Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxevents.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 26dafefeebb2 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai Copyright (C) 2002 Greg Haerr <greg@censoft.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_keysym.h" #include "SDL_events_c.h" #include "SDL_nxevents_c.h" #include "SDL_nximage_c.h" // The translation tables from a nanox keysym to a SDL keysym static SDLKey NX_NONASCII_keymap [MWKEY_LAST + 1] ; void NX_InitOSKeymap (_THIS) { int i ; Dprintf ("enter NX_InitOSKeymap\n") ; // Map the nanox scancodes to SDL keysyms for (i = 0; i < SDL_TABLESIZE (NX_NONASCII_keymap); ++ i) NX_NONASCII_keymap [i] = SDLK_UNKNOWN ; NX_NONASCII_keymap [MWKEY_LEFT & 0xFF] = SDLK_LEFT ; NX_NONASCII_keymap [MWKEY_RIGHT & 0xFF] = SDLK_RIGHT ; NX_NONASCII_keymap [MWKEY_UP & 0xFF] = SDLK_UP ; NX_NONASCII_keymap [MWKEY_DOWN & 0xFF] = SDLK_DOWN ; NX_NONASCII_keymap [MWKEY_INSERT & 0xFF] = SDLK_INSERT ; NX_NONASCII_keymap [MWKEY_DELETE & 0xFF] = SDLK_DELETE ; NX_NONASCII_keymap [MWKEY_HOME & 0xFF] = SDLK_HOME ; NX_NONASCII_keymap [MWKEY_END & 0xFF] = SDLK_END ; NX_NONASCII_keymap [MWKEY_PAGEUP & 0xFF] = SDLK_PAGEUP ; NX_NONASCII_keymap [MWKEY_PAGEDOWN & 0xFF] = SDLK_PAGEDOWN ; NX_NONASCII_keymap [MWKEY_KP0 & 0xFF] = SDLK_KP0 ; NX_NONASCII_keymap [MWKEY_KP1 & 0xFF] = SDLK_KP1 ; NX_NONASCII_keymap [MWKEY_KP2 & 0xFF] = SDLK_KP2 ; NX_NONASCII_keymap [MWKEY_KP3 & 0xFF] = SDLK_KP3 ; NX_NONASCII_keymap [MWKEY_KP4 & 0xFF] = SDLK_KP4 ; NX_NONASCII_keymap [MWKEY_KP5 & 0xFF] = SDLK_KP5 ; NX_NONASCII_keymap [MWKEY_KP6 & 0xFF] = SDLK_KP6 ; NX_NONASCII_keymap [MWKEY_KP7 & 0xFF] = SDLK_KP7 ; NX_NONASCII_keymap [MWKEY_KP8 & 0xFF] = SDLK_KP8 ; NX_NONASCII_keymap [MWKEY_KP9 & 0xFF] = SDLK_KP9 ; NX_NONASCII_keymap [MWKEY_KP_PERIOD & 0xFF] = SDLK_KP_PERIOD ; NX_NONASCII_keymap [MWKEY_KP_DIVIDE & 0xFF] = SDLK_KP_DIVIDE ; NX_NONASCII_keymap [MWKEY_KP_MULTIPLY & 0xFF] = SDLK_KP_MULTIPLY ; NX_NONASCII_keymap [MWKEY_KP_MINUS & 0xFF] = SDLK_KP_MINUS ; NX_NONASCII_keymap [MWKEY_KP_PLUS & 0xFF] = SDLK_KP_PLUS ; NX_NONASCII_keymap [MWKEY_KP_ENTER & 0xFF] = SDLK_KP_ENTER ; NX_NONASCII_keymap [MWKEY_KP_EQUALS & 0xFF] = SDLK_KP_EQUALS ; NX_NONASCII_keymap [MWKEY_F1 & 0xFF] = SDLK_F1 ; NX_NONASCII_keymap [MWKEY_F2 & 0xFF] = SDLK_F2 ; NX_NONASCII_keymap [MWKEY_F3 & 0xFF] = SDLK_F3 ; NX_NONASCII_keymap [MWKEY_F4 & 0xFF] = SDLK_F4 ; NX_NONASCII_keymap [MWKEY_F5 & 0xFF] = SDLK_F5 ; NX_NONASCII_keymap [MWKEY_F6 & 0xFF] = SDLK_F6 ; NX_NONASCII_keymap [MWKEY_F7 & 0xFF] = SDLK_F7 ; NX_NONASCII_keymap [MWKEY_F8 & 0xFF] = SDLK_F8 ; NX_NONASCII_keymap [MWKEY_F9 & 0xFF] = SDLK_F9 ; NX_NONASCII_keymap [MWKEY_F10 & 0xFF] = SDLK_F10 ; NX_NONASCII_keymap [MWKEY_F11 & 0xFF] = SDLK_F11 ; NX_NONASCII_keymap [MWKEY_F12 & 0xFF] = SDLK_F12 ; NX_NONASCII_keymap [MWKEY_NUMLOCK & 0xFF] = SDLK_NUMLOCK ; NX_NONASCII_keymap [MWKEY_CAPSLOCK & 0xFF] = SDLK_CAPSLOCK ; NX_NONASCII_keymap [MWKEY_SCROLLOCK & 0xFF] = SDLK_SCROLLOCK ; NX_NONASCII_keymap [MWKEY_LSHIFT & 