view src/joystick/win32/SDL_mmjoystick.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents 8450e66651ea
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */

#include <stdlib.h>
#include <stdio.h>		/* For the definition of NULL */

#include "SDL_error.h"
#include "SDL_joystick.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"

#include <windows.h>
#include <mmsystem.h>

#define MAX_JOYSTICKS	16
#define MAX_AXES	6	/* each joystick can have up to 6 axes */
#define MAX_BUTTONS	32	/* and 32 buttons                      */
#define AXIS_MIN	-32768  /* minimum value for axis coordinate */
#define AXIS_MAX	32767   /* maximum value for axis coordinate */
#define JOY_AXIS_THRESHOLD	(((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */
#define JOY_BUTTON_FLAG(n)	(1<<n)


/* array to hold joystick ID values */
static UINT	SYS_JoystickID[MAX_JOYSTICKS];
static JOYCAPS	SYS_Joystick[MAX_JOYSTICKS];

/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
	/* joystick ID */
	UINT	id;

	/* values used to translate device-specific coordinates into
	   SDL-standard ranges */
	struct _transaxis {
		int offset;
		float scale;
	} transaxis[6];
};

/* Convert a win32 Multimedia API return code to a text message */
static void SetMMerror(char *function, int code);


/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int SDL_SYS_JoystickInit(void)
{
	int	i;
	int maxdevs;
	int numdevs;
	JOYINFOEX joyinfo;
	JOYCAPS	joycaps;
	MMRESULT result;

	numdevs = 0;
	maxdevs = joyGetNumDevs();

	if ( maxdevs > MAX_JOYSTICKS ) {
		maxdevs = MAX_JOYSTICKS;
	}


	for ( i = 0; i < MAX_JOYSTICKS; i++ ) {
		SYS_JoystickID[i] = JOYSTICKID1 + i;
	}


	for ( i = 0; (i < maxdevs); ++i ) {
		
		/* added 8/31/2001 By Vitaliy Mikitchenko */
		joyinfo.dwSize = sizeof(joyinfo);
		joyinfo.dwFlags = JOY_RETURNALL;
		/* end addition */

		result = joyGetPosEx(SYS_JoystickID[i], &joyinfo);
		if ( result == JOYERR_NOERROR ) {
			result = joyGetDevCaps(SYS_JoystickID[i], &joycaps, sizeof(joycaps));
			if ( result == JOYERR_NOERROR ) {
				SYS_JoystickID[numdevs] = SYS_JoystickID[i];
				SYS_Joystick[numdevs] = joycaps;
				numdevs++;
			}
		}
	}
	return(numdevs);
}

/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
	/***-> test for invalid index ? */
	return(SYS_Joystick[index].szPname);
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
	int index, i;
	int caps_flags[MAX_AXES-2] =
		{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
	int axis_min[MAX_AXES], axis_max[MAX_AXES];


	/* shortcut */
	index = joystick->index;
	axis_min[0] = SYS_Joystick[index].wXmin;
	axis_max[0] = SYS_Joystick[index].wXmax;
	axis_min[1] = SYS_Joystick[index].wYmin;
	axis_max[1] = SYS_Joystick[index].wYmax;
	axis_min[2] = SYS_Joystick[index].wZmin;
	axis_max[2] = SYS_Joystick[index].wZmax;
	axis_min[3] = SYS_Joystick[index].wRmin;
	axis_max[3] = SYS_Joystick[index].wRmax;
	axis_min[4] = SYS_Joystick[index].wUmin;
	axis_max[4] = SYS_Joystick[index].wUmax;
	axis_min[5] = SYS_Joystick[index].wVmin;
	axis_max[5] = SYS_Joystick[index].wVmax;

	/* allocate memory for system specific hardware data */
	joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata));
	if (joystick->hwdata == NULL)
	{
		SDL_OutOfMemory();
		return(-1);
	}
	memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));

	/* set hardware data */
	joystick->hwdata->id = SYS_JoystickID[index];
	for ( i = 0; i < MAX_AXES; ++i ) {
		if ( (i<2) || (SYS_Joystick[index].wCaps & caps_flags[i-2]) ) {
			joystick->hwdata->transaxis[i].offset =
				AXIS_MIN - axis_min[i];
			joystick->hwdata->transaxis[i].scale =
				(float)(AXIS_MAX - AXIS_MIN) / (axis_max[i] - axis_min[i]);
		} else {
			joystick->hwdata->transaxis[i].offset = 0;
			joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
		}
	}

