Mercurial > sdl-ios-xcode
view src/joystick/win32/SDL_mmjoystick.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 8450e66651ea |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */ #include <stdlib.h> #include <stdio.h> /* For the definition of NULL */ #include "SDL_error.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" #include <windows.h> #include <mmsystem.h> #define MAX_JOYSTICKS 16 #define MAX_AXES 6 /* each joystick can have up to 6 axes */ #define MAX_BUTTONS 32 /* and 32 buttons */ #define AXIS_MIN -32768 /* minimum value for axis coordinate */ #define AXIS_MAX 32767 /* maximum value for axis coordinate */ #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */ #define JOY_BUTTON_FLAG(n) (1<<n) /* array to hold joystick ID values */ static UINT SYS_JoystickID[MAX_JOYSTICKS]; static JOYCAPS SYS_Joystick[MAX_JOYSTICKS]; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { /* joystick ID */ UINT id; /* values used to translate device-specific coordinates into SDL-standard ranges */ struct _transaxis { int offset; float scale; } transaxis[6]; }; /* Convert a win32 Multimedia API return code to a text message */ static void SetMMerror(char *function, int code); /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { int i; int maxdevs; int numdevs; JOYINFOEX joyinfo; JOYCAPS joycaps; MMRESULT result; numdevs = 0; maxdevs = joyGetNumDevs(); if ( maxdevs > MAX_JOYSTICKS ) { maxdevs = MAX_JOYSTICKS; } for ( i = 0; i < MAX_JOYSTICKS; i++ ) { SYS_JoystickID[i] = JOYSTICKID1 + i; } for ( i = 0; (i < maxdevs); ++i ) { /* added 8/31/2001 By Vitaliy Mikitchenko */ joyinfo.dwSize = sizeof(joyinfo); joyinfo.dwFlags = JOY_RETURNALL; /* end addition */ result = joyGetPosEx(SYS_JoystickID[i], &joyinfo); if ( result == JOYERR_NOERROR ) { result = joyGetDevCaps(SYS_JoystickID[i], &joycaps, sizeof(joycaps)); if ( result == JOYERR_NOERROR ) { SYS_JoystickID[numdevs] = SYS_JoystickID[i]; SYS_Joystick[numdevs] = joycaps; numdevs++; } } } return(numdevs); } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { /***-> test for invalid index ? */ return(SYS_Joystick[index].szPname); } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { int index, i; int caps_flags[MAX_AXES-2] = { JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV }; int axis_min[MAX_AXES], axis_max[MAX_AXES]; /* shortcut */ index = joystick->index; axis_min[0] = SYS_Joystick[index].wXmin; axis_max[0] = SYS_Joystick[index].wXmax; axis_min[1] = SYS_Joystick[index].wYmin; axis_max[1] = SYS_Joystick[index].wYmax; axis_min[2] = SYS_Joystick[index].wZmin; axis_max[2] = SYS_Joystick[index].wZmax; axis_min[3] = SYS_Joystick[index].wRmin; axis_max[3] = SYS_Joystick[index].wRmax; axis_min[4] = SYS_Joystick[index].wUmin; axis_max[4] = SYS_Joystick[index].wUmax; axis_min[5] = SYS_Joystick[index].wVmin; axis_max[5] = SYS_Joystick[index].wVmax; /* allocate memory for system specific hardware data */ joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata)); if (joystick->hwdata == NULL) { SDL_OutOfMemory(); return(-1); } memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); /* set hardware data */ joystick->hwdata->id = SYS_JoystickID[index]; for ( i = 0; i < MAX_AXES; ++i ) { if ( (i<2) || (SYS_Joystick[index].wCaps & caps_flags[i-2]) ) { joystick->hwdata->transaxis[i].offset = AXIS_MIN - axis_min[i]; joystick->hwdata->transaxis[i].scale = (float)(AXIS_MAX - AXIS_MIN) / (axis_max[i] - axis_min[i]); } else { joystick->hwdata->transaxis[i].offset = 0; joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */ } } /* fill nbuttons, naxes, and nhats fields */ joystick->nbuttons = SYS_Joystick[index].wNumButtons; joystick->naxes = SYS_Joystick[index].wNumAxes; if ( SYS_Joystick[index].wCaps & JOYCAPS_HASPOV ) { joystick->nhats = 1; } else { joystick->nhats = 0; } return(0); } static Uint8 TranslatePOV(DWORD value) { Uint8 pos; pos = SDL_HAT_CENTERED; if ( value != JOY_POVCENTERED ) { if ( (value > JOY_POVLEFT) || (value < JOY_POVRIGHT) ) { pos |= SDL_HAT_UP; } if ( (value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD) ) { pos |= SDL_HAT_RIGHT; } if ( (value > JOY_POVRIGHT) && (value < JOY_POVLEFT) ) { pos |= SDL_HAT_DOWN; } if ( value > JOY_POVBACKWARD ) { pos |= SDL_HAT_LEFT; } } return(pos); } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { MMRESULT result; int i; DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV }; DWORD pos[MAX_AXES]; struct _transaxis *transaxis; int value, change; JOYINFOEX joyinfo; joyinfo.dwSize = sizeof(joyinfo); joyinfo.dwFlags = JOY_RETURNALL|JOY_RETURNPOVCTS; if ( ! joystick->hats ) { joyinfo.dwFlags &= ~(JOY_RETURNPOV|JOY_RETURNPOVCTS); } result = joyGetPosEx(joystick->hwdata->id, &joyinfo); if ( result != JOYERR_NOERROR ) { SetMMerror("joyGetPosEx", result); return; } /* joystick motion events */ pos[0] = joyinfo.dwXpos; pos[1] = joyinfo.dwYpos; pos[2] = joyinfo.dwZpos; pos[3] = joyinfo.dwRpos; pos[4] = joyinfo.dwUpos; pos[5] = joyinfo.dwVpos; transaxis = joystick->hwdata->transaxis; for (i = 0; i < joystick->naxes; i++) { if (joyinfo.dwFlags & flags[i]) { value = (int)(((float)pos[i] + transaxis[i].offset) * transaxis[i].scale); change = (value - joystick->axes[i]); if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) ) { SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value); } } } /* joystick button events */ if ( joyinfo.dwFlags & JOY_RETURNBUTTONS ) { for ( i = 0; i < joystick->nbuttons; ++i ) { if ( joyinfo.dwButtons & JOY_BUTTON_FLAG(i) ) { if ( ! joystick->buttons[i] ) { SDL_PrivateJoystickButton(joystick, (Uint8)i, SDL_PRESSED); } } else { if ( joystick->buttons[i] ) { SDL_PrivateJoystickButton(joystick, (Uint8)i, SDL_RELEASED); } } } } /* joystick hat events */ if ( joyinfo.dwFlags & JOY_RETURNPOV ) { Uint8 pos; pos = TranslatePOV(joyinfo.dwPOV); if ( pos != joystick->hats[0] ) { SDL_PrivateJoystickHat(joystick, 0, pos); } } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { if (joystick->hwdata != NULL) { /* free system specific hardware data */ free(joystick->hwdata); } } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { return; } /* implementation functions */ void SetMMerror(char *function, int code) { static char *error; static char errbuf[BUFSIZ]; errbuf[0] = 0; switch (code) { case MMSYSERR_NODRIVER: error = "Joystick driver not present"; break; case MMSYSERR_INVALPARAM: case JOYERR_PARMS: error = "Invalid parameter(s)"; break; case MMSYSERR_BADDEVICEID: error = "Bad device ID"; break; case JOYERR_UNPLUGGED: error = "Joystick not attached"; break; case JOYERR_NOCANDO: error = "Can't capture joystick input"; break; default: sprintf(errbuf, "%s: Unknown Multimedia system error: 0x%x", function, code); break; } if ( ! errbuf[0] ) { sprintf(errbuf, "%s: %s", function, error); } SDL_SetError("%s", errbuf); }