view src/video/cybergfx/SDL_cgximage.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_cgximage_c.h"

#ifdef HAVE_KSTAT
#include <kstat.h>
#endif

#ifdef USE_CGX_WRITELUTPIXEL
#if defined(__SASC) || defined(__PPC__)
	#define WLUT WriteLUTPixelArray
#else
void WLUT(APTR a,UWORD b,UWORD c,UWORD d,struct RastPort *e,APTR f,UWORD g,UWORD h,UWORD i,UWORD l,UBYTE m)
{	WriteLUTPixelArray(a,b,c,d,e,f,g,h,i,l,m); }
#endif

#endif

/* Various screen update functions available */
static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect *rects);

BOOL SafeDisp=TRUE,SafeChange=TRUE;
struct MsgPort *safeport=NULL,*dispport=NULL;
ULONG safe_sigbit,disp_sigbit;
int use_picasso96=1;

int CGX_SetupImage(_THIS, SDL_Surface *screen)
{
	SDL_Ximage=NULL;

	if(screen->flags&SDL_HWSURFACE) {
		ULONG pitch;

		if(!screen->hwdata) {
			if(!(screen->hwdata=malloc(sizeof(struct private_hwdata))))
				return -1;

			D(bug("Creating system accel struct\n"));
		}
		screen->hwdata->lock=NULL;
		screen->hwdata->allocated=0;
		screen->hwdata->mask=NULL;
		screen->hwdata->bmap=SDL_RastPort->BitMap;
		screen->hwdata->videodata=this;

		if(!(screen->hwdata->lock=LockBitMapTags(screen->hwdata->bmap,
				LBMI_BASEADDRESS,(ULONG)&screen->pixels,
				LBMI_BYTESPERROW,(ULONG)&pitch,TAG_DONE))) {
			free(screen->hwdata);
			screen->hwdata=NULL;
			return -1;
		}
		else {
			UnLockBitMap(screen->hwdata->lock);
			screen->hwdata->lock=NULL;
		}

		screen->pitch=pitch;

		this->UpdateRects = CGX_FakeUpdate;

		D(bug("Accel video image configured (%lx, pitch %ld).\n",screen->pixels,screen->pitch));
		return 0;
	}

	screen->pixels = malloc(screen->h*screen->pitch);

	if ( screen->pixels == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}

	SDL_Ximage=screen->pixels;

	if ( SDL_Ximage == NULL ) {
		SDL_SetError("Couldn't create XImage");
		return(-1);
	}

	this->UpdateRects = CGX_NormalUpdate;

	return(0);
}

void CGX_DestroyImage(_THIS, SDL_Surface *screen)
{
	if ( SDL_Ximage ) {
		free(SDL_Ximage);
		SDL_Ximage = NULL;
	}
	if ( screen ) {
		screen->pixels = NULL;

		if(screen->hwdata) {
			free(screen->hwdata);
			screen->hwdata=NULL;
		}
	}
}

/* This is a hack to see whether this system has more than 1 CPU */
static int num_CPU(void)
{
	return 1;
}

int CGX_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags)
{
	int retval;

	D(bug("Calling ResizeImage()\n"));

	CGX_DestroyImage(this, screen);

	if ( flags & SDL_OPENGL ) {  /* No image when using GL */
        	retval = 0;
	} else {
		retval = CGX_SetupImage(this, screen);
		/* We support asynchronous blitting on the display */
		if ( flags & SDL_ASYNCBLIT ) {
			if ( num_CPU() > 1 ) {
				screen->flags |= SDL_ASYNCBLIT;
			}
		}
	}
	return(retval);
}

int CGX_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	D(bug("Alloc HW surface...%ld x %ld x %ld!\n",surface->w,surface->h,this->hidden->depth));

	if(surface==SDL_VideoSurface)
	{
		D(bug("Allocation skipped, it's system one!\n"));
		return 0;
	}

	if(!surface->hwdata)
	{
		if(!(surface->hwdata=malloc(sizeof(struct private_hwdata))))
			return -1;
	}

