Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/xf86vmode.h @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 585a7e1285ae |
children | 782fd950bd46 c121d94672cb |
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/* $XFree86: xc/include/extensions/xf86vmode.h,v 3.30 2001/05/07 20:09:50 mvojkovi Exp $ */ /* Copyright 1995 Kaleb S. KEITHLEY Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL Kaleb S. KEITHLEY BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Kaleb S. KEITHLEY shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Kaleb S. KEITHLEY */ /* $Xorg: xf86vmode.h,v 1.3 2000/08/18 04:05:46 coskrey Exp $ */ /* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ #ifndef _XF86VIDMODE_H_ #define _XF86VIDMODE_H_ #include <X11/Xfuncproto.h> #include <X11/Xmd.h> #include "SDL_name.h" #define X_XF86VidModeQueryVersion 0 #define X_XF86VidModeGetModeLine 1 #define X_XF86VidModeModModeLine 2 #define X_XF86VidModeSwitchMode 3 #define X_XF86VidModeGetMonitor 4 #define X_XF86VidModeLockModeSwitch 5 #define X_XF86VidModeGetAllModeLines 6 #define X_XF86VidModeAddModeLine 7 #define X_XF86VidModeDeleteModeLine 8 #define X_XF86VidModeValidateModeLine 9 #define X_XF86VidModeSwitchToMode 10 #define X_XF86VidModeGetViewPort 11 #define X_XF86VidModeSetViewPort 12 /* new for version 2.x of this extension */ #define X_XF86VidModeGetDotClocks 13 #define X_XF86VidModeSetClientVersion 14 #define X_XF86VidModeSetGamma 15 #define X_XF86VidModeGetGamma 16 #define X_XF86VidModeGetGammaRamp 17 #define X_XF86VidModeSetGammaRamp 18 #define X_XF86VidModeGetGammaRampSize 19 #define CLKFLAG_PROGRAMABLE 1 #ifdef XF86VIDMODE_EVENTS #define XF86VidModeNotify 0 #define XF86VidModeNumberEvents (XF86VidModeNotify + 1) #define XF86VidModeNotifyMask 0x00000001 #define XF86VidModeNonEvent 0 #define XF86VidModeModeChange 1 #else #define XF86VidModeNumberEvents 0 #endif #define XF86VidModeBadClock 0 #define XF86VidModeBadHTimings 1 #define XF86VidModeBadVTimings 2 #define XF86VidModeModeUnsuitable 3 #define XF86VidModeExtensionDisabled 4 #define XF86VidModeClientNotLocal 5 #define XF86VidModeZoomLocked 6 #define XF86VidModeNumberErrors (XF86VidModeZoomLocked + 1) #ifndef _XF86VIDMODE_SERVER_ typedef struct { unsigned short hdisplay; unsigned short hsyncstart; unsigned short hsyncend; unsigned short htotal; unsigned short hskew; unsigned short vdisplay; unsigned short vsyncstart; unsigned short vsyncend; unsigned short vtotal; unsigned int flags; int privsize; #if defined(__cplusplus) || defined(c_plusplus) /* private is a C++ reserved word */ INT32 *c_private; #else INT32 *private; #endif } SDL_NAME(XF86VidModeModeLine); typedef struct { unsigned int dotclock; unsigned short hdisplay; unsigned short hsyncstart; unsigned short hsyncend; unsigned short htotal; unsigned short hskew; unsigned short vdisplay; unsigned short vsyncstart; unsigned short vsyncend; unsigned short vtotal; unsigned int flags; int privsize; #if defined(__cplusplus) || defined(c_plusplus) /* private is a C++ reserved word */ INT32 *c_private; #else INT32 *private; #endif } SDL_NAME(XF86VidModeModeInfo); typedef struct { float hi; float lo; } SDL_NAME(XF86VidModeSyncRange); typedef struct { char* vendor; char* model; float EMPTY; unsigned char nhsync; SDL_NAME(XF86VidModeSyncRange)* hsync; unsigned char nvsync; SDL_NAME(XF86VidModeSyncRange)* vsync; } SDL_NAME(XF86VidModeMonitor); typedef struct { int type; /* of event */ unsigned long serial; /* # of last request