view src/main/win32/SDL_main.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents 0ac20b67c2c7
children 1f6438c8df2c
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line source

/*
    SDL_main.c, placed in the public domain by Sam Lantinga  4/13/98

    The WinMain function -- calls your program's main() function 
*/

#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>

#include <windows.h>
#include <malloc.h>		/* For _alloca() */
#include <io.h>			/* For _getcwd() */

/* Include the SDL main definition header */
#include "SDL.h"
#include "SDL_main.h"
#ifdef main
#ifndef _WIN32_WCE_EMULATION
#undef main
#endif
#endif

/* Do we really not want stdio redirection with Windows CE? */
#ifdef _WIN32_WCE
#define NO_STDIO_REDIRECT
#endif

/* The standard output files */
#define STDOUT_FILE	TEXT("stdout.txt")
#define STDERR_FILE	TEXT("stderr.txt")

#ifndef NO_STDIO_REDIRECT
static char stdoutPath[MAX_PATH];
static char stderrPath[MAX_PATH];
#endif

#if defined(_WIN32_WCE) && _WIN32_WCE < 300
/* seems to be undefined in Win CE although in online help */
#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))

/* seems to be undefined in Win CE although in online help */
char *strrchr(char *str, int c)
{
	char *p;

	/* Skip to the end of the string */
	p=str;
	while (*p)
		p++;

	/* Look for the given character */
	while ( (p >= str) && (*p != (CHAR)c) )
		p--;

	/* Return NULL if character not found */
	if ( p < str ) {
		p = NULL;
	}
	return p;
}
#endif /* _WIN32_WCE < 300 */

/* Parse a command line buffer into arguments */
static int ParseCommandLine(char *cmdline, char **argv)
{
	char *bufp;
	int argc;

	argc = 0;
	for ( bufp = cmdline; *bufp; ) {
		/* Skip leading whitespace */
		while ( isspace(*bufp) ) {
			++bufp;
		}
		/* Skip over argument */
		if ( *bufp == '"' ) {
			++bufp;
			if ( *bufp ) {
				if ( argv ) {
					argv[argc] = bufp;
				}
				++argc;
			}
			/* Skip over word */
			while ( *bufp && (*bufp != '"') ) {
				++bufp;
			}
		} else {
			if ( *bufp ) {
				if ( argv ) {
					argv[argc] = bufp;
				}
				++argc;
			}
			/* Skip over word */
			while ( *bufp && ! isspace(*bufp) ) {
				++bufp;
			}
		}
		if ( *bufp ) {
			if ( argv ) {
				*bufp = '\0';
			}
			++bufp;
		}
	}
	if ( argv ) {
		argv[argc] = NULL;
	}
	return(argc);
}

/* Show an error message */
static void ShowError(const char *title, const char *message)
{
/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
#ifdef USE_MESSAGEBOX
	MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);
#else
	fprintf(stderr, "%s: %s\n", title, message);
#endif
}

/* Pop up an out of memory message, returns to Windows */
static BOOL OutOfMemory(void)
{
	ShowError("Fatal Error", "Out of memory - aborting");
	return FALSE;
}

/* Remove the output files if there was no output written */
static void __cdecl cleanup_output(void)
{
#ifndef NO_STDIO_REDIRECT
	FILE *file;
	int empty;
#endif

	/* Flush the output in case anything is queued */
	fclose(stdout);
	fclose(stderr);

#ifndef NO_STDIO_REDIRECT
	/* See if the files have any output in them */
	if ( stdoutPath[0] ) {
		file = fopen(stdoutPath, "rb");
		if ( file ) {
			empty = (fgetc(file) == EOF) ? 1 : 0;
			fclose(file);
			if ( empty ) {
				remove(stdoutPath);
			}
		}
	}
	if ( stderrPath[0] ) {
		file = fopen(stderrPath, "rb");
		if ( file ) {
			empty = (fgetc(file) == EOF) ? 1 : 0;
			fclose(file);
			if ( empty ) {
				remove(stderrPath);
			}
		}
	}
#endif
}

#if defined(_MSC_VER) && !defined(_WIN32_WCE)
/* The VC++ compiler needs main defined */
#define console_main main
#endif

/* This is where execution begins [console apps] */
int console_main(int argc, char *argv[])
{
	int n;
	char *bufp, *appname;

