Mercurial > sdl-ios-xcode
view src/joystick/SDL_joystick.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | f6ffac90895c |
children | f25e3334d583 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the joystick API for Simple DirectMedia Layer */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_events.h" #ifndef DISABLE_EVENTS #include "SDL_events_c.h" #endif #include "SDL_joystick_c.h" #include "SDL_sysjoystick.h" /* This is used for Quake III Arena */ #ifdef DISABLE_EVENTS #define SDL_Lock_EventThread() #define SDL_Unlock_EventThread() #endif Uint8 SDL_numjoysticks = 0; SDL_Joystick **SDL_joysticks = NULL; static SDL_Joystick *default_joystick = NULL; int SDL_JoystickInit(void) { int arraylen; int status; SDL_numjoysticks = 0; status = SDL_SYS_JoystickInit(); if ( status >= 0 ) { arraylen = (status+1)*sizeof(*SDL_joysticks); SDL_joysticks = (SDL_Joystick **)malloc(arraylen); if ( SDL_joysticks == NULL ) { SDL_numjoysticks = 0; } else { memset(SDL_joysticks, 0, arraylen); } SDL_numjoysticks = status; status = 0; } default_joystick = NULL; return(status); } /* * Count the number of joysticks attached to the system */ int SDL_NumJoysticks(void) { return SDL_numjoysticks; } /* * Get the implementation dependent name of a joystick */ const char *SDL_JoystickName(int device_index) { if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return(NULL); } return(SDL_SYS_JoystickName(device_index)); } /* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */ SDL_Joystick *SDL_JoystickOpen(int device_index) { int i; SDL_Joystick *joystick; if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return(NULL); } /* If the joystick is already open, return it */ for ( i=0; SDL_joysticks[i]; ++i ) { if ( device_index == SDL_joysticks[i]->index ) { joystick = SDL_joysticks[i]; ++joystick->ref_count; return(joystick); } } /* Create and initialize the joystick */ joystick = (SDL_Joystick *)malloc((sizeof *joystick)); if ( joystick != NULL ) { memset(joystick, 0, (sizeof *joystick)); joystick->index = device_index; if ( SDL_SYS_JoystickOpen(joystick) < 0 ) { free(joystick); joystick = NULL; } else { if ( joystick->naxes > 0 ) { joystick->axes = (Sint16 *)malloc (joystick->naxes*sizeof(Sint16)); } if ( joystick->nhats > 0 ) { joystick->hats = (Uint8 *)malloc (joystick->nhats*sizeof(Uint8)); } if ( joystick->nballs > 0 ) { joystick->balls = (struct balldelta *)malloc (joystick->nballs*sizeof(*joystick->balls)); } if ( joystick->nbuttons > 0 ) { joystick->buttons = (Uint8 *)malloc (joystick->nbuttons*sizeof(Uint8)); } if ( ((joystick->naxes > 0) && !joystick->axes) || ((joystick->nhats > 0) && !joystick->hats) || ((joystick->nballs > 0) && !joystick->balls) || ((joystick->nbuttons > 0) && !joystick->buttons)) { SDL_OutOfMemory(); SDL_JoystickClose(joystick); joystick = NULL; } if ( joystick->axes ) { memset(joystick->axes, 0, joystick->naxes*sizeof(Sint16)); } if ( joystick->hats ) { memset(joystick->hats, 0, joystick->nhats*sizeof(Uint8)); } if ( joystick->balls ) { memset(joystick->balls, 0, joystick->nballs*sizeof(*joystick->balls)); } if ( joystick->buttons ) { memset(joystick->buttons, 0, joystick->nbuttons*sizeof(Uint8)); } } } if ( joystick ) { /* Add joystick to list */ ++joystick->ref_count; SDL_Lock_EventThread(); for ( i=0; SDL_joysticks[i]; ++i ) /* Skip to next joystick */; SDL_joysticks[i] = joystick; SDL_Unlock_EventThread(); } return(joystick); } /* * Returns 1 if the joystick has been opened, or 0 if it has not. */ int SDL_JoystickOpened(int device_index) { int i, opened; opened = 0; for ( i=0; SDL_joysticks[i]; ++i ) { if ( SDL_joysticks[i]->index == (Uint8)device_index ) { opened = 1; break; } } return(opened); } static int ValidJoystick(SDL_Joystick **joystick) { int valid; if ( *joystick == NULL ) { *joystick = default_joystick; } if ( *joystick == NULL ) { SDL_SetError("Joystick hasn't been opened yet"); valid = 0; } else { valid = 1; } return valid; } /* * Get the device index of an opened joystick. */ int SDL_JoystickIndex(SDL_Joystick *joystick) { if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->index); } /* * Get the number of multi-dimensional axis controls on a joystick */ int SDL_JoystickNumAxes(SDL_Joystick *joystick) { if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->naxes); } /* * Get the number of hats on a joystick */ int SDL_JoystickNumHats(SDL_Joystick *joystick) { if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->nhats); } /* * Get the number of trackballs on a joystick */ int SDL_JoystickNumBalls(SDL_Joystick *joystick) { if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->nballs); } /* * Get the number of buttons on a joystick */ int SDL_JoystickNumButtons(SDL_Joystick *joystick) { if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->nbuttons); } /* * Get the current state of an axis control on a joystick */ Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis) { Sint16 state; if ( ! ValidJoystick(&joystick) ) { return(0); } if ( axis < joystick->naxes ) { state = joystick->axes[axis]; } else { SDL_SetError("Joystick only has %d axes", joystick->naxes); state = 0; } return(state); } /* * Get the current state of a hat on a joystick */ Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat) { Uint8 