Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_lowvideo.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | 3bd4d7a1ee04 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include "SDL_BWin.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this /* Private display data */ struct SDL_PrivateVideoData { /* The main window */ SDL_BWin *SDL_Win; /* The fullscreen mode list */ display_mode saved_mode; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* A completely clear cursor */ WMcursor *BlankCursor; SDL_Overlay *overlay; }; /* Old variable names */ #define SDL_Win (_this->hidden->SDL_Win) #define saved_mode (_this->hidden->saved_mode) #define SDL_nummodes (_this->hidden->SDL_nummodes) #define SDL_modelist (_this->hidden->SDL_modelist) #define SDL_BlankCursor (_this->hidden->BlankCursor) #define current_overlay (_this->hidden->overlay) #endif /* _SDL_lowvideo_h */