view test/testkeys.c @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 74212992fb08
children d93862a3d821
line wrap: on
line source


/* Print out all the keysyms we have, just to verify them */

#include <stdio.h>
#include <ctype.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	SDLKey key;

	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
							SDL_GetError());
		exit(1);
	}
	for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
		printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key));
	}
	SDL_Quit();
	return(0);
}