Mercurial > sdl-ios-xcode
view src/timer/epoc/SDL_systimer.cpp @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | f6ffac90895c |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_systimer.cpp Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #include <e32std.h> #include <e32hal.h> extern "C" { #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_timer_c.h" static TUint start = 0; static TInt tickPeriodMilliSeconds; void SDL_StartTicks(void) { /* Set first ticks value */ start = User::TickCount(); TTimeIntervalMicroSeconds32 period; TInt tmp = UserHal::TickPeriod(period); tickPeriodMilliSeconds = period.Int() / 1000; } Uint32 SDL_GetTicks(void) { TUint deltaTics = User::TickCount() - start; return(deltaTics * tickPeriodMilliSeconds); } void SDL_Delay(Uint32 ms) { User::After(TTimeIntervalMicroSeconds32(ms*1000)); } /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int RunTimer(void *unused) { Uint32 ms; while ( timer_alive ) { if ( SDL_timer_running ) { SDL_ThreadedTimerCheck(); } SDL_Delay(10); } return(0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer = SDL_CreateThread(RunTimer, NULL); if ( timer == NULL ) return(-1); return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if ( timer ) { SDL_WaitThread(timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: Epoc uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; } }; // extern "C"