	surface->hwdata->mask=NULL;
	surface->hwdata->lock=NULL;
	surface->hwdata->videodata=this;
	surface->hwdata->allocated=0;

	if(surface->hwdata->bmap=AllocBitMap(surface->w,surface->h,this->hidden->depth,BMF_MINPLANES,SDL_Display->RastPort.BitMap))
	{
		surface->hwdata->allocated=1;
		surface->flags|=SDL_HWSURFACE;
		D(bug("...OK\n"));
		return 0;
	}
	else
	{
		free(surface->hwdata);
		surface->hwdata=NULL;
	}

	return(-1);
}
void CGX_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	if(surface && surface!=SDL_VideoSurface && surface->hwdata)
	{
		D(bug("Free hw surface.\n"));

		if(surface->hwdata->mask)
			free(surface->hwdata->mask);

		if(surface->hwdata->bmap&&surface->hwdata->allocated)
			FreeBitMap(surface->hwdata->bmap);

		free(surface->hwdata);
		surface->hwdata=NULL;
		surface->pixels=NULL;
		D(bug("end of free hw surface\n"));
	}
	return;
}

int CGX_LockHWSurface(_THIS, SDL_Surface *surface)
{
	if (surface->hwdata)
	{
//		D(bug("Locking a bitmap...\n"));
		if(!surface->hwdata->lock)
		{	
			Uint32 pitch;

			if(!(surface->hwdata->lock=LockBitMapTags(surface->hwdata->bmap,
					LBMI_BASEADDRESS,(ULONG)&surface->pixels,
					LBMI_BYTESPERROW,(ULONG)&pitch,TAG_DONE)))
				return -1;

// surface->pitch e' a 16bit!

			surface->pitch=pitch;

			if(!currently_fullscreen&&surface==SDL_VideoSurface)
				surface->pixels=((char *)surface->pixels)+(surface->pitch*(SDL_Window->BorderTop+SDL_Window->TopEdge)+
					surface->format->BytesPerPixel*(SDL_Window->BorderLeft+SDL_Window->LeftEdge));
		}
		D(else bug("Already locked!!!\n"));
	}
	return(0);
}

void CGX_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	if(surface->hwdata && surface->hwdata->lock)
	{
		UnLockBitMap(surface->hwdata->lock);
		surface->hwdata->lock=NULL;
//		surface->pixels=NULL;
	}
}

int CGX_FlipHWSurface(_THIS, SDL_Surface *surface)
{
	static int current=0;

	if(this->hidden->dbuffer)
	{
		if(!SafeChange)
		{
			Wait(disp_sigbit);
// Non faccio nulla, vuoto solo la porta
			while(GetMsg(dispport)!=NULL) 
				;
			SafeChange=TRUE;
		}

		if(ChangeScreenBuffer(SDL_Display,this->hidden->SB[current^1]))
		{
			surface->hwdata->bmap=SDL_RastPort->BitMap=this->hidden->SB[current]->sb_BitMap;
			SafeChange=FALSE;
			SafeDisp=FALSE;
			current^=1;
		}

		if(!SafeDisp)
		{
			Wait(safe_sigbit);
			while(GetMsg(safeport)!=NULL) 
				;
			SafeDisp=TRUE;
		}

	}
	return(0);
}

/* Byte-swap the pixels in the display image */
static void CGX_SwapAllPixels(SDL_Surface *screen)
{
	int x, y;

	switch (screen->format->BytesPerPixel) {
	    case 2: {
		Uint16 *spot;
		for ( y=0; y<screen->h; ++y ) {
			spot = (Uint16 *) ((Uint8 *)screen->pixels +
						y * screen->pitch);
			for ( x=0; x<screen->w; ++x, ++spot ) {
				*spot = SDL_Swap16(*spot);
			}
		}
	    }
	    break;

	    case 4: {
		Uint32 *spot;
		for ( y=0; y<screen->h; ++y ) {
			spot = (Uint32 *) ((Uint8 *)screen->pixels +
						y * screen->pitch);
			for ( x=0; x<screen->w; ++x, ++spot ) {
				*spot = SDL_Swap32(*spot);
			}
		}
	    }
	    break;