	/* fill nbuttons, naxes, and nhats fields */
	joystick->nbuttons = SYS_Joystick[index].wNumButtons;
	joystick->naxes = SYS_Joystick[index].wNumAxes;
	if ( SYS_Joystick[index].wCaps & JOYCAPS_HASPOV ) {
		joystick->nhats = 1;
	} else {
		joystick->nhats = 0;
	}
	return(0);
}

static Uint8 TranslatePOV(DWORD value)
{
	Uint8 pos;

	pos = SDL_HAT_CENTERED;
	if ( value != JOY_POVCENTERED ) {
		if ( (value > JOY_POVLEFT) || (value < JOY_POVRIGHT) ) {
			pos |= SDL_HAT_UP;
		}
		if ( (value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD) ) {
			pos |= SDL_HAT_RIGHT;
		}
		if ( (value > JOY_POVRIGHT) && (value < JOY_POVLEFT) ) {
			pos |= SDL_HAT_DOWN;
		}
		if ( value > JOY_POVBACKWARD ) {
			pos |= SDL_HAT_LEFT;
		}
	}
	return(pos);
}

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
	MMRESULT result;
	int i;
	DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, 
				  JOY_RETURNR, JOY_RETURNU, JOY_RETURNV };
	DWORD pos[MAX_AXES];
	struct _transaxis *transaxis;
	int value, change;
	JOYINFOEX joyinfo;

	joyinfo.dwSize = sizeof(joyinfo);
	joyinfo.dwFlags = JOY_RETURNALL|JOY_RETURNPOVCTS;
	if ( ! joystick->hats ) {
		joyinfo.dwFlags &= ~(JOY_RETURNPOV|JOY_RETURNPOVCTS);
	}
	result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
	if ( result != JOYERR_NOERROR ) {
		SetMMerror("joyGetPosEx", result);
		return;
	}

	/* joystick motion events */
	pos[0] = joyinfo.dwXpos;
	pos[1] = joyinfo.dwYpos;
	pos[2] = joyinfo.dwZpos;
	pos[3] = joyinfo.dwRpos;
	pos[4] = joyinfo.dwUpos;
	pos[5] = joyinfo.dwVpos;

	transaxis = joystick->hwdata->transaxis;
	for (i = 0; i < joystick->naxes; i++) {
		if (joyinfo.dwFlags & flags[i]) {
			value = (int)(((float)pos[i] + transaxis[i].offset) * transaxis[i].scale);
			change = (value - joystick->axes[i]);
			if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) ) {
				SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
			}
		}
	}

	/* joystick button events */
	if ( joyinfo.dwFlags & JOY_RETURNBUTTONS ) {
		for ( i = 0; i < joystick->nbuttons; ++i ) {
			if ( joyinfo.dwButtons & JOY_BUTTON_FLAG(i) ) {
				if ( ! joystick->buttons[i] ) {
					SDL_PrivateJoystickButton(joystick, (Uint8)i, SDL_PRESSED);
				}
			} else {
				if ( joystick->buttons[i] ) {
					SDL_PrivateJoystickButton(joystick, (Uint8)i, SDL_RELEASED);
				}
			}
		}
	}

	/* joystick hat events */
	if ( joyinfo.dwFlags & JOY_RETURNPOV ) {
		Uint8 pos;

		pos = TranslatePOV(joyinfo.dwPOV);
		if ( pos != joystick->hats[0] ) {
			SDL_PrivateJoystickHat(joystick, 0, pos);
		}
	}
}

/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
	if (joystick->hwdata != NULL) {
		/* free system specific hardware data */
		free(joystick->hwdata);
	}
}

/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
	return;
}


/* implementation functions */
void SetMMerror(char *function, int code)
{
	static char *error;
	static char  errbuf[BUFSIZ];

	errbuf[0] = 0;
	switch (code) 
	{
		case MMSYSERR_NODRIVER:
			error = "Joystick driver not present";
		break;

		case MMSYSERR_INVALPARAM:
		case JOYERR_PARMS:
			error = "Invalid parameter(s)";
		break;
		
		case MMSYSERR_BADDEVICEID:
			error = "Bad device ID";
		break;

		case JOYERR_UNPLUGGED:
			error = "Joystick not attached";
		break;

		case JOYERR_NOCANDO:
			error = "Can't capture joystick input";
		break;

		default:
			sprintf(errbuf, "%s: Unknown Multimedia system error: 0x%x",
								function, code);
		break;
	}

	if ( ! errbuf[0] ) {
		sprintf(errbuf, "%s: %s", function, error);
	}
	SDL_SetError("%s", errbuf);
}