view src/video/Xext/extensions/Xinerama.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 585a7e1285ae
children 782fd950bd46 c121d94672cb
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/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */

#ifndef _Xinerama_h
#define _Xinerama_h

#include "SDL_name.h"

typedef struct {
   int   screen_number;
   short x_org;
   short y_org;
   short width;
   short height;
} SDL_NAME(XineramaScreenInfo);

Bool SDL_NAME(XineramaQueryExtension) (
   Display *dpy,
   int     *event_base,
   int     *error_base
);

Status SDL_NAME(XineramaQueryVersion)(
   Display *dpy,
   int     *major,
   int     *minor
);

Bool SDL_NAME(XineramaIsActive)(Display *dpy);


/* 
   Returns the number of heads and a pointer to an array of
   structures describing the position and size of the individual
   heads.  Returns NULL and number = 0 if Xinerama is not active.
  
   Returned array should be freed with XFree().
*/

SDL_NAME(XineramaScreenInfo) * 
SDL_NAME(XineramaQueryScreens)(
   Display *dpy,
   int     *number
);

#endif /* _Xinerama_h */