	    default:
		/* should never get here */
		break;
	}
}
static void CGX_SwapPixels(SDL_Surface *screen, int numrects, SDL_Rect *rects)
{
	int i;
	int x, minx, maxx;
	int y, miny, maxy;

	switch (screen->format->BytesPerPixel) {
	    case 2: {
		Uint16 *spot;
		for ( i=0; i<numrects; ++i ) {
			minx = rects[i].x;
			maxx = rects[i].x+rects[i].w;
			miny = rects[i].y;
			maxy = rects[i].y+rects[i].h;
			for ( y=miny; y<maxy; ++y ) {
				spot = (Uint16 *) ((Uint8 *)screen->pixels +
						y * screen->pitch + minx * 2);
				for ( x=minx; x<maxx; ++x, ++spot ) {
					*spot = SDL_Swap16(*spot);
				}
			}
		}
	    }
	    break;

	    case 4: {
		Uint32 *spot;
		for ( i=0; i<numrects; ++i ) {
			minx = rects[i].x;
			maxx = rects[i].x+rects[i].w;
			miny = rects[i].y;
			maxy = rects[i].y+rects[i].h;
			for ( y=miny; y<maxy; ++y ) {
				spot = (Uint32 *) ((Uint8 *)screen->pixels +
						y * screen->pitch + minx * 4);
				for ( x=minx; x<maxx; ++x, ++spot ) {
					*spot = SDL_Swap32(*spot);
				}
			}
		}
	    }
	    break;

	    default:
		/* should never get here */
		break;
	}
}

#ifdef __SASC

#define USE_WPA WritePixelArray
#else

void USE_WPA(char *a,int b,int c,int d, struct RastPort *e,int f,int g, int h, int i, Uint32 l)
{
		WritePixelArray(a,b,c,d,e,f,g,h,i,l);
}

#endif

static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect *rects)
{
}

static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	int i,format,customroutine=0;
#ifndef USE_CGX_WRITELUTPIXEL
	int bpp;
#endif
	if(this->hidden->same_format && !use_picasso96)
	{
		format=RECTFMT_RAW;
	}
	else switch(this->screen->format->BytesPerPixel)
	{
		case 4:
			format=RECTFMT_RGBA;
			break;
		case 3:
			format=RECTFMT_RGB;
			break;
		case 2:
			customroutine=1;
			break;
		case 1:
//			D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth));
			if(this->hidden->depth>8)
			{
#ifndef USE_CGX_WRITELUTPIXEL
				if(this->hidden->depth>32)
					customroutine=4;
				else if(this->hidden->depth>16)
				{
					bpp=this->hidden->BytesPerPixel; // That one is the only one that needs bpp
					customroutine=2; // The slow one!
				}
				else
					customroutine=3;
#else

				customroutine=2;
#endif
				
//				format=RECTFMT_LUT8;   Vecchia funzione x usare la WritePixelArray.
			}
			else
				customroutine=1;
			break;
		default:
			D(bug("Unable to blit this surface!\n"));	
			return;
	}

	/* Check for endian-swapped X server, swap if necessary (VERY slow!) */
	if ( swap_pixels &&
	     ((this->screen->format->BytesPerPixel%2) == 0) ) {
		D(bug("Software Swapping! SLOOOW!\n"));
		CGX_SwapPixels(this->screen, numrects, rects);
		for ( i=0; i<numrects; ++i ) {
			if ( ! rects[i].w ) { /* Clipped? */
				continue;
			}
			USE_WPA(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch,
					SDL_RastPort,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y,
					rects[i].w,rects[i].h,format);
		}
		CGX_SwapPixels(this->screen, numrects, rects);
	}
	else if (customroutine==2)
	{
#ifdef USE_CGX_WRITELUTPIXEL
		for ( i=0; i<numrects; ++i ) {
			if ( ! rects[i].w ) { /* Clipped? */
				continue;
			}

