view src/video/Xext/extensions/xf86dga1str.h @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents eadc0746dfaf
children 782fd950bd46
line wrap: on
line source

/* $XFree86: xc/include/extensions/xf86dga1str.h,v 1.2 1999/05/03 12:15:37 dawes Exp $ */
/*

Copyright (c) 1995  Jon Tombs
Copyright (c) 1995  XFree86 Inc.

*/

#ifndef _XF86DGASTR1_H_
#define _XF86DGASTR1_H_

typedef struct _XF86DGAQueryVersion {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_DGAQueryVersion */
    CARD16	length B16;
} xXF86DGAQueryVersionReq;
#define sz_xXF86DGAQueryVersionReq	4

typedef struct {
    BYTE	type;			/* X_Reply */
    BOOL	pad1;
    CARD16	sequenceNumber B16;
    CARD32	length B32;
    CARD16	majorVersion B16;	/* major version of DGA protocol */
    CARD16	minorVersion B16;	/* minor version of DGA protocol */
    CARD32	pad2 B32;
    CARD32	pad3 B32;
    CARD32	pad4 B32;
    CARD32	pad5 B32;
    CARD32	pad6 B32;
} xXF86DGAQueryVersionReply;
#define sz_xXF86DGAQueryVersionReply	32

typedef struct _XF86DGAGetVideoLL {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_XF86DGAGetVideoLL */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16      pad B16;
} xXF86DGAGetVideoLLReq;
#define sz_xXF86DGAGetVideoLLReq	8

typedef struct _XF86DGAInstallColormap{
    CARD8	reqType;
    CARD8	dgaReqType;
    CARD16	length B16;
    CARD16	screen B16;
    CARD16	pad2; 
    CARD32	id B32;  /* colormap. */
} xXF86DGAInstallColormapReq;
#define sz_xXF86DGAInstallColormapReq        12


typedef struct {
    BYTE	type;
    BOOL	pad1;
    CARD16	sequenceNumber B16;
    CARD32	length B32;
    CARD32	offset B32;
    CARD32	width B32;
    CARD32	bank_size B32;
    CARD32	ram_size B32;
    CARD32	pad4 B32;
    CARD32	pad5 B32;
} xXF86DGAGetVideoLLReply;
#define sz_xXF86DGAGetVideoLLReply	32

typedef struct _XF86DGADirectVideo {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_XF86DGADirectVideo */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16	enable B16;
} xXF86DGADirectVideoReq;
#define sz_xXF86DGADirectVideoReq	8


typedef struct _XF86DGAGetViewPortSize {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_XF86DGAGetViewPort */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16      pad B16;
} xXF86DGAGetViewPortSizeReq;
#define sz_xXF86DGAGetViewPortSizeReq	8

typedef struct {
    BYTE	type;
    BOOL	pad1;
    CARD16	sequenceNumber B16;
    CARD32	length B32;
    CARD32	width B32;
    CARD32	height B32;
    CARD32	pad2 B32;
    CARD32	pad3 B32;
    CARD32	pad4 B32;
    CARD32	pad5 B32;
} xXF86DGAGetViewPortSizeReply;
#define sz_xXF86DGAGetViewPortSizeReply	32

typedef struct _XF86DGASetViewPort {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_XF86DGASetViewPort */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16	pad B16;
    CARD32      x B32;
    CARD32	y B32;
} xXF86DGASetViewPortReq;
#define sz_xXF86DGASetViewPortReq	16

typedef struct _XF86DGAGetVidPage {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_XF86DGAGetVidPage */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16      pad B16;
} xXF86DGAGetVidPageReq;
#define sz_xXF86DGAGetVidPageReq	8

typedef struct {
    BYTE	type;
    BOOL	pad1;
    CARD16	sequenceNumber B16;
    CARD32	length B32;
    CARD32	vpage B32;
    CARD32	pad B32;
    CARD32	pad2 B32;
    CARD32	pad3 B32;
    CARD32	pad4 B32;
    CARD32	pad5 B32;
} xXF86DGAGetVidPageReply;
#define sz_xXF86DGAGetVidPageReply	32


typedef struct _XF86DGASetVidPage {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_XF86DGASetVidPage */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16      vpage B16;
} xXF86DGASetVidPageReq;
#define sz_xXF86DGASetVidPageReq	8


typedef struct _XF86DGAQueryDirectVideo {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_DGAQueryVersion */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16      pad B16;
} xXF86DGAQueryDirectVideoReq;
#define sz_xXF86DGAQueryDirectVideoReq	8

typedef struct {
    BYTE	type;
    BOOL	pad1;
    CARD16	sequenceNumber B16;
    CARD32	length B32;
    CARD32	flags B32;
    CARD32	pad B32;
    CARD32	pad2 B32;
    CARD32	pad3 B32;
    CARD32	pad4 B32;
    CARD32	pad5 B32;
} xXF86DGAQueryDirectVideoReply;
#define sz_xXF86DGAQueryDirectVideoReply 32


typedef struct _XF86DGAViewPortChanged {
    CARD8	reqType;		/* always DGAReqCode */
    CARD8	dgaReqType;		/* always X_DGAQueryVersion */
    CARD16	length B16;
    CARD16	screen B16;
    CARD16      n B16;
} xXF86DGAViewPortChangedReq;
#define sz_xXF86DGAViewPortChangedReq	8

typedef struct {
    BYTE	type;
    BOOL	pad1;
    CARD16	sequenceNumber B16;
    CARD32	length B32;
    CARD32	result B32;
    CARD32	pad B32;
    CARD32	pad2 B32;
    CARD32	pad3 B32;
    CARD32	pad4 B32;
    CARD32	pad5 B32;
} xXF86DGAViewPortChangedReply;
#define sz_xXF86DGAViewPortChangedReply 32

#endif /* _XF86DGASTR1_H_ */