0xFF] = SDLK_LSHIFT ; NX_NONASCII_keymap [MWKEY_RSHIFT & 0xFF] = SDLK_RSHIFT ; NX_NONASCII_keymap [MWKEY_LCTRL & 0xFF] = SDLK_LCTRL ; NX_NONASCII_keymap [MWKEY_RCTRL & 0xFF] = SDLK_RCTRL ; NX_NONASCII_keymap [MWKEY_LALT & 0xFF] = SDLK_LALT ; NX_NONASCII_keymap [MWKEY_RALT & 0xFF] = SDLK_RALT ; NX_NONASCII_keymap [MWKEY_LMETA & 0xFF] = SDLK_LMETA ; NX_NONASCII_keymap [MWKEY_RMETA & 0xFF] = SDLK_RMETA ; NX_NONASCII_keymap [MWKEY_ALTGR & 0xFF] = SDLK_MODE ; NX_NONASCII_keymap [MWKEY_PRINT & 0xFF] = SDLK_PRINT ; NX_NONASCII_keymap [MWKEY_SYSREQ & 0xFF] = SDLK_SYSREQ ; NX_NONASCII_keymap [MWKEY_PAUSE & 0xFF] = SDLK_PAUSE ; NX_NONASCII_keymap [MWKEY_BREAK & 0xFF] = SDLK_BREAK ; NX_NONASCII_keymap [MWKEY_MENU & 0xFF] = SDLK_MENU ; Dprintf ("leave NX_InitOSKeymap\n") ; } SDL_keysym * NX_TranslateKey (GR_EVENT_KEYSTROKE * keystroke, SDL_keysym * keysym) { GR_KEY ch = keystroke -> ch ; Dprintf ("enter NX_TranslateKey\n") ; keysym -> scancode = keystroke -> scancode ; keysym -> sym = SDLK_UNKNOWN ; if (ch & MWKEY_NONASCII_MASK) { keysym -> sym = NX_NONASCII_keymap [ch & 0xFF] ; } else { keysym -> sym = ch & 0x7F ; } keysym -> mod = KMOD_NONE ; #if 1 // Retrieve more mode information { GR_KEYMOD mod = keystroke -> modifiers ; if (mod & MWKMOD_LSHIFT) keysym -> mod |= KMOD_LSHIFT ; if (mod & MWKMOD_RSHIFT) keysym -> mod |= KMOD_RSHIFT ; if (mod & MWKMOD_LCTRL) keysym -> mod |= KMOD_LCTRL ; if (mod & MWKMOD_RCTRL) keysym -> mod |= KMOD_RCTRL ; if (mod & MWKMOD_LALT) keysym -> mod |= KMOD_LALT ; if (mod & MWKMOD_RALT) keysym -> mod |= KMOD_RALT ; if (mod & MWKMOD_LMETA) keysym -> mod |= KMOD_LMETA ; if (mod & MWKMOD_RMETA) keysym -> mod |= KMOD_RMETA ; if (mod & MWKMOD_NUM) keysym -> mod |= KMOD_NUM ; if (mod & MWKMOD_CAPS) keysym -> mod |= KMOD_CAPS ; if (mod & MWKMOD_ALTGR) keysym -> mod |= KMOD_MODE ; } #endif keysym -> unicode = ch ; Dprintf ("leave NX_TranslateKey\n") ; return keysym ; } static int check_boundary (_THIS, int x, int y) { if (x < OffsetX || y < OffsetY || x > OffsetX + this -> screen -> w || y > OffsetY + this -> screen -> h) return 0 ; return 1 ; } void NX_PumpEvents (_THIS) { GR_EVENT event ; static GR_BUTTON last_button_down = 0 ; GrCheckNextEvent (& event) ; while (event.type != GR_EVENT_TYPE_NONE) { // dispatch event switch (event.type) { case GR_EVENT_TYPE_MOUSE_ENTER : { Dprintf ("mouse enter\n") ; SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ; break ; } case GR_EVENT_TYPE_MOUSE_EXIT : { Dprintf ("mouse exit\n") ; SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ; break ; } case GR_EVENT_TYPE_FOCUS_IN : { Dprintf ("focus in\n") ; SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS) ; break ; } case GR_EVENT_TYPE_FOCUS_OUT : { Dprintf ("focus out\n") ; SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS) ; break ; } case GR_EVENT_TYPE_MOUSE_MOTION : { Dprintf ("mouse motion\n") ; if (SDL_VideoSurface) { if (currently_fullscreen) { if (check_boundary (this, event.button.x, event.button.y)) { SDL_PrivateMouseMotion (0, 