Mercurial > sdl-ios-xcode
view src/thread/dc/SDL_sysmutex.c @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA BERO bero@geocities.co.jp based on generic/SDL_sysmutex.c Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* An implementation of mutexes using semaphores */ #include <stdio.h> #include <stdlib.h> #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" #include <arch/spinlock.h> struct SDL_mutex { int recursive; Uint32 owner; spinlock_t mutex; }; /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *)malloc(sizeof(*mutex)); if ( mutex ) { spinlock_init(&mutex->mutex); mutex->recursive = 0; mutex->owner = 0; } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex *mutex) { #ifdef DISABLE_THREADS return 0; #else Uint32 this_thread; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ spinlock_lock(&mutex->mutex); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* DISABLE_THREADS */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { #ifdef DISABLE_THREADS return 0; #else if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if ( SDL_ThreadID() != mutex->owner ) { SDL_SetError("mutex not owned by this thread"); return -1; } if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; spinlock_unlock(&mutex->mutex); } return 0; #endif /* DISABLE_THREADS */ }