Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxwm.c @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | 604d73db6802 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include "SDL_syswm.h" #include "SDL_error.h" #include "SDL_events_c.h" #include "SDL_nxwm_c.h" void NX_SetCaption (_THIS, const char * title, const char * icon) { Dprintf ("enter NX_SetCaption\n") ; // Lock the event thread, in multi-threading environments SDL_Lock_EventThread () ; if (SDL_Window) GrSetWindowTitle (SDL_Window, title) ; SDL_Unlock_EventThread () ; Dprintf ("leave NX_SetCaption\n") ; } int NX_GetWMInfo (_THIS, SDL_SysWMinfo * info) { Dprintf ("enter NX_GetWMInfo\n") ; if (info -> version.major <= SDL_MAJOR_VERSION) { info -> window = SDL_Window ; return 1 ; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION) ; return -1 ; } Dprintf ("leave NX_GetWMInfo\n") ; }