view src/cdrom/beos/SDL_syscdrom.cc @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Functions for system-level CD-ROM audio control on BeOS
   (not completely implemented yet)
 */

#include <sys/types.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>

#include <scsi.h>
#include <Directory.h>
#include <Entry.h>
#include <Path.h>

#include "SDL_error.h"
#include "SDL_cdrom.h"
extern "C" {
#include "SDL_syscdrom.h"
}

/* Constants to help us get at the SCSI table-of-contents info */
#define CD_NUMTRACKS(toc)	toc.toc_data[3]
#define CD_TRACK(toc, track)	(&toc.toc_data[6+(track)*8])
#define CD_TRACK_N(toc, track)	CD_TRACK(toc, track)[0]
#define CD_TRACK_M(toc, track)	CD_TRACK(toc, track)[3]
#define CD_TRACK_S(toc, track)	CD_TRACK(toc, track)[4]
#define CD_TRACK_F(toc, track)	CD_TRACK(toc, track)[5]

/* Constants to help us get at the SCSI position info */
#define POS_TRACK(pos)	pos.position[6]
#define POS_ABS_M(pos)	pos.position[9]
#define POS_ABS_S(pos)	pos.position[10]
#define POS_ABS_F(pos)	pos.position[11]
#define POS_REL_M(pos)	pos.position[13]
#define POS_REL_S(pos)	pos.position[14]
#define POS_REL_F(pos)	pos.position[15]

/* The maximum number of CD-ROM drives we'll detect */
#define MAX_DRIVES	16	

/* A list of available CD-ROM drives */
static char *SDL_cdlist[MAX_DRIVES];

/* The system-dependent CD control functions */
static const char *SDL_SYS_CDName(int drive);
static int SDL_SYS_CDOpen(int drive);
static int SDL_SYS_CDGetTOC(SDL_CD *cdrom);
static CDstatus SDL_SYS_CDStatus(SDL_CD *cdrom, int *position);
static int SDL_SYS_CDPlay(SDL_CD *cdrom, int start, int length);
static int SDL_SYS_CDPause(SDL_CD *cdrom);
static int SDL_SYS_CDResume(SDL_CD *cdrom);
static int SDL_SYS_CDStop(SDL_CD *cdrom);
static int SDL_SYS_CDEject(SDL_CD *cdrom);
static void SDL_SYS_CDClose(SDL_CD *cdrom);
int try_dir(const char *directory);


/* Check a drive to see if it is a CD-ROM */
static int CheckDrive(char *drive)
{
	struct stat stbuf;
	int is_cd, cdfd;
	device_geometry info;

	/* If it doesn't exist, return -1 */
	if ( stat(drive, &stbuf) < 0 ) {
		return(-1);
	}

	/* If it does exist, verify that it's an available CD-ROM */
	is_cd = 0;
	cdfd = open(drive, 0);
	if ( cdfd >= 0 ) {
		if ( ioctl(cdfd, B_GET_GEOMETRY, &info) == B_NO_ERROR ) {
			if ( info.device_type == B_CD ) {
				is_cd = 1;
			}
		}
		close(cdfd);
	} else {
		/* This can happen when the drive is open .. (?) */;
		is_cd = 1;
	}
	return(is_cd);
}

/* Add a CD-ROM drive to our list of valid drives */
static void AddDrive(char *drive)
{
	int i;

	if ( SDL_numcds < MAX_DRIVES ) {
		/* Add this drive to our list */
		i = SDL_numcds;
		SDL_cdlist[i] = (char *)malloc(strlen(drive)+1);
		if ( SDL_cdlist[i] == NULL ) {
			SDL_OutOfMemory();
			return;
		}
		strcpy(SDL_cdlist[i], drive);
		++SDL_numcds;
#ifdef CDROM_DEBUG
  fprintf(stderr, "Added CD-ROM drive: %s\n", drive);
#endif
	}
}

/* IDE bus scanning magic */
enum {
	IDE_GET_DEVICES_INFO = B_DEVICE_OP_CODES_END + 50,
};
struct ide_ctrl_info {
	bool	ide_0_present;
	bool	ide_0_master_present;
	bool	ide_0_slave_present;
	int	ide_0_master_type;
	int	ide_0_slave_type;
	bool	ide_1_present;
	bool	ide_1_master_present;
	bool	ide_1_slave_present;
	int	ide_1_master_type;
	int	ide_1_slave_type;
};

int  SDL_SYS_CDInit(void)
{
	char *SDLcdrom;
	int raw_fd;
	struct ide_ctrl_info info;