			WLUT(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch,
					SDL_RastPort,SDL_XPixels,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y,
					rects[i].w,rects[i].h,CTABFMT_XRGB8);
		}
#else
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address,
								LBMI_BYTESPERROW,&destpitch,TAG_DONE))
		{
			int srcwidth;
			unsigned char *destbase;
			register int j,k,t;
			register unsigned char *mask,*dst;
			register unsigned char *src,*dest;

// Aggiungo il bordo della finestra se sono fullscreen.
			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->hidden->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x;
				src+=(rects[i].y*this->screen->pitch);
				
				for(j=rects[i].h;j;--j)
				{
					dst=dest;
// SLOW routine, used for 8->24 bit mapping
					for(k=0;k<srcwidth;k++)
					{
						mask=(unsigned char *)(&SDL_XPixels[src[k]]);
						for(t=0;t<bpp;t++)
						{
							dst[t]=mask[t];
						}
						dst+=bpp;
					}
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==3)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address,
								LBMI_BYTESPERROW,&destpitch,TAG_DONE))
		{
			int srcwidth;
			unsigned char *destbase;
			register int j,k;
			register unsigned char *src,*dest;
			register Uint16 *destl,*srcl;

			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->hidden->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x;
				src+=(rects[i].y*this->screen->pitch);
				
// This is the fast, well not too slow, remapping code for 16bit displays

				for(j=rects[i].h;j;--j)
				{
					destl=(Uint16 *)dest;

					for(k=0;k<srcwidth;k++)
					{
						srcl=(Uint16 *)&SDL_XPixels[src[k]];
						*destl=*srcl;
						destl++;
					}
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==4)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address,
								LBMI_BYTESPERROW,&destpitch,TAG_DONE))
		{
			int srcwidth;
			unsigned char *destbase;
			register int j,k;
			register unsigned char *src,*dest;
			register Uint32 *destl,*srcl;

			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->hidden->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x;
				src+=(rects[i].y*this->screen->pitch);
				
// This is the fast, well not too slow, remapping code for 32bit displays

				for(j=rects[i].h;j;--j)
				{
					destl=(Uint32 *)dest;

					for(k=0;k<srcwidth;k++)
					{
						srcl=(Uint32 *)&SDL_XPixels[src[k]];
						*destl=*srcl;
						destl++;
					}
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
		}
#endif
	}
	else if(customroutine)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

//		D(bug("Using customroutine!\n"));

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			unsigned char *destbase;
			register int j,srcwidth;
			register unsigned char *src,*dest;

// Aggiungo il bordo della finestra se sono fullscreen.
			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->screen->format->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x*this->screen->format->BytesPerPixel;
				src+=(rects[i].y*this->screen->pitch);
				
				srcwidth*=this->screen->format->BytesPerPixel;

//				D(bug("Rects: %ld,%ld %ld,%ld Src:%lx Dest:%lx\n",rects[i].x,rects[i].y,rects[i].w,rects[i].h,src,dest));

				for(j=rects[i].h;j;--j)
				{
					memcpy(dest,src,srcwidth);
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
//			D(bug("Rectblit addr: %lx pitch: %ld rects:%ld srcptr: %lx srcpitch: %ld\n",bm_address,destpitch,numrects,this->screen->pixels,this->screen->pitch));
		}
	}
	else
	{
		for ( i=0; i<numrects; ++i ) {
			if ( ! rects[i].w ) { /* Clipped? */
				continue;
			}
			USE_WPA(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch,
					SDL_RastPort,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y,
					rects[i].w,rects[i].h,format);
		}
	}
}

void CGX_RefreshDisplay(_THIS)
{
	int format,customroutine=0;
#ifndef USE_CGX_WRITELUTPIXEL
	int bpp;
#endif
	/* Don't refresh a display that doesn't have an image (like GL) */
	if ( ! SDL_Ximage ) {
		return;
	}

	if(this->hidden->same_format && !use_picasso96)
	{
		format=RECTFMT_RAW;
	}
	else switch(this->screen->format->BytesPerPixel)
	{
		case 4:
			format=RECTFMT_RGBA;
			break;
		case 3:
			format=RECTFMT_RGB;
			break;
		case 2:
			customroutine=1;
			break;
		case 1:
//			D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth));
			if(this->hidden->depth>8)
			{
#ifndef USE_CGX_WRITELUTPIXEL
				if(this->hidden->depth>32)
					customroutine=4;
				else if(this->hidden->depth>16)
				{
					bpp=this->hidden->BytesPerPixel; // That one is the only one that needs bpp
					customroutine=2; // The slow one!
				}
				else
					customroutine=3;
#else

				customroutine=2;
#endif
//				format=RECTFMT_LUT8;
			}
			else
				customroutine=1;
			break;

