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER);
        }
        else
        {
           /* if window is not resizable then remove resize handles */
           if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE)
           {
               PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, 0, Ph_WM_RENDER_RESIZE);
           }
        }
    }

    if (window!=NULL)
    {
        PtUnrealizeWidget(window);
        PtDestroyWidget(window);
        window=NULL;
    }

    window=PtCreateWidget(PtWindow, NULL, pargc, args);
    PtRealizeWidget(window);

    /* disable mouse for fullscreen */
    if (flags & SDL_FULLSCREEN)
    {
        PhRegion_t region_info;

        region_info.cursor_type=Ph_CURSOR_NONE;
        region_info.rid=PtWidgetRid(window);
        PhRegionChange(Ph_REGION_CURSOR, 0, &region_info, NULL, NULL);
    }

    PtFlush();

    return 0;
}

void ph_GL_SwapBuffers(_THIS)
{
    PgSetRegion(PtWidgetRid(window));
    PdOpenGLContextSwapBuffers(oglctx);
}

int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
    switch (attrib)
    {
        case SDL_GL_DOUBLEBUFFER:
             *value=this->gl_config.double_buffer;
             break;
        case SDL_GL_STENCIL_SIZE:
             *value=this->gl_config.stencil_size;
             break;
        case SDL_GL_DEPTH_SIZE:
             *value=this->gl_config.depth_size;
             break;
        default:
             *value=0;
             return(-1);
    }
    return 0;
}

#endif /* HAVE_OPENGL */