view src/video/Xext/extensions/Makefile.am @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 440a7e499465
children caf0328c8058
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noinst_HEADERS =	\
	extutil.h	\
	panoramiXext.h	\
	panoramiXproto.h \
	xf86dga1.h	\
	xf86dga1str.h	\
	xf86dga.h	\
	xf86dgastr.h	\
	xf86vmode.h	\
	xf86vmstr.h	\
	Xinerama.h	\
	Xv.h		\
	Xvlib.h		\
	Xvproto.h