Mercurial > sdl-ios-xcode
view src/cdrom/SDL_cdrom.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the CD-audio control API for Simple DirectMedia Layer */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_cdrom.h" #include "SDL_syscdrom.h" #if !defined(macintosh) #define CLIP_FRAMES 10 /* Some CD-ROMs won't go all the way */ #endif static int SDL_cdinitted = 0; static SDL_CD *default_cdrom; /* The system level CD-ROM control functions */ struct CDcaps SDL_CDcaps = { NULL, /* Name */ NULL, /* Open */ NULL, /* GetTOC */ NULL, /* Status */ NULL, /* Play */ NULL, /* Pause */ NULL, /* Resume */ NULL, /* Stop */ NULL, /* Eject */ NULL, /* Close */ }; int SDL_numcds; int SDL_CDROMInit(void) { int retval; SDL_numcds = 0; retval = SDL_SYS_CDInit(); if ( retval == 0 ) { SDL_cdinitted = 1; } default_cdrom = NULL; return(retval); } /* Check to see if the CD-ROM subsystem has been initialized */ static int CheckInit(int check_cdrom, SDL_CD **cdrom) { int okay; okay = SDL_cdinitted; if ( check_cdrom && (*cdrom == NULL) ) { *cdrom = default_cdrom; if ( *cdrom == NULL ) { SDL_SetError("CD-ROM not opened"); okay = 0; } } if ( ! SDL_cdinitted ) { SDL_SetError("CD-ROM subsystem not initialized"); } return(okay); } int SDL_CDNumDrives(void) { if ( ! CheckInit(0, NULL) ) { return(-1); } return(SDL_numcds); } const char *SDL_CDName(int drive) { if ( ! CheckInit(0, NULL) ) { return(NULL); } if ( drive >= SDL_numcds ) { SDL_SetError("Invalid CD-ROM drive index"); return(NULL); } if ( SDL_CDcaps.Name ) { return(SDL_CDcaps.Name(drive)); } else { return(""); } } SDL_CD *SDL_CDOpen(int drive) { struct SDL_CD *cdrom; if ( ! CheckInit(0, NULL) ) { return(NULL); } if ( drive >= SDL_numcds ) { SDL_SetError("Invalid CD-ROM drive index"); return(NULL); } cdrom = (SDL_CD *)malloc(sizeof(*cdrom)); if ( cdrom == NULL ) { SDL_OutOfMemory(); return(NULL); } memset(cdrom, 0, sizeof(*cdrom)); cdrom->id = SDL_CDcaps.Open(drive); if ( cdrom->id < 0 ) { free(cdrom); return(NULL); } default_cdrom = cdrom; return(cdrom); } CDstatus SDL_CDStatus(SDL_CD *cdrom) { CDstatus status; int i; Uint32 position; /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } /* Get the current status of the drive */ cdrom->numtracks = 0; cdrom->cur_track = 0; cdrom->cur_frame = 0; status = SDL_CDcaps.Status(cdrom, &i); position = (Uint32)i; cdrom->status = status; /* Get the table of contents, if there's a CD available */ if ( CD_INDRIVE(status) ) { if ( SDL_CDcaps.GetTOC(cdrom) < 0 ) { status = CD_ERROR; } /* If the drive is playing, get current play position */ if ( (status == CD_PLAYING) || (status == CD_PAUSED) ) { for ( i=1; cdrom->track[i].offset <= position; ++i ) { /* Keep looking */; } #ifdef DEBUG_CDROM fprintf(stderr, "Current position: %d, track = %d (offset is %d)\n", position, i-1, cdrom->track[i-1].offset); #endif cdrom->cur_track = i-1; position -= cdrom->track[cdrom->cur_track].offset; cdrom->cur_frame = position; } } return(status); } int SDL_CDPlayTracks(SDL_CD *cdrom, int strack, int sframe, int ntracks, int nframes) { int etrack, eframe; int start, length; /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } /* Determine the starting and ending tracks */ if ( (strack < 0) || (strack >= cdrom->numtracks) ) { SDL_SetError("Invalid starting track"); return(CD_ERROR); } if ( ! ntracks && ! nframes ) { etrack = cdrom->numtracks; eframe = 0; } else { etrack = strack+ntracks; if ( etrack == strack ) { eframe = sframe + nframes; } else { eframe = nframes; } } if ( etrack > cdrom->numtracks ) { SDL_SetError("Invalid play length"); return(CD_ERROR); } /* Skip data tracks and verify frame offsets */ while ( (strack <= etrack) && (cdrom->track[strack].type == SDL_DATA_TRACK) ) { ++strack; } if ( sframe >= (int)cdrom->track[strack].length ) { SDL_SetError("Invalid starting frame for track %d", strack); return(CD_ERROR); } while ( (etrack > strack) && (cdrom->track[etrack-1].type == SDL_DATA_TRACK) ) { --etrack; } if ( eframe > (int)cdrom->track[etrack].length ) { SDL_SetError("Invalid ending frame for track %d", etrack); return(CD_ERROR); } /* Determine start frame and play length */ start = (cdrom->track[strack].offset+sframe); length = (cdrom->track[etrack].offset+eframe)-start; #ifdef CLIP_FRAMES /* I've never seen this necessary, but xmcd does it.. */ length -= CLIP_FRAMES; /* CLIP_FRAMES == 10 */ #endif if ( length < 0 ) { return(0); } /* Play! */ #ifdef DEBUG_CDROM fprintf(stderr, "Playing %d frames at offset %d\n", length, start); #endif return(SDL_CDcaps.Play(cdrom, start, length)); } int SDL_CDPlay(SDL_CD *cdrom, int sframe, int length) { /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } return(SDL_CDcaps.Play(cdrom, sframe, length)); } int SDL_CDPause(SDL_CD *cdrom) { CDstatus status; int retval; /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } status = SDL_CDcaps.Status(cdrom, NULL); switch (status) { case CD_PLAYING: retval = SDL_CDcaps.Pause(cdrom); break; default: retval = 0; break; } return(retval); } int SDL_CDResume(SDL_CD *cdrom) { CDstatus status; int retval; /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } status = SDL_CDcaps.Status(cdrom, NULL); switch (status) { case CD_PAUSED: retval = SDL_CDcaps.Resume(cdrom); default: retval = 0; break; } return(retval); } int SDL_CDStop(SDL_CD *cdrom) { CDstatus status; int retval; /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } status = SDL_CDcaps.Status(cdrom, NULL); switch (status) { case CD_PLAYING: case CD_PAUSED: retval = SDL_CDcaps.Stop(cdrom); default: retval = 0; break; } return(retval); } int SDL_CDEject(SDL_CD *cdrom) { /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return(CD_ERROR); } return(SDL_CDcaps.Eject(cdrom)); } void SDL_CDClose(SDL_CD *cdrom) { /* Check if the CD-ROM subsystem has been initialized */ if ( ! CheckInit(1, &cdrom) ) { return; } SDL_CDcaps.Close(cdrom); free(cdrom); default_cdrom = NULL; } void SDL_CDROMQuit(void) { SDL_SYS_CDQuit(); SDL_cdinitted = 0; }