Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 26dafefeebb2 |
children | 31d9be995d5c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai Copyright (C) 2002 Greg Haerr <greg@censoft.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include "SDL_video.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_thread.h" #define MWINCLUDECOLORS #include "SDL_nxvideo.h" #include "SDL_nxmodes_c.h" #include "SDL_nxwm_c.h" #include "SDL_nxmouse_c.h" #include "SDL_nximage_c.h" #include "SDL_nxevents_c.h" // Initialization/Query functions static int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) ; static SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) ; static int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) ; static void NX_VideoQuit (_THIS) ; static void NX_DestroyWindow (_THIS, SDL_Surface * screen) ; static int NX_ToggleFullScreen (_THIS, int on) ; static void NX_UpdateMouse (_THIS) ; static int NX_SetGammaRamp (_THIS, Uint16 * ramp) ; static int NX_GetGammaRamp (_THIS, Uint16 * ramp) ; // Microwin driver bootstrap functions static int NX_Available () { Dprintf ("enter NX_Available\n") ; if (GrOpen () < 0) return 0 ; GrClose () ; Dprintf ("leave NX_Available\n") ; return 1 ; } static void NX_DeleteDevice (SDL_VideoDevice * device) { Dprintf ("enter NX_DeleteDevice\n") ; if (device) { if (device -> hidden) free (device -> hidden) ; if (device -> gl_data) free (device -> gl_data) ; free (device) ; } Dprintf ("leave NX_DeleteDevice\n") ; } static SDL_VideoDevice * NX_CreateDevice (int devindex) { SDL_VideoDevice * device ; Dprintf ("enter NX_CreateDevice\n") ; // Initialize all variables that we clean on shutdown device = (SDL_VideoDevice *) malloc (sizeof (SDL_VideoDevice)) ; if (device) { memset (device, 0, (sizeof * device)) ; device -> hidden = (struct SDL_PrivateVideoData *) malloc ((sizeof * device -> hidden)) ; device -> gl_data = NULL ; } if ((device == NULL) || (device -> hidden == NULL)) { SDL_OutOfMemory () ; NX_DeleteDevice (device) ; return 0 ; } memset (device -> hidden, 0, (sizeof * device -> hidden)) ; // Set the function pointers device -> VideoInit = NX_VideoInit ; device -> ListModes = NX_ListModes ; device -> SetVideoMode = NX_SetVideoMode ; device -> ToggleFullScreen = NX_ToggleFullScreen ; device -> UpdateMouse = NX_UpdateMouse ; device -> CreateYUVOverlay = NULL ; device -> SetColors = NX_SetColors ; device -> UpdateRects = NULL ; device -> VideoQuit = NX_VideoQuit; device -> AllocHWSurface = NULL ; device -> CheckHWBlit = NULL ; device -> FillHWRect = NULL ; device -> SetHWColorKey = NULL ; device -> SetHWAlpha = NULL ; device -> LockHWSurface = NULL ; device -> UnlockHWSurface = NULL ; device -> FlipHWSurface = NULL ; device -> FreeHWSurface = NULL ; device -> SetGamma = NULL ; device -> GetGamma = NULL ; device -> SetGammaRamp = NX_SetGammaRamp ; device -> GetGammaRamp = NX_GetGammaRamp ; #ifdef HAVE_OPENGL device -> GL_LoadLibrary = NULL ; device -> GL_GetProcAddress = NULL ; device -> GL_GetAttribute = NULL ; device -> GL_MakeCurrent = NULL ; device -> GL_SwapBuffers = NULL ; #endif device -> SetIcon = NULL ; device -> SetCaption = NX_SetCaption; device -> IconifyWindow = NULL ; device -> GrabInput = NULL ; device -> GetWMInfo = NX_GetWMInfo ; device -> FreeWMCursor = NX_FreeWMCursor ; device -> CreateWMCursor = NX_CreateWMCursor ; device -> ShowWMCursor = NX_ShowWMCursor ; device -> WarpWMCursor = NX_WarpWMCursor ; device -> CheckMouseMode = NULL ; device -> InitOSKeymap = NX_InitOSKeymap ; device -> PumpEvents = NX_PumpEvents ; device -> free = NX_DeleteDevice ; Dprintf ("leave NX_CreateDevice\n") ; return device ; } VideoBootStrap NX_bootstrap = { "nanox", "nanox", NX_Available, NX_CreateDevice } ; static void create_aux_windows (_THIS) { GR_WM_PROPERTIES props ; Dprintf ("enter create_aux_windows\n") ; // Don't create any extra windows if we are being managed if (SDL_windowid) { FSwindow = 0 ; return ; } if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { GrDestroyWindow (FSwindow) ; } FSwindow = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, 1, 1, 0, BLACK, BLACK) ; props.flags = GR_WM_FLAGS_PROPS ; props.props = GR_WM_PROPS_NODECORATE ; GrSetWMProperties (FSwindow, & props) ; GrSelectEvents (FSwindow, (GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | GR_EVENT_MASK_CLOSE_REQ)) ; Dprintf ("leave create_aux_windows\n") ; } int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) { GR_SCREEN_INFO si ; Dprintf ("enter NX_VideoInit\n") ; if (GrOpen () < 0) { SDL_SetError ("GrOpen() fail") ; return -1 ; } // use share memory to speed up #ifdef NANOX_SHARE_MEMORY GrReqShmCmds (0xFFFF); #endif SDL_Window = 0 ; FSwindow = 0 ; GammaRamp_R = NULL ; GammaRamp_G = NULL ; GammaRamp_B = NULL ; GrGetScreenInfo (& si) ; SDL_Visual.bpp = si.bpp ; // GetVideoMode SDL_modelist = (SDL_Rect **) malloc (sizeof (SDL_Rect *) * 2) ; if (SDL_modelist) { SDL_modelist [0] = (SDL_Rect *) malloc (sizeof(SDL_Rect)) ; if (SDL_modelist [0]) { SDL_modelist [0] -> x = 0 ; SDL_modelist [0] -> y = 0 ; SDL_modelist [0] -> w = si.cols ; SDL_modelist [0] -> h = si.rows ; } SDL_modelist [1] = NULL ; } pixel_type = si.pixtype; SDL_Visual.red_mask = si.rmask; SDL_Visual.green_mask = si.gmask; SDL_Visual.blue_mask = si.bmask; vformat -> BitsPerPixel = SDL_Visual.bpp ; if (vformat -> BitsPerPixel > 8) { vformat -> Rmask = SDL_Visual.red_mask ; vformat -> Gmask = SDL_Visual.green_mask ; vformat -> Bmask = SDL_Visual.blue_mask ; } // See if we have been passed a window to use SDL_windowid = getenv ("SDL_WINDOWID") ; // Create the fullscreen (and managed windows : no implement) create_aux_windows (this) ; Dprintf ("leave NX_VideoInit\n") ; return 0 ; } void NX_VideoQuit (_THIS) { Dprintf ("enter NX_VideoQuit\n") ; // Start shutting down the windows NX_DestroyImage (this, this -> screen) ; NX_DestroyWindow (this, this -> screen) ; if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { GrDestroyWindow (FSwindow) ; } NX_FreeVideoModes (this) ; free (GammaRamp_R) ; free (GammaRamp_G) ; free (GammaRamp_B) ; #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) GrCloseClientFramebuffer(); #endif GrClose () ; Dprintf ("leave NX_VideoQuit\n") ; } static void NX_DestroyWindow (_THIS, SDL_Surface * screen) { Dprintf ("enter NX_DestroyWindow\n") ; if (! SDL_windowid) { if (screen && (screen -> flags & SDL_FULLSCREEN)) { screen -> flags &= ~ SDL_FULLSCREEN ; NX_LeaveFullScreen (this) ; } // Destroy the output window if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { GrDestroyWindow (SDL_Window) ; } } // Free the graphics context if (! SDL_GC) { GrDestroyGC (SDL_GC) ; SDL_GC = 0; } Dprintf ("leave NX_DestroyWindow\n") ; } static int NX_CreateWindow (_THIS, SDL_Surface * screen, int w, int h, int bpp, Uint32 flags) { Dprintf ("enter NX_CreateWindow\n") ; // If a window is already present, destroy it and start fresh if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { NX_DestroyWindow (this, screen) ; } // See if we have been given a window id if (SDL_windowid) { SDL_Window = strtol (SDL_windowid, NULL, 0) ; } else { SDL_Window = 0 ; } if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask, SDL_Visual.green_mask, SDL_Visual.blue_mask, 0)) return -1; // Create (or use) the nanox display window if (! SDL_windowid) { SDL_Window = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE) ; GrSelectEvents (SDL_Window, (GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | GR_EVENT_MASK_CLOSE_REQ)) ; } /* Create the graphics context here, once we have a window */ SDL_GC = GrNewGC () ; if (SDL_GC == 0) { SDL_SetError("Couldn't create graphics context"); return(-1); } // Map them both and go fullscreen, if requested if (! SDL_windowid) { GrMapWindow (SDL_Window) ; if (flags & SDL_FULLSCREEN) { screen -> flags |= SDL_FULLSCREEN ; NX_EnterFullScreen (this) ; } else { screen -> flags &= ~ SDL_FULLSCREEN ; } } #ifdef ENABLE_NANOX_DIRECT_FB /* attempt allocating the client side framebuffer */ Clientfb = GrOpenClientFramebuffer(); /* NULL return