processed by server */ Bool send_event; /* true if this came from a SendEvent req */ Display *display; /* Display the event was read from */ Window root; /* root window of event screen */ int state; /* What happened */ int kind; /* What happened */ Bool forced; /* extents of new region */ Time time; /* event timestamp */ } SDL_NAME(XF86VidModeNotifyEvent); typedef struct { float red; /* Red Gamma value */ float green; /* Green Gamma value */ float blue; /* Blue Gamma value */ } SDL_NAME(XF86VidModeGamma); #define SDL_XF86VidModeSelectNextMode(disp, scr) \ SDL_NAME(XF86VidModeSwitchMode)(disp, scr, 1) #define SDL_XF86VidModeSelectPrevMode(disp, scr) \ SDL_NAME(XF86VidModeSwitchMode)(disp, scr, -1) _XFUNCPROTOBEGIN Bool SDL_NAME(XF86VidModeQueryVersion)( Display* /* dpy */, int* /* majorVersion */, int* /* minorVersion */ ); Bool SDL_NAME(XF86VidModeQueryExtension)( Display* /* dpy */, int* /* event_base */, int* /* error_base */ ); Bool SDL_NAME(XF86VidModeSetClientVersion)( Display* /* dpy */ ); Bool SDL_NAME(XF86VidModeGetModeLine)( Display* /* dpy */, int /* screen */, int* /* dotclock */, SDL_NAME(XF86VidModeModeLine)* /* modeline */ ); Bool SDL_NAME(XF86VidModeGetAllModeLines)( Display* /* dpy */, int /* screen */, int* /* modecount */, SDL_NAME(XF86VidModeModeInfo)*** /* modelinesPtr */ ); Bool SDL_NAME(XF86VidModeAddModeLine)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeModeInfo)* /* new modeline */, SDL_NAME(XF86VidModeModeInfo)* /* after modeline */ ); Bool SDL_NAME(XF86VidModeDeleteModeLine)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeModeInfo)* /* modeline */ ); Bool SDL_NAME(XF86VidModeModModeLine)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeModeLine)* /* modeline */ ); Status SDL_NAME(XF86VidModeValidateModeLine)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeModeInfo)* /* modeline */ ); Bool SDL_NAME(XF86VidModeSwitchMode)( Display* /* dpy */, int /* screen */, int /* zoom */ ); Bool SDL_NAME(XF86VidModeSwitchToMode)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeModeInfo)* /* modeline */ ); Bool SDL_NAME(XF86VidModeLockModeSwitch)( Display* /* dpy */, int /* screen */, int /* lock */ ); Bool SDL_NAME(XF86VidModeGetMonitor)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeMonitor)* /* monitor */ ); Bool SDL_NAME(XF86VidModeGetViewPort)( Display* /* dpy */, int /* screen */, int* /* x return */, int* /* y return */ ); Bool SDL_NAME(XF86VidModeSetViewPort)( Display* /* dpy */, int /* screen */, int /* x */, int /* y */ ); Bool SDL_NAME(XF86VidModeGetDotClocks)( Display* /* dpy */, int /* screen */, int* /* flags return */, int* /* number of clocks return */, int* /* max dot clock return */, int** /* clocks return */ ); Bool SDL_NAME(XF86VidModeGetGamma)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeGamma)* /* Gamma */ ); Bool SDL_NAME(XF86VidModeSetGamma)( Display* /* dpy */, int /* screen */, SDL_NAME(XF86VidModeGamma)* /* Gamma */ ); Bool SDL_NAME(XF86VidModeSetGammaRamp)( Display* /* dpy */, int /* screen */, int /* size */, unsigned short* /* red array */, unsigned short* /* green array */, unsigned short* /* blue array */ ); Bool SDL_NAME(XF86VidModeGetGammaRamp)( Display* /* dpy */, int /* screen */, int /* size */, unsigned short* /* red array */, unsigned short* /* green array */, unsigned short* /* blue array */ ); Bool SDL_NAME(XF86VidModeGetGammaRampSize)( Display* /* dpy */, int /* screen */, int* /* size */ ); _XFUNCPROTOEND #endif #endif