	/* Fill in our driver capabilities */
	SDL_CDcaps.Name = SDL_SYS_CDName;
	SDL_CDcaps.Open = SDL_SYS_CDOpen;
	SDL_CDcaps.GetTOC = SDL_SYS_CDGetTOC;
	SDL_CDcaps.Status = SDL_SYS_CDStatus;
	SDL_CDcaps.Play = SDL_SYS_CDPlay;
	SDL_CDcaps.Pause = SDL_SYS_CDPause;
	SDL_CDcaps.Resume = SDL_SYS_CDResume;
	SDL_CDcaps.Stop = SDL_SYS_CDStop;
	SDL_CDcaps.Eject = SDL_SYS_CDEject;
	SDL_CDcaps.Close = SDL_SYS_CDClose;

	/* Look in the environment for our CD-ROM drive list */
	SDLcdrom = getenv("SDL_CDROM");	/* ':' separated list of devices */
	if ( SDLcdrom != NULL ) {
		char *cdpath, *delim;
		cdpath = (char *)malloc(strlen(SDLcdrom)+1);
		if ( cdpath != NULL ) {
			strcpy(cdpath, SDLcdrom);
			SDLcdrom = cdpath;
			do {
				delim = strchr(SDLcdrom, ':');
				if ( delim ) {
					*delim++ = '\0';
				}
				if ( CheckDrive(SDLcdrom) > 0 ) {
					AddDrive(SDLcdrom);
				}
				if ( delim ) {
					SDLcdrom = delim;
				} else {
					SDLcdrom = NULL;
				}
			} while ( SDLcdrom );
			free(cdpath);
		}

		/* If we found our drives, there's nothing left to do */
		if ( SDL_numcds > 0 ) {
			return(0);
		}
	}
	
	/* Scan the system for CD-ROM drives */
	try_dir("/dev/disk");
	return 0;
}


int try_dir(const char *directory)
{ 
	BDirectory dir; 
	dir.SetTo(directory); 
	if(dir.InitCheck() != B_NO_ERROR) { 
		return false; 
	} 
	dir.Rewind(); 
	BEntry entry; 
	while(dir.GetNextEntry(&entry) >= 0) { 
		BPath path; 
		const char *name; 
		entry_ref e; 
		
		if(entry.GetPath(&path) != B_NO_ERROR) 
			continue; 
		name = path.Path(); 
		
		if(entry.GetRef(&e) != B_NO_ERROR) 
			continue; 

		if(entry.IsDirectory()) { 
			if(strcmp(e.name, "floppy") == 0) 
				continue; /* ignore floppy (it is not silent)  */
			int devfd = try_dir(name);
			if(devfd >= 0)
				return devfd;
		} 
		else { 
			int devfd; 
			device_geometry g; 

			if(strcmp(e.name, "raw") != 0) 
				continue; /* ignore partitions */

			devfd = open(name, O_RDONLY); 
			if(devfd < 0) 
				continue; 

			if(ioctl(devfd, B_GET_GEOMETRY, &g, sizeof(g)) >= 0) {
				if(g.device_type == B_CD)
				{
				AddDrive(strdup(name));
				}
			}
			close(devfd);
		} 
	}
	return B_ERROR;
}


/* General ioctl() CD-ROM command function */
static int SDL_SYS_CDioctl(int index, int command, void *arg)
{
	int okay;
	int fd;

	okay = 0;
	fd = open(SDL_cdlist[index], 0);
	if ( fd >= 0 ) {
		if ( ioctl(fd, command, arg) == B_NO_ERROR ) {
			okay = 1;
		}
		close(fd);
	}
	return(okay ? 0 : -1);
}

static const char *SDL_SYS_CDName(int drive)
{
	return(SDL_cdlist[drive]);
} 

static int SDL_SYS_CDOpen(int drive)
{
	return(drive);
}

static int SDL_SYS_CDGetTOC(SDL_CD *cdrom)
{
	int i;
	scsi_toc toc;