	/* Get the class name from argv[0] */
	appname = argv[0];
	if ( (bufp=strrchr(argv[0], '\\')) != NULL ) {
		appname = bufp+1;
	} else
	if ( (bufp=strrchr(argv[0], '/')) != NULL ) {
		appname = bufp+1;
	}

	if ( (bufp=strrchr(appname, '.')) == NULL )
		n = strlen(appname);
	else
		n = (bufp-appname);

	bufp = (char *)alloca(n+1);
	if ( bufp == NULL ) {
		return OutOfMemory();
	}
	strncpy(bufp, appname, n);
	bufp[n] = '\0';
	appname = bufp;

	/* Load SDL dynamic link library */
	if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
		ShowError("WinMain() error", SDL_GetError());
		return(FALSE);
	}
	atexit(cleanup_output);
	atexit(SDL_Quit);

#ifndef DISABLE_VIDEO
#if 0
	/* Create and register our class *
	   DJM: If we do this here, the user nevers gets a chance to
	   putenv(SDL_WINDOWID).  This is already called later by
	   the (DIB|DX5)_CreateWindow function, so it should be
	   safe to comment it out here.
	if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, 
	                     GetModuleHandle(NULL)) < 0 ) {
		ShowError("WinMain() error", SDL_GetError());
		exit(1);
	}*/
#else
	/* Sam:
	   We still need to pass in the application handle so that
	   DirectInput will initialize properly when SDL_RegisterApp()
	   is called later in the video initialization.
	 */
	SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif /* 0 */
#endif /* !DISABLE_VIDEO */

	/* Run the application main() code */
	SDL_main(argc, argv);

	/* Exit cleanly, calling atexit() functions */
	exit(0);

	/* Hush little compiler, don't you cry... */
	return(0);
}

/* This is where execution begins [windowed apps] */
#ifdef _WIN32_WCE
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
#else
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
#endif
{
	HINSTANCE handle;
	char **argv;
	int argc;
	char *cmdline;
#ifdef _WIN32_WCE
	wchar_t *bufp;
	int nLen;
#else
	char *bufp;
#endif
#ifndef NO_STDIO_REDIRECT
	FILE *newfp;
#endif

	/* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
	   keep them open.  This is a hack.. hopefully it will be fixed 
	   someday.  DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
	 */
	handle = LoadLibrary(TEXT("DDRAW.DLL"));
	if ( handle != NULL ) {
		FreeLibrary(handle);
	}

#ifndef NO_STDIO_REDIRECT
	_getcwd( stdoutPath, sizeof( stdoutPath ) );
	strcat( stdoutPath, "/" STDOUT_FILE );
    
	/* Redirect standard input and standard output */
	newfp = freopen(stdoutPath, "w", stdout);
	if ( newfp == NULL ) {	/* This happens on NT */
#if !defined(stdout)
		stdout = fopen(stdoutPath, "w");
#else
		newfp = fopen(stdoutPath, "w");
		if ( newfp ) {
			*stdout = *newfp;
		}
#endif
	}

	_getcwd( stderrPath, sizeof( stderrPath ) );
	strcat( stderrPath, "/" STDERR_FILE );

	newfp = freopen(stderrPath, "w", stderr);
	if ( newfp == NULL ) {	/* This happens on NT */
#if !defined(stderr)
		stderr = fopen(stderrPath, "w");
#else
		newfp = fopen(stderrPath, "w");
		if ( newfp ) {
			*stderr = *newfp;
		}
#endif
	}
	setvbuf(stdout, NULL, _IOLBF, BUFSIZ);	/* Line buffered */
	setbuf(stderr, NULL);			/* No buffering */
#endif /* !NO_STDIO_REDIRECT */

#ifdef _WIN32_WCE
	nLen = wcslen(szCmdLine)+128+1;
	bufp = (wchar_t *)alloca(nLen*2);
	wcscpy (bufp, TEXT("\""));
	GetModuleFileName(NULL, bufp+1, 128-3);
	wcscpy (bufp+wcslen(bufp), TEXT("\" "));
	wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
	nLen = wcslen(bufp)+1;
	cmdline = (char *)alloca(nLen);
	if ( cmdline == NULL ) {
		return OutOfMemory();
	}
	WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
#else
	/* Grab the command line (use alloca() on Windows) */
	bufp = GetCommandLine();
	cmdline = (char *)alloca(strlen(bufp)+1);
	if ( cmdline == NULL ) {
		return OutOfMemory();
	}
	strcpy(cmdline, bufp);
#endif

	/* Parse it into argv and argc */
	argc = ParseCommandLine(cmdline, NULL);
	argv = (char **)alloca((argc+1)*(sizeof *argv));
	if ( argv == NULL ) {
		return OutOfMemory();
	}
	ParseCommandLine(cmdline, argv);

	/* Run the main program (after a little SDL initialization) */
	return(console_main(argc, argv));
}