will default to using GrArea()*/ #endif Dprintf ("leave NX_CreateWindow\n") ; return 0 ; } SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { Dprintf ("enter NX_SetVideoMode\n") ; // Lock the event thread, in multi-threading environments SDL_Lock_EventThread () ; bpp = SDL_Visual.bpp ; if (NX_CreateWindow (this, current, width, height, bpp, flags) < 0) { current = NULL; goto done; } if (current -> w != width || current -> h != height) { current -> w = width ; current -> h = height ; current -> pitch = SDL_CalculatePitch (current) ; NX_ResizeImage (this, current, flags) ; } current -> flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)) ; done: SDL_Unlock_EventThread () ; Dprintf ("leave NX_SetVideoMode\n") ; // We're done! return current ; } // ncolors <= 256 int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) { int i ; GR_PALETTE pal ; Dprintf ("enter NX_SetColors\n") ; if (ncolors > 256) return 0 ; pal.count = ncolors ; for (i = 0; i < ncolors; ++ i) { pal.palette [i].r = colors [i].r ; pal.palette [i].g = colors [i].g ; pal.palette [i].b = colors [i].b ; } GrSetSystemPalette (firstcolor, & pal) ; Dprintf ("leave NX_SetColors\n") ; return 1 ; } static int NX_ToggleFullScreen (_THIS, int on) { SDL_Rect rect ; Uint32 event_thread ; Dprintf ("enter NX_ToggleFullScreen\n") ; // Don't switch if we don't own the window if (SDL_windowid) return 0 ; // Don't lock if we are the event thread event_thread = SDL_EventThreadID () ; if (event_thread && (SDL_ThreadID () == event_thread)) { event_thread = 0 ; } if (event_thread) { SDL_Lock_EventThread() ; } if (on) { NX_EnterFullScreen (this) ; } else { this -> screen -> flags &= ~ SDL_FULLSCREEN ; NX_LeaveFullScreen (this) ; } rect.x = rect.y = 0 ; rect.w = this -> screen -> w, rect.h = this -> screen -> h ; NX_NormalUpdate (this, 1, & rect) ; if (event_thread) { SDL_Unlock_EventThread () ; } Dprintf ("leave NX_ToggleFullScreen\n") ; return 1 ; } // Update the current mouse state and position static void NX_UpdateMouse (_THIS) { int x, y ; GR_WINDOW_INFO info ; GR_SCREEN_INFO si ; Dprintf ("enter NX_UpdateMouse\n") ; // Lock the event thread, in multi-threading environments SDL_Lock_EventThread () ; GrGetScreenInfo (& si) ; GrGetWindowInfo (SDL_Window, & info) ; x = si.xpos - info.x ; y = si.ypos - info.y ; if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) { SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ; SDL_PrivateMouseMotion (0, 0, x, y); } else { SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ; } SDL_Unlock_EventThread () ; Dprintf ("leave NX_UpdateMouse\n") ; } static int NX_SetGammaRamp (_THIS, Uint16 * ramp) { int i ; Uint16 * red, * green, * blue ; Dprintf ("enter NX_SetGammaRamp\n") ; if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ; if (! GammaRamp_R) GammaRamp_R = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ; if (! GammaRamp_G) GammaRamp_G = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ; if (! GammaRamp_B) GammaRamp_B = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ; if ((! GammaRamp_R) || (! GammaRamp_G) || (! GammaRamp_B)) { SDL_OutOfMemory () ; return -1 ; } for (i = 0; i < CI_SIZE; ++ i) GammaRamp_R [i] = GammaRamp_G [i] = GammaRamp_B [i] = i ; red = ramp ; green = ramp + CI_SIZE ; blue = green + CI_SIZE ; for (i = 0; i < CI_SIZE; ++ i) { GammaRamp_R [i] = red [i] ; GammaRamp_G [i] = green [i] ; GammaRamp_B [i] = blue [i] ; } Dprintf ("leave NX_SetGammaRamp\n") ; return 0 ; } static int NX_GetGammaRamp (_THIS, Uint16 * ramp) { int i ; Uint16 * red, * green, * blue ; Dprintf ("enter NX_GetGammaRamp\n") ; if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ; red = ramp ; green = ramp + CI_SIZE ; blue = green + CI_SIZE ; if (GammaRamp_R && GammaRamp_G && GammaRamp_B) { for (i = 0; i < CI_SIZE; ++ i) { red [i] = GammaRamp_R [i] ; green [i] = GammaRamp_G [i] ; blue [i] = GammaRamp_B [i] ; } } else { for (i = 0; i < CI_SIZE; ++ i) red [i] = green [i] = blue [i] = i ; } Dprintf ("leave NX_GetGammaRamp\n") ; return 0 ; }