	if ( SDL_SYS_CDioctl(cdrom->id, B_SCSI_GET_TOC, &toc) == 0 ) {
		cdrom->numtracks = CD_NUMTRACKS(toc);
		if ( cdrom->numtracks > SDL_MAX_TRACKS ) {
			cdrom->numtracks = SDL_MAX_TRACKS;
		}
		for ( i=0; i<=cdrom->numtracks; ++i ) {
			cdrom->track[i].id = CD_TRACK_N(toc, i);
			/* FIXME:  How do we tell on BeOS? */
			cdrom->track[i].type = SDL_AUDIO_TRACK;
			cdrom->track[i].offset = MSF_TO_FRAMES(
							CD_TRACK_M(toc, i),
							CD_TRACK_S(toc, i),
							CD_TRACK_F(toc, i));
			cdrom->track[i].length = 0;
			if ( i > 0 ) {
				cdrom->track[i-1].length =
						cdrom->track[i].offset-
						cdrom->track[i-1].offset;
			}
		}
		return(0);
	} else {
		return(-1);
	}
}

/* Get CD-ROM status */
static CDstatus SDL_SYS_CDStatus(SDL_CD *cdrom, int *position)
{
	CDstatus status;
	int fd;
	int cur_frame;
	scsi_position pos;

	fd = open(SDL_cdlist[cdrom->id], 0);
	cur_frame = 0;
	if ( fd >= 0 ) {
		if ( ioctl(fd, B_SCSI_GET_POSITION, &pos) == B_NO_ERROR ) {
			cur_frame = MSF_TO_FRAMES(
				POS_ABS_M(pos), POS_ABS_S(pos), POS_ABS_F(pos));
		}
		if ( ! pos.position[1] || (pos.position[1] >= 0x13) ||
			((pos.position[1] == 0x12) && (!pos.position[6])) ) {
			status = CD_STOPPED;
		} else
		if ( pos.position[1] == 0x11 ) {
			status = CD_PLAYING;
		} else {
			status = CD_PAUSED;
		}
		close(fd);
	} else {
		status = CD_TRAYEMPTY;
	}
	if ( position ) {
		*position = cur_frame;
	}
	return(status);
}

/* Start play */
static int SDL_SYS_CDPlay(SDL_CD *cdrom, int start, int length)
{
	int okay;
	int fd;
	scsi_play_position pos;

	okay = 0;
	fd = open(SDL_cdlist[cdrom->id], 0);
	if ( fd >= 0 ) {
		FRAMES_TO_MSF(start, &pos.start_m, &pos.start_s, &pos.start_f);
		FRAMES_TO_MSF(start+length, &pos.end_m, &pos.end_s, &pos.end_f);
		if ( ioctl(fd, B_SCSI_PLAY_POSITION, &pos) == B_NO_ERROR ) {
			okay = 1;
		}
		close(fd);
	}
	return(okay ? 0 : -1);
}

/* Pause play */
static int SDL_SYS_CDPause(SDL_CD *cdrom)
{
	return(SDL_SYS_CDioctl(cdrom->id, B_SCSI_PAUSE_AUDIO, 0));
}

/* Resume play */
static int SDL_SYS_CDResume(SDL_CD *cdrom)
{
	return(SDL_SYS_CDioctl(cdrom->id, B_SCSI_RESUME_AUDIO, 0));
}

/* Stop play */
static int SDL_SYS_CDStop(SDL_CD *cdrom)
{
	return(SDL_SYS_CDioctl(cdrom->id, B_SCSI_STOP_AUDIO, 0));
}

/* Eject the CD-ROM */
static int SDL_SYS_CDEject(SDL_CD *cdrom)
{
	return(SDL_SYS_CDioctl(cdrom->id, B_SCSI_EJECT, 0));
}

/* Close the CD-ROM handle */
static void SDL_SYS_CDClose(SDL_CD *cdrom)
{
	close(cdrom->id);
}

void SDL_SYS_CDQuit(void)
{
	int i;

	if ( SDL_numcds > 0 ) {
		for ( i=0; i<SDL_numcds; ++i ) {
			free(SDL_cdlist[i]);
		}
		SDL_numcds = 0;
	}
}