state; if ( ! ValidJoystick(&joystick) ) { return(0); } if ( hat < joystick->nhats ) { state = joystick->hats[hat]; } else { SDL_SetError("Joystick only has %d hats", joystick->nhats); state = 0; } return(state); } /* * Get the ball axis change since the last poll */ int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy) { int retval; if ( ! ValidJoystick(&joystick) ) { return(-1); } retval = 0; if ( ball < joystick->nballs ) { if ( dx ) { *dx = joystick->balls[ball].dx; } if ( dy ) { *dy = joystick->balls[ball].dy; } joystick->balls[ball].dx = 0; joystick->balls[ball].dy = 0; } else { SDL_SetError("Joystick only has %d balls", joystick->nballs); retval = -1; } return(retval); } /* * Get the current state of a button on a joystick */ Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button) { Uint8 state; if ( ! ValidJoystick(&joystick) ) { return(0); } if ( button < joystick->nbuttons ) { state = joystick->buttons[button]; } else { SDL_SetError("Joystick only has %d buttons",joystick->nbuttons); state = 0; } return(state); } /* * Close a joystick previously opened with SDL_JoystickOpen() */ void SDL_JoystickClose(SDL_Joystick *joystick) { int i; if ( ! ValidJoystick(&joystick) ) { return; } /* First decrement ref count */ if ( --joystick->ref_count > 0 ) { return; } /* Lock the event queue - prevent joystick polling */ SDL_Lock_EventThread(); if ( joystick == default_joystick ) { default_joystick = NULL; } SDL_SYS_JoystickClose(joystick); /* Remove joystick from list */ for ( i=0; SDL_joysticks[i]; ++i ) { if ( joystick == SDL_joysticks[i] ) { memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1], (SDL_numjoysticks-i)*sizeof(joystick)); break; } } /* Let the event thread keep running */ SDL_Unlock_EventThread(); /* Free the data associated with this joystick */ if ( joystick->axes ) { free(joystick->axes); } if ( joystick->hats ) { free(joystick->hats); } if ( joystick->balls ) { free(joystick->balls); } if ( joystick->buttons ) { free(joystick->buttons); } free(joystick); } void SDL_JoystickQuit(void) { /* Stop the event polling */ SDL_Lock_EventThread(); SDL_numjoysticks = 0; SDL_Unlock_EventThread(); /* Quit the joystick setup */ SDL_SYS_JoystickQuit(); if ( SDL_joysticks ) { free(SDL_joysticks); SDL_joysticks = NULL; } } /* These are global for SDL_sysjoystick.c and SDL_events.c */ int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value) { int posted; /* Update internal joystick state */ joystick->axes[axis] = value; /* Post the event, if desired */ posted = 0; #ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) { SDL_Event event; event.type = SDL_JOYAXISMOTION; event.jaxis.which = joystick->index; event.jaxis.axis = axis; event.jaxis.value = value; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } #endif /* !DISABLE_EVENTS */ return(posted); } int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value) { int posted; /* Update internal joystick state */ joystick->hats[hat] = value; /* Post the event, if desired */ posted = 0; #ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) { SDL_Event event; event.jhat.type = SDL_JOYHATMOTION; event.jhat.which = joystick->index; event.jhat.hat = hat; event.jhat.value = value; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } #endif /* !DISABLE_EVENTS */ return(posted); } int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel) { int posted; /* Update internal mouse state */ joystick->balls[ball].dx += xrel; joystick->balls[ball].dy += yrel; /* Post the event, if desired */ posted = 0; #ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) { SDL_Event event; event.jball.type = SDL_JOYBALLMOTION; event.jball.which = joystick->index; event.jball.ball = ball; event.jball.xrel = xrel; event.jball.yrel = yrel; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } #endif /* !DISABLE_EVENTS */ return(posted); } int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state) { int posted; #ifndef DISABLE_EVENTS SDL_Event event; switch ( state ) { case SDL_PRESSED: event.type = SDL_JOYBUTTONDOWN; break; case SDL_RELEASED: event.type = SDL_JOYBUTTONUP; break; default: /* Invalid state -- bail */ return(0); } #endif /* !DISABLE_EVENTS */ /* Update internal joystick state */ joystick->buttons[button] = state; /* Post the event, if desired */ posted = 0; #ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) { event.jbutton.which = joystick->index; event.jbutton.button = button; event.jbutton.state = state; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } #endif /* !DISABLE_EVENTS */ return(posted); } void SDL_JoystickUpdate(void) { int i; for ( i=0; SDL_joysticks[i]; ++i ) { SDL_SYS_JoystickUpdate(SDL_joysticks[i]); } } int SDL_JoystickEventState(int state) { #ifdef DISABLE_EVENTS return SDL_IGNORE; #else const Uint8 event_list[] = { SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, }; int i; switch (state) { case SDL_QUERY: state = SDL_IGNORE; for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) { state = SDL_EventState(event_list[i],SDL_QUERY); if ( state == SDL_ENABLE ) { break; } } break; default: for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) { SDL_EventState(event_list[i], state); } break; } return(state); #endif /* DISABLE_EVENTS */ }