	}

		/* Check for endian-swapped X server, swap if necessary */
	if ( swap_pixels &&
	     ((this->screen->format->BytesPerPixel%2) == 0) ) {
		CGX_SwapAllPixels(this->screen);
		USE_WPA(this->screen->pixels,0,0,this->screen->pitch,
				SDL_RastPort,SDL_Window->BorderLeft,SDL_Window->BorderTop,
				this->screen->w,this->screen->h,format);
		CGX_SwapAllPixels(this->screen);
	}
	else if (customroutine==2)
	{
#ifdef USE_CGX_WRITELUTPIXEL
		WLUT(this->screen->pixels,0,0,this->screen->pitch,
					SDL_RastPort,SDL_XPixels,SDL_Window->BorderLeft,SDL_Window->BorderTop,
					this->screen->w,this->screen->h,CTABFMT_XRGB8);
#else
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j,k,t;
			register unsigned char *mask,*dst;
			register unsigned char *src,*dest;

// Aggiungo il bordo della finestra se sono fullscreen.
			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
			for(j=this->screen->h;j;--j)
			{
				dst=dest;
// SLOW routine, used for 8->24 bit mapping
				for(k=0;k<this->screen->w;k++)
				{
					mask=(unsigned char *)(&SDL_XPixels[src[k]]);
					for(t=0;t<bpp;t++)
					{
						dst[t]=mask[t];
					}
					dst+=bpp;
				}
				src+=this->screen->pitch;
				dest+=destpitch;
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==3)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j,k;
			register unsigned char *src,*dest;
			register Uint16 *destl,*srcl;

			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
// This is the fast, well not too slow, remapping code for 16bit displays

			for(j=this->screen->h;j;--j)
			{
				destl=(Uint16 *)dest;

				for(k=0;k<this->screen->w;k++)
				{
					srcl=(Uint16 *)&SDL_XPixels[src[k]];
					*destl=*srcl;
					destl++;
				}
				src+=this->screen->pitch;
				dest+=destpitch;
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==4)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j,k;
			register unsigned char *src,*dest;
			register Uint32 *destl,*srcl;

			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
// This is the fast, well not too slow, remapping code for 32bit displays

			for(j=this->screen->h;j;--j)
			{
				destl=(Uint32 *)dest;

				for(k=0;k<this->screen->w;k++)
				{
					srcl=(Uint32 *)&SDL_XPixels[src[k]];
					*destl=*srcl;
					destl++;
				}
				src+=this->screen->pitch;
				dest+=destpitch;
			}
			UnLockBitMap(handle);
		}
#endif
	}
	else if(customroutine)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,
					LBMI_BASEADDRESS,(ULONG)&bm_address,
					LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j;
			register unsigned char *src,*dest;

			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
//			D(bug("addr: %lx pitch: %ld src:%lx srcpitch: %ld\n",dest,destpitch,this->screen->pixels,this->screen->pitch));

			if(this->screen->pitch==destpitch)
			{
				memcpy(dest,src,this->screen->pitch*this->screen->h);
			}
			else
			{
				for(j=this->screen->h;j;--j)
				{
					memcpy(dest,src,this->screen->pitch);
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}

			UnLockBitMap(handle);
		}
	}
	else
	{
		USE_WPA(this->screen->pixels,0,0,this->screen->pitch,
				SDL_RastPort,SDL_Window->BorderLeft,SDL_Window->BorderTop,
				this->screen->w,this->screen->h,format);
	}

}