0, event.button.x - OffsetX, event.button.y - OffsetY) ; } } else { SDL_PrivateMouseMotion (0, 0, event.button.x, event.button.y) ; } } break ; } case GR_EVENT_TYPE_BUTTON_DOWN : { int button = event.button.buttons ; Dprintf ("button down\n") ; switch (button) { case MWBUTTON_L : button = 1 ; break ; case MWBUTTON_M : button = 2 ; break ; case MWBUTTON_R : button = 3 ; break ; default : button = 0 ; } last_button_down = button ; if (currently_fullscreen) { if (check_boundary (this, event.button.x, event.button.y)) { SDL_PrivateMouseButton (SDL_PRESSED, button, event.button.x - OffsetX, event.button.y - OffsetY) ; } } else { SDL_PrivateMouseButton (SDL_PRESSED, button, event.button.x, event.button.y) ; } break ; } // do not konw which button is released case GR_EVENT_TYPE_BUTTON_UP : { Dprintf ("button up\n") ; if (currently_fullscreen) { if (check_boundary (this, event.button.x, event.button.y)) { SDL_PrivateMouseButton (SDL_RELEASED, last_button_down, event.button.x - OffsetX, event.button.y - OffsetY) ; } } else { SDL_PrivateMouseButton (SDL_RELEASED, last_button_down, event.button.x, event.button.y) ; } last_button_down = 0 ; break ; } case GR_EVENT_TYPE_KEY_DOWN : { SDL_keysym keysym ; Dprintf ("key down\n") ; SDL_PrivateKeyboard (SDL_PRESSED, NX_TranslateKey (& event.keystroke, & keysym)) ; break ; } case GR_EVENT_TYPE_KEY_UP : { SDL_keysym keysym ; Dprintf ("key up\n") ; SDL_PrivateKeyboard (SDL_RELEASED, NX_TranslateKey (& event.keystroke, & keysym)) ; break ; } case GR_EVENT_TYPE_CLOSE_REQ : { Dprintf ("close require\n") ; SDL_PrivateQuit () ; break ; } case GR_EVENT_TYPE_EXPOSURE : { Dprintf ("event_type_exposure\n") ; if (SDL_VideoSurface) { NX_RefreshDisplay (this) ;//, & event.exposure) ; } break ; } case GR_EVENT_TYPE_UPDATE : { switch (event.update.utype) { case GR_UPDATE_MAP : { Dprintf ("GR_UPDATE_MAP\n") ; // If we're not active, make ourselves active if (!(SDL_GetAppState () & SDL_APPACTIVE)) { // Send an internal activate event SDL_PrivateAppActive (1, SDL_APPACTIVE) ; } if (SDL_VideoSurface) { NX_RefreshDisplay (this) ; } break ; } case GR_UPDATE_UNMAP : case GR_UPDATE_UNMAPTEMP : { Dprintf ("GR_UPDATE_UNMAP or GR_UPDATE_UNMAPTEMP\n") ; // If we're active, make ourselves inactive if (SDL_GetAppState () & SDL_APPACTIVE) { // Send an internal deactivate event SDL_PrivateAppActive (0, SDL_APPACTIVE | SDL_APPINPUTFOCUS) ; } break ; } case GR_UPDATE_SIZE : { Dprintf ("GR_UPDATE_SIZE\n") ; SDL_PrivateResize (event.update.width, event.update.height) ; break ; } case GR_UPDATE_MOVE : case GR_UPDATE_REPARENT : { Dprintf ("GR_UPDATE_MOVE or GR_UPDATE_REPARENT\n") ; #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) { /* Get current window position and fb pointer*/ if (currently_fullscreen) GrGetWindowFBInfo(FSwindow, &fbinfo); else GrGetWindowFBInfo(SDL_Window, &fbinfo); } #endif break ; } default : Dprintf ("unknown GR_EVENT_TYPE_UPDATE\n") ; break ; } break ; } default : { Dprintf ("pump event default\n") ; } } GrCheckNextEvent (& event) ; } }