Mercurial > sdl-ios-xcode
view test/testlock.c @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | 74212992fb08 |
children | be9c9c8f6d53 |
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/* Test the thread and mutex locking functions Also exercises the system's signal/thread interaction */ #include <signal.h> #include <stdio.h> #include <stdlib.h> #include "SDL.h" #include "SDL_mutex.h" #include "SDL_thread.h" static SDL_mutex *mutex = NULL; static Uint32 mainthread; static SDL_Thread *threads[6]; void printid(void) { printf("Process %u: exiting\n", SDL_ThreadID()); } void terminate(int sig) { printf("Process %u: raising SIGTERM\n", SDL_ThreadID()); raise(SIGTERM); } void closemutex(int sig) { Uint32 id = SDL_ThreadID(); int i; printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id); for ( i=0; i<6; ++i ) SDL_KillThread(threads[i]); SDL_DestroyMutex(mutex); exit(sig); } int Run(void *data) { if ( SDL_ThreadID() == mainthread ) signal(SIGTERM, closemutex); while ( 1 ) { printf("Process %u ready to work\n", SDL_ThreadID()); if ( SDL_mutexP(mutex) < 0 ) { fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError()); exit(1); } printf("Process %u, working!\n", SDL_ThreadID()); SDL_Delay(1*1000); printf("Process %u, done!\n", SDL_ThreadID()); if ( SDL_mutexV(mutex) < 0 ) { fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError()); exit(1); } /* If this sleep isn't done, then threads may starve */ SDL_Delay(10); } return(0); } int main(int argc, char *argv[]) { int i; int maxproc = 6; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "%s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); if ( (mutex=SDL_CreateMutex()) == NULL ) { fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError()); exit(1); } mainthread = SDL_ThreadID(); printf("Main thread: %u\n", mainthread); atexit(printid); for ( i=0; i<maxproc; ++i ) { if ( (threads[i]=SDL_CreateThread(Run, NULL)) == NULL ) fprintf(stderr, "Couldn't create thread!\n"); } signal(SIGINT, terminate); Run(NULL); return(0